Museum Robot: Open Industrial Design Competition

DigGLAM: “Digitizing Small-sized Galleries, Libraries, Archives & Museum
(GLAM) Collections” is a short-term Aalto Media Factory funded Project involving
digitization of the collections of small local museums using Gado2, an autonomous open
source robotic scanner initially developed by Johns Hopkins University & currently under
development through a collaboration between Systems of Representation – Media Lab &
Department of Computer Science & Engineering, Aalto University.

The task of the competition is to design an outer casing (enclosure) of the Robot arm and
associated components and a physical deployment platform for the Robotic Scanner based
on the specifications provided by the Project Team.

The selected design may be tested via building workable prototypes at the Fab Lab of the
Aalto Media Factory & other fabrication facilities such as ADD-Lab within Aalto University.

The final design should demonstrate fluent operations and would be implemented on-site at the museums.

The designer will have aptitude in industrial design, digital visualizations and be able to
articulate design ideas by 3D-Modeling, 3D-Printing and Rapid Prototyping. Knowledge of
working with electronics, plastics, sensors, motors, and microprocessors (such as Arduino)
is needed. The designer may utilize the research undertaken, and lessons learnt from this
project as part of their own academic research. The final design will be licensed under
Creative Commons Attribution-ShareAlike 3.0 Unported (CC BY-SA 3.0) license and all 3D files and documentation submitted to the Competition organizers.

Open Day: Wednesday 02 October 2013, 13.00 – 1600:
Discussion with Project Team & viewing of Robot at the Department of Computer Science
& Engineering, Konemiehentie 2, 02150 Espoo. Room No. A328

Schedule:
▪ Phase 1: Initial Design Concept submissions Deadline: 15 October 2013.
▪ Phase 2: Selection of Final Design: 22 October 2013 by a Panel Jury.
▪ Phase 3: Final Built Design: 1000 euros awarded upon final delivery and implementation
(Prototype model built and tested) by 10 December 2013. Prize money might be
subject to Taxation.

Submission Requirements:
▪ Perspective / Axonometric Views of the Design (pdf)
▪ Dimensioned drawings in elevation, section and plan (pdf)
▪ 3D – STL files
▪ Appropriate Creative Commons (CC BY-SA 3.0 license) marking for the submission
▪ Brief Concept in text (pdf)
▪ Designer CV & Portfolio (max. 3 samples)
▪ All contents of the Submission should be in a Zip file attachment (max.10mb).

Blog for Info and updates: https://blogs.aalto.fi/museumrobot/

Organizers have the right to update, revise, and terminate the competition.

Submissions & Info: samir.bhowmik@aalto.fi / Samir Bhowmik – Systems of Representation, Media Lab, Aalto ARTS.

Guidelines for Nordic Culture Event of the Year, DIGITAL 2015/16

1. GENERAL INFORMATION ABOUT THE NORDIC CULTURE FUND
The aim of the Nordic Culture Fund is to promote cultural co-operation between the Nordic countries, by awarding grants to Nordic co-operation projects in art and culture or to projects where Nordic arts and culture is the theme. Each year, the Fund awards grants totalling approximately DKK 28 million.
The Nordic Culture Fund is an independent body that is led by a board. Half the board members are appointed by the Nordic Council and the other half by the Nordic Council of Ministers. The funding is provided by the Nordic governments.

2. NORDIC CULTURE EVENT OF THE YEAR – DIGITAL 2015/2016
2.1 Background and theme
The Nordic Culture Event of the Year is an extraordinary initiative of the Fund. Every other year, the Fund awards DKK 3 million to one Nordic co-operation project within a theme that is current and important for the Fund. The award will promote greater Nordic co-operation within the chosen theme and will increase awareness of and interest in Nordic cultural co-operation.
In 2015-2016, the Fund is placing the focus on digital arts and culture. This is defined as arts and culture that is created and produced, and that can interact and be disseminated, using new technology and digital media. With this initiative, the Fund hopes to provide a boost to the players that focus on creating new arts and new expressions based on new technology and media, and to stimulate the arena where arts and technology can collaborate. The Nordic Culture Fund has decided to earmark DKK 3 million for the Nordic Culture Event of the Year – DIGITAL 2015/16.

The guidelines in English:
riktlinjer_aand_uk_final

The guidelines in Finnish:
riktlinjer_aand_fi_final

The guidelines in Swedish:
riktlinjer_aand_se_final

More information here:
http://www.nordiskkulturfond.org/en/digital

Conference on Virtual Work – Call for Papers, the University of Hertfordshire, UK, September 3-5, 2014

Sponsored by COST (European Co-operation in Science and Technology), Work Organisation Labour and Globalisation, Competition and Change and Triple C

To be held at the University of Hertfordshire, UK, September 3-5, 2014

Globalisation and technological change have transformed where people work, when and how. Digitisation of information has altered labour processes out of all recognition whilst telecommunications have enabled jobs to be relocated globally. But ICTs have also enabled the creation of entirely new types of ‘digital’ or ‘virtual’ labour, both paid and unpaid,  shifting the borderline between ‘play’ and ‘work’ and creating new types of unpaid labour connected with the consumption and co-creation of goods and services.  The implications of this are far-reaching, both for policy and for scholarship. The dynamics of these changes cannot be captured adequately within the framework of any single academic discipline. On the contrary, they can only be understood in the light of a combination of insights from fields including political economy, the sociology of work, organisational theory, economic geography, development studies, industrial relations, comparative social policy, communications studies, technology policy and gender studies
COST Action IS1202 brings together an international network of leading experts from 29 European Countries with researchers from other parts of the world to develop a multi-faceted approach to understanding these phenomena. This international conference will open up an interactive dialogue between scholars both inside and outside the network. Papers drawing on theoretical, methodological or empirical research are welcomed on the following topics:

The new international division of labour
– Restructuring of value chains – theoretical perspectives
– Relocation or Global sourcing? New patterns of spatial mobility
– Does ‘place’ still matter, and why?
– Interactions between the gender division of labour and the spatial division of labour.

Changes in skills and occupational identities in the digital economy
– The creation of new occupational identities and the disintegration of old ones
– Reskilling or deskilling? New forms of Taylorisation or new opportunities for creativity?
– Changing patterns of working time, work-life balance and gender division of labour
– New forms of organisation inside and outside the workplace

Value creation in the Internet Age
– The monetisation of the Internet – theoretical and methodological challenges
– Commodification and value creation in online activities
– ‘Prosumption’, ‘co-creation’ and ‘playbour’: conceptualising the shifts between labour, consumption and leisure activities
– Virtual work and immaterial production (including crowdsourcing, goldfarming and other forms of online work)
– Policy implications of virtual work

Implications of virtual work for employment in creative industries
– User-generated content – threat or opportunity for employment?
– Implications of virtual work for work-life balance and equality
– Regulation of work and industrial relations in virtual work environments (the global context)
– Implications of virtual work for work-life balance and equality
– Effects of virtual work on occupational profiles, skills and HR practices
– The conference will be organised in four streams, with plenary sessions on each day.

All submissions will be subject to peer review.

Deadline for submission of extended abstracts: January 31st, 2014

Confirmation of acceptance: April 30th, 2014

Some scholarships may be available for attendees from Developing Countries.

For more information:

http://dynamicsofvirtualwork.com/blog/

Dissertation in New Media: MA Andrea Botero: Expanding Design Space(s). Design in Communal Endeavours, September 20, 2013, 12:00, Sampo auditorium

MA Andrea Botero will defend her dissertation Expanding Design Space(s). Design in Communal Endeavours. Dr. Monika Büscher (Mobilities Lab, Lancaster University) will act as the opponent. Professor Lily Díaz (Department of Media) will act as the Custos.

Location: School of Arts, Design and Architecture, Media Centre Lume, Sampo-hall, Hämeentie 135 C, Helsinki

The present study explores collective design processes that both closely tied communities and emergent collectives are increasingly engaging in. The hypothesis was that collaborative design in these settings is better understood at the intersection of the evolution of the every-day practices and the shared new media forms that emerge, since both of these aspects shape and give direction to each other.

Based on two case studies of fledgling communities (seniors aging together) and emergent collectives (citizens and city officials linked by locative media), the study shows how continuities and collaboration can be achieved between design and life-practices. Particular attention was paid on expanding what comprises the design spaces of these communal endeavours to capture a wider interplay of possibilities: practices, partly assembled technologies, as well as the developing competencies and social arrangements emerging. These are all found to be the basis for ongoing design choices.

The work introduces some resources and strategies for organizing extended collaborative design engagements in practice, in particular when it comes to new media for supporting and carrying out communal endeavours. The examples illustrate the importance of setting the context (grounding the collaboration setting) and cultivating new forms of design work (identification of design seeds, following of indigenous spin-offs, facilitating forking) and some of the required learning strategies (partial failures, reflective practices) to pay attention to. The repertoire of practices and strategies documented (e.g. infrastructuring and midwifing) offer guidance to the sorts of activities and venues needed to allow ongoing collective media design processes room to breathe and grow.

You can buy and download the dissertation here:
https://www.taik.fi/kirjakauppa/product_info.php?cPath=21&products_id=291

Kioton yliopiston vierailu, 19.08.2013

Ryhmä Kioton yliopistosta vieraili Aalto-yliopiston taiteiden ja suunnittelun korkeakoululla. Vierailevaan ryhmään kuului yliopiston professoreita, hallinnon edustajia ja opiskelijoita. Vierailun tarkoituksen oli hakea kokemuksia ja oppia kuinka perustaa monitieteinen design koulu yliopiston yhteyteen. He puolestaan kertoivat kokemuksistaan käytännön design-prosessista, joissa hyödynnettiin monitieteistä tutkimusta.

Hankkeen takana on Japanin Opetus-, urheilu-, tiede- ja kulttuuriministeriö. Tavoitteet ovat korkealla ja mukana on myös Tokion ja Osakan yliopistot. Yhteistyö eri yliopistojen kesken Japanissa ei ole kovin tavallista.

Hankkeen tavoitteena on tuottaa tulevaan Kioton yliopiston yhteydessä toimivaan Design Schooliin monitieteisiä opetusohjelmia. Opetusohjelmiin liittyy käytännön yhteistyötä eri alojen – kuten esimerkiksi maatalouden, teollisuuden, terveydenhuollon kanssa – sekä japanilaisten että ulkomaisten yliopistojen ja yritysten kanssa.

Opetussuunnitelmaan sisältyy eri muotoilualojen erityiskursseja, yleisiä muotoilukursseja, käytännön projekteja sekä työharjoittelua. Kohdealueita on kaikkiaan seitsemän ja niihin kuuluvat mm. organisaatiodesign, kaupunkisuunnittelu ja terveydenhuollon design. Tavoitteena on oppia pohtimaan ja keskustelemaan muotoiluongelmista ja mahdollisista ratkaisuista, ymmärtää ihmisen toimintoja sekä oppia hyödyntämään teorioita käytännössä.

Hakuvaihe on kaksiosainen; ensin haetaan Kioton yliopistoon, ja sen jälkeen erillisellä haulla Design Schooliin.

Yksi selvä ero Aalto ARTSiin on taiteen asema. Se ei ole tulevassa Design Schoolissa toiminnan keskiössä, mutta oppiaineena mahdollinen.

Kioton yliopiston opiskelijat esittelivät neljä erilaista tutkimusprojektia, joissa on hyödynnetty tutkimusta. Niiden aiheina oli suosituimman curry-ruokalajin kartoittaminen, robottien hyödyntäminen turvallisuustehtävissä, uusien ja vanhojen asukkaiden ristiriidat kaupunkiasumisessa sekä tunnekokemukset kaupungin eri  alueilla.

Päivitetty tutkimusrahoituskalenteri — Updated Calendar for Research funding

Tässä päivitetty Tutkimusrahoituskalenteri.
Lisätietoja:
Research Support Services  /  Tutkimuksen tukipalvelut
ARTS: Hämeentie 135C, 358, sari.nokkanen@aalto.fi
https://inside.aalto.fi/display/tutkimuksentukipalvelut/Tutkimusrahoituskalenteri

As attached a slightly updated Calendar for Research funding.
More information:
Research Support Services  /  Tutkimuksen tukipalvelut
ARTS: Hämeentie 135C, 358, sari.nokkanen@aalto.fi
https://inside.aalto.fi/display/ResearchSupport/Calendar+for+research+funding

Lecture by Doctor Erik Champion: The Playful And Spatial Inspirations Of Game Design. Tuesday, April 16, 2013, 13:00, Room 857

The Lecture is one of the sessions of SysRep.

Abstract

I suggest that technology is not the fundamental problem in designing virtual places. We are still trying to copy the real world rather than explore the strengths and virtues of interactive media, and nowhere is this more apparent than in the design of virtual place, space, and world.  Here the terms Place, Cultural Presence, Game and World are critically significant. Place, Cultural Presence, Game, World, and interaction are all inter-related in the real world, it is up to us as architects and designers to interpret and transfer their power and potential to virtual environments. In doing so, we should be more critical of superficial use and application of these key terms as they are critically important, but we should also open our imagination to the playful and spatial inspirations of game design.

ERIK CHAMPION BIO

B.Arch, M.Arch, M.Phil (Hons), PhD (Engineering).
Project Leader of the new Digital Humanities Lab Denmark, hosted at Aarhus University. He is affiliated with the Department of Aesthetics and Communication, Faculty of Humanities.

His previous role was Associate Professor and Director of Postgraduate Studies and research at the Auckland School of Design, Massey University where I taught critical studies/design history, design research methods, and digital media.
His recent books are Playing with the Past (Springer, 2011), and Game Mods: Design, Theory and Criticism (ETC Press, 2012).

More information about my publications can be found at:

http://www.amazon.com/Erik-Champion/e/B004TLV1PE
http://scholar.google.com/citations?user=LmwiRJcAAAAJ&hl=en

http://au.academia.edu/ErikChampion

He is a member of ICIP ICOMOS, and on the editorial boards of:
• Journal of Virtual Reality and Broadcasting
• Digital Creativity
• Games & Culture: A Journal of Interactive Media
• International Journal of Architectural Computing (IJAC) as CAADRIA representative
• Gaming and Virtual Worlds
• International Journal of People-Oriented Programming (IJPOP)
• Loading
• The Journal of Interactive Technology and Pedagogy (review board)

Poetics and Politics in Documentary Film, Research Symposium, April 22-24, 2013. Keynote by Trinh T. Minh-ha

The aim of the Poetics and Politics symposium is to strenghten dialogue between theory and practice in documentary film. We wish to promote a forum for discussions on the possibilities and approaches on practice-based research and theorizing that stems from artistic work. Filmmakers and scholars interested in conceptual approaches in documentary film are welcome to attend.

Vietnamese-American filmmaker and theorist Trinh T. Minh-ha will participate in the event and give a keynote lecture on Monday, April 22. On Tuesday morning, April 23, professor Brian Winston from the UK will give a second keynote.  The programme consists of 10 parallell sessions where filmmakers and academics present their work.  In addition, two recent documentary films are screened.

http://documentarysymposium.wordpress.com

Registration: 85 euros (includes lunches, coffees, get-together party)

Grant Writing seminar, 26 April 2013, 9:00–15:30, Otaniemi

The Research Support Services organize a Grant Writing Seminar day on 26th April 2013 at 9.00-15.30 in Otaniemi, address Rakentajanaukio 4 A, seminar hall R2.

We target all Aalto researchers and professors, who are interested in improving their chances of winning funding bits to support their research.

The course comprises many thematic blocks, touching the most important aspect of grant writing. In cooperation with the Language Centre, we propose a section focusing on the use of English language in grants and how it differs from standard academic writing. In addition, we will listen to the experience of proposal evaluators and of researchers who used Aalto’s grant writing support service.

Aalto’s grant writers will present the most important aspects of all parts included in a proposal.

The course will be held in English.

Registration via eAge, deadline 24.4.2013.

 

Preliminary agenda

  • Grant writing in English (Language Centre)
  • The experience of proposal evaluators
  • Academic CV, abstract, state of the art and objectives
  • Project structure
  • Risks analysis
  • Management structure and IPR
  • Dissemination, exploitation and material management plan
  • Impact, profile of the applicants and gender issues
  • Ethic Issues
  • Cooperating with a grant writer at Aalto: experiences
    – – –

 

Program (draft)

9:00 – 9:05 Opening words (Claudia)

9:05 – 10:00 am Grant Writing in English (Louisa)

10:00 – 10:15 am Coffee break

10:15 -11:30 am Evaluators: discussion panel (moderator: Claudia?)

11:30 – 12:30 Lunch break

12:30 – 1:00 pm CV, Abstract, SOTA and Objectives (Claudia)

1:00 – 1:20 pm Project structure (WPs, milestones, Gantt chart, tools) (Krisztina)

1:20– 1:40 pm Risk and contingency plan (Outi K)

1:40- 2:00 pm Management structure and IPR (Claudia)

2:00 – 2:10 pm Coffee break

2:10 – 2:30 pm Dissemination, exploitation and material management plan (Antti)

2:30-3:00 pm Gender issues, profile of the applicants and Impact (Outi S.)

3:00 – 3:20 Ethic Issues (Krisztina)

3:20– 3:30 Cooperation with a GW