Category Archives: Lecture

For independent lectures.

Media Lab Doctoral Seminar November 23

Welcome to the Media Lab Doctoral Seminar
TIME: Thursday November 23, from 16:00–19:00
LOCATION: Aalto University Harald Herlin Learning Centre, Otaniementie 9, Espoo (Otaniemi), 1st floor room 116 (Johanna meeting room).

DOM-L0003 Doctor of Arts at Media Lab Seminar
Responsible  teacher: Prof. Lily Díaz-Kommonen

Presentations by Professor Jari Saramäki, Dept. of Computer Science, and Khalil Klouche, doctoral student at Media Lab. See abstracts below.

The seminar is open for all. Welcome!


Mobile phones, social networks, and patterns of interaction

by Professor Jari Saramäki

Abstract: The world is run by networks – from networks of biological processes inside our cells to the neural networks of our brains, and very importantly, to the social networks that we are all part of. Many of the most important, disruptive technological changes of the recent decades have been driven by our need to form and maintain social ties: mobile telephones, the Internet, social media platforms. However, science has only lately started to uncover the large-scale features of human social networks. I will present a series of discoveries on human social networks, obtained with the help of Big Data on mobile phone communication between millions of individuals. I will focus on the importance of weak ties, the persistence of the ways how we structure our social networks, and the tendency for similar people to communicate with each other, and discuss the implications of these findings.

file_crop1_1157679_y_384Prof. Jari Saramäki (born 1971) is an internationally recognised scholar working in the fields of complex systems and networks (ISI Web of Science: 80 publications, 3505 citations, h-index 27 / Google Scholar: h-index 35, 7460 citations). He received his PhD in 1998 in engineering physics, studying low-temperature quantum phenomena. He has also worked in data mining and telecommunications industries. He has been appointed an invited professor at École Normale Supérieure de Lyon, France (May 2017), visiting scholar at the University of Oxford, UK (fall 2010) and visiting professor at the Université Catholique de Louvain, Belgium (Sept 2008). He has been one of the pioneers of the temporal networks framework and is well-known for work in social networks and computational social science.


iMac

Entity-based Affordances for Fluid Information Practices

by Khalil Klouche

Abstract: In the early 90s, document linking and embedding was described as the new hypermedia structuring paradigm, and the world wide web was quickly spreading, fueled by the miracle of the hyperlink. Since then, users are guided from one source of information to another via fixed references determined by the content creators, and rely on search engines when they need personalized access points to the information space. Although the same paradigm has subsisted so far, it is not suited to the current reality of information access, which brings both challenges and technical opportunities, and makes for an appropriate time to think of an alternative information seeking paradigm.

The amount of available information keeps on growing, and access points provided by conventional query-and-response search engines – the ten blue links – are too narrow to offer a sensible overview of available material related to a given query. We need options for broader and more personalized access to information, as well as support for making sense of it. Thankfully, new technologies in information retrieval create opportunities to address these problems and rethink on-line media access and structuring. As entity search and recommendation become a reality, the user’s information trail relies less on documents linked explicitly by content creators. Users have now the opportunity to finely steer their progression within the information space, in accordance to their immediate needs, understanding and inspiration. Related information and overview of the data can be computed on the fly to suit the very specific needs of each user at any time during the exploration, providing constant access to more detailed or more general information, new directions and branching topics.

My research explores interaction techniques designed to support entity-based information exploration, and grounds it in available literature. The main contribution is a design template describing the hypercue, an interactive representation of entities that provides personalized access points to information, and which serves as a complement to the hyperlink. Hypercues create opportunities to flexibly discover, store and share information, and gain insights of the data. The Hypercue design template consists of a minimal set of affordances that ensure all important features for supporting exploratory search can be addressed, while leaving enough design space to facilitate integration within a variety of systems.

HIIT_OtaniemiKhalil Klouche is a doctoral student at Media Lab Helsinki and a researcher in Human-Computer Interaction (HCI) at the Computer Science department of University of Helsinki. He holds a master’s degree in interactive design from the University of Applied Sciences of Western Switzerland. His research focuses on the design, development and evaluation of novel interactive systems to access and explore information.

Media Lab Doctoral Seminar October 26

Welcome to the Media Lab Doctoral Seminar
TIME: Thursday October 26, from 16:00–19:00
LOCATION: Aalto University Harald Herlin Learning Centre, Otaniementie 9, Espoo (Otaniemi), 1st floor room 116 (Johanna meeting room).

DOM-L0003 Doctor of Arts at Media Lab Seminar
Responsible  teacher: Prof. Lily Díaz-Kommonen

Presentations by Jane Vita and Jihye Lee. See abstracts below.


servicesandox_assets

Co-creating digital experiences for places

A multilayered and multidisciplinary view on designing for hybrid services, digital and physical, to empower experiences and build conversations in between people and places.

by Jane Vita

Abstract: Technology in the physical environment can be the elephant in the room when poorly implemented. To better understand how well technology fits into different physical environments, it is necessary not only to discover the right moment to bring digital to space and understand the customer’s needs but also have the multidisciplinary experts involved in its concept creation; working together to achieve the desired goals.

This research aims to help professionals understand the role of technology in places and to give them tools that could meaningfully maximise technology’s role. This study will focus on building a user-centered framework that utilizes concept layers as the groundwork.

The framework will have a significant focus on experience and technology. The layers will be a reproduction of what factors are essential to consider when designing hybrid services, combining physical and digital. The research will result in the production of a user-centered framework, a toolkit and utilization guide for designing better places for a hybrid environment.

To start experimenting, Jane has created the Service Sandbox method and toolkit, and together with few colleagues, she has applied the tool to the context of Smart Living. She has facilitated few workshops with professionals and in conferences around the world. More about Service Sandbox: http://www.servicesandbox.net

jane_picJane Vita – Brazilian living in Finland – Service Design Lead at Digitalist and Ph.D. student at Aalto, New media, LeGroup.

Over the past 19 years, I’ve had the opportunity to gain experience in many of the design competencies, with projects in a range of different industries. At Digitalist I’m facilitating internal and external dialogue around the service design practice area. In client projects, my role is to act as a lead consultant helping customers to discover their digital future. These projects vary from extensive discovery to design sprints.

I conduct a Service Design in Digital Context course lectures in the Service Innovation and Design program at Laurea University. I’m also a Ph.D. student at Aalto University, together with Learning Environments Research Group I get involved in research, design, and development of New Media tools, as well as their use and application, in the field of learning.

Co-creation is an integral part of my work as service design. There are countless tools out there available to map experiences, describe paths and journeys, but what I needed was a tool to explore, play freely and in an open environment and the context of a place. I have experienced many design tools, and I even gave workshops at ISA14, Interaction 16 and Interaction 17 around the topic of Intelligent Spaces. However, together with few colleagues and as part of my research and with the client permission, I’m creating a Service Sandbox to prototype “smart experiences,” along with different canvases to map and validate the value the services would bring for the customers.

More about Jane: http://www.janevita.com


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(Image Courtesy : The CHESS Project)

Investigating User Experience(UX) Factors in Digital Heritage

by Jihye Lee

Abstract: Digital Heritage presented by augmented/virtual reality technology offers audiences entry to spaces that are difficult to access physically or in time such as the past. Since digital technology has emerged significantly, digital heritage realm seems blossom accordingly. However, a question that emerges is: when digital heritage experience is planned, what elements of user experience(UX) should be considered? The UX might be differently designed in accordance with the heritage’s characteristics or its goal.

Investigating recent digital heritage works, the researcher will analyze them in a point of factors of user experience and argue that each different UX brings different effects for audiences. Conversely, different goal in designing digital heritage should have different UX approach. In this sense, the researcher attempts to categorize the works of digital heritage by its UX approach, and explore its characteristics in details. Throughout the analysis, further study and implementation can be expected for designers who build digital heritage experience to consider more precise and effective UX factors at the early stage of the design process.

Screen Shot 2017-10-11 at 12.01.45Jihye Lee is a visiting researcher at the Department of Media at Aalto University, and a recent PhD graduate in Film and Digital Media Design at the Hong Ik University, Seoul, South Korea. Her PhD thesis was about participatory process in mobile Augmented Reality with anthropological approach. She has worked in cultural institutions and colleges with interest in interactive storytelling and participatory design. Due to recent participation in digital heritage museum project in Korea, she has begun to focus on designing in digital heritage sector.

HELDIG DI­GITAL HU­MAN­IT­IES SUM­MIT 2017

Oct 18, 2017, 9:00–18:00  (Wednesday)

University of Helsinki, Main Building, Small Hall (Pieni juhlasali), 4050
Fabianinkatu 33, Helsinki, FINLAND

Helsinki Centre for Digital Humanities (HELDIG) was launched by a kick-off symposium on Oct 6, 2016 that was attended by some 200 friends of Digital Humanities. HELDIG Digital Humanities Summit 2017 provides a snapshot of activities within the centre and its collaboration network after the first year of operation, facilitating networking and sharing results within the Finnish community of Digital Humanities research and education and beyond.

PRO­GRAMME
After opening the Summit, the first presentation slot of the day contains talks from the seven faculties of the University of Helsinki involved in the HELDIG initiative. After this, presentations from collaborating organizations of the HELDIG network are heard. After the lunch, talks about projects, research, and applications underway are given.

After the presentations, there is a networking event based on posters and demos in the lobby, with nibbles and cocktails served.

SEE MORE: https://www.helsinki.fi/en/helsinki-centre-for-digital-humanities/heldig-digital-humanities-summit-2017

RE­GIS­TRA­TION
Participation in HELDIG Digital Humanities Summit 2017 is open and free, but registration is required for catering.

Register here Tuesday 10th October latest :

https://elomake.helsinki.fi/lomakkeet/81397/lomake.html

 

Open lecture at Media Lab

Welcome to an open lecture

The Laboratory Turn in the Humanities

by Dr. Urszula Pawlicka
Visiting Researcher in Media Lab
Department of Media, Aalto University

3 October 2017, from 13:00–14:00
Department of Media, Aalto ARTS
Miestentie 3, Otaniemi, 4th floor, room 426

The humanities has made significant conceptual shifts that include fostering strong innovative and collaborative research, employing technologies, and building a bridge between the academy, industry, and community. Above changes mean designing and defining the humanities anew. Creating an academic discipline requires an ‘administrative imagination’; that is to say we must build a structure aligned with development strategy. Consequently, the humanities has undergone an ‘infrastructure turn’ over the past ten years and launched a new physical place: a laboratory. The emergence of labs in the humanities has been crucial for “redefining the role of the humanities” and “re-configuration of the humanities offered by computational technologies”; however, the proliferation and the fragmentation of labs have led to a state of emergency when it becomes urgent to investigate their significance, objectives, and impact.

The goal of the presentation is to analyze three aspects of the humanities labs: its impetus, implementation, and impact. The first part aims to trace a history of the humanities labs, covering the impulse and the mechanism of their creation. This section includes also mapping out laboratories in the humanities established all over the world. The second part presents the complex landscape of the laboratories in the humanities, launched in various ways as a physical research lab, a makerspace, a virtual network, a community project, etc. The last part examines the features of laboratories that significantly reconfigure the humanities seen as an innovative, digital technology-based field, hands-on experimental research, situated practice, engaged in community affairs, and collaborating with local companies.

Urszula Pawlicka is a visiting researcher in Media Lab Helsinki at Aalto University. She obtained her Doctorate degree in Literary Studies at the University of Warmia and Mazury in Olsztyn (2016). She participated in the following international conferences and scholarships: “The Making of the Humanities VI” at the University of Oxford (2017), the American Comparative Literature Association’s Annual Meeting at Harvard University (2016), Digital Humanities Summer Institute at the University of Victoria (2014), Fulbright Scholarship in Creative Media and Digital Culture at Washington State University Vancouver, WA, US (2014/2015), and fellowship in English Department at Stony Brook University, NY, US (2015). Over the years, she has published peer-reviewed scholarly articles (“English Studies”, “CLCWeb: Comparative Literature and Culture”, and “Teksty Drugie”) and two monographs, including Literatura cyfrowa. W stronę podejścia procesualnego (Electronic Literature: Towards Processual Approach) released this month. Her current research interests include the infrastructure and conceptual transformations in the humanities, digital humanities, and the sociology of scientific knowledge.

urszulapawlicka.com

Media Lab Doctoral Summer School: Event-Driven Culture: “The Visit” as Case Study

Call for Participation
_ Deadline Extended August 4, 2017

Event-Driven Culture: “The Visit” as Case Study

DOM-L0006 Department of Media Doctoral School
Dates: 29–31 August 2017
Location: Aalto University, School of Arts, Design and Architecture / Department of Media – Design Factory, Engine Room, Betonimiehenkuja 5 C, 02150 Espoo, FINLAND
https://designfactory.aalto.fi

Beyond being of place, culture can also be said to be a thing of time. This is particularly the case in contemporary virtual environments where multiplicities of human culture often converge, co-exist, and co-evolve. In this three-day seminar and workshop organized by the Department of Media (Media Lab) at Aalto University we first intend to explore the notion of time and how it is represented across diverse cultures. Subsequently we will focus on the notion of ‘Event’ as a unit of analysis with the ‘Visit’ as an illustrative example.

The School includes lectures, presentations, and group exercises/workshops in which participants will engage in concept design exercises.

Faculty:

Lily Díaz-Kommonen, Prof. of New Media, host (Aalto ARTS, Media Lab) (see bio)
Zsófia Ruttkay, Associate Professor (MOME, Hungary) (see bio)
Paul Mulholland, Senior Fellow, (KMI, Open University, UK) (see bio)
Rasa Smite, Associate Professor, (Liepaja U, Latvia) (see bio)

Credits: For doctoral candidates, it is possible to receive up to 5 credits.

To participate: Send us your name, email address and a brief description of your current research indicating why participation in the course would benefit your studies and practice by Friday August 4, 2017.

For more information and registration: saara.mantyla@aalto.fi

See the Summer School website: http://mlabsummerschool.aalto.fi


Preliminary assignment

We request that you bring a 300-500 word narrative prepared about a significant visit that you realized. Your narrative should answer the 5Ws questions: Who, what, when, where and why? You will be asked to present your narrative during the first day of the School. Your presentation cannot exceed three minutes. It is possible to use images and sound.

Preliminary readings

To prepare for the discussion and work please read, annotate and extract up to five keywords from the texts included below.

  • Pratt, Mary Louise, “Arts of the Contact Zones”, Modern Language Association (MLA), 1991. https://serendip.brynmawr.edu/oneworld/system/files/PrattContactZone.pdf, (Accessed on 30/07/2017.)
  • Clifford, James, Routes, Travel and Translation in the Late Twentieth Century, Harvard University Press, 1997.
  • Kimmel, Michael, “Properties of the Body: Lessons Learned from the Anthropology of Embodiment.” In R. Frank, R. Dirven, T. Ziemke, E. Bernández Eds., Body, Language and Mind, Mouton de Gruyer: Berlin, 2007.

Tasks

  • Using a systemic approach, map out the experience of ‘the visit’.
  • Consider how the digital bears an impact on the experience of the visit. What are the pros and cons? Focus on data gathering processes, from a multimodal perspective (e.g. text, images, sound, smell? touch?).
  • Using design research methods, propose a concept for an application (or tool) that supports this significant event, from a human-oriented perspective.

This Doctoral School will take place at the Aalto Design Factory, Otaniemi.
Getting there: 
http://www.aalto.fi/en/about/contact/route_otaniemi/

Presentation on FabLabs in India, THU 11.5. at 17.30, Learning Centre

FabLabs and Entrepreneurship in India

Thursday 11 May 17.30-18.30
Aalto Fablab, Harald Herlin Learning Centre lower level
Otaniementie 9

Cindy Kohtala (Department of Design, Aalto Fablab, Open Knowledge Finland) recently visited three very different FabLabs in south India. She will present her impressions in an informal presentation on Thursday 11.5. Come to Aalto Fablab’s Open Day (12-17) and then stay for a dialogue on the diversity and potential of FabLabs internationally.

http://lib.aalto.fi/fi/
http://fablab.aalto.fi
https://www.fablabs.io

Guest lecture by Nina Czegledy at Media Lab DA Seminar, 11 May 2017, presentation by Andrea Mancianti

Welcome to the Media Lab Doctoral Seminar
Thursday May 11th from 17:00–19:00,
room 426, Miestentie 3 (Otaniemi), 4th floor.

DOM-L0003 Doctor of Arts at Media Lab Seminar
Responsible teacher: Prof. Lily Díaz-Kommonen

Guest lecture by Nina Czegledy, artist, curator, educator (CAN)

Presentation by Andrea Mancianti, opponent Archontis Politis

The seminar session is open for everyone interested in Aalto University.

Welcome!

See abstracts below.

 


Nina Czegledy:

Art as a Catalyst

One might re-consider the traditional interpretation of the term “Catalyst” in relation to Art and Science collaborations, especially as the term “catalyst” was originally used in chemistry for the volatile chemical element in a formula. According to a contemporary definition: catalyst means a person or thing that precipitates an event or change. Catalyst has however different functions in diverse situations – do art & science projects have the essential explosive chemical components to incite change? How is art, how is science and how is technology changing in this process? Are there any rules? How do we approach cultural differences? How can we define the underlying artistic, social and political motivations? What are the ethical concerns of collaboration between scientists and artists? This presentation is based on my own working practice on the intersection of art science and technology, mainly on the changing perceptions of the human body and its environment including a variety of social issues. In all the projects we focus on cross-cultural, inter disciplinary and inter generational matters.

Nina Czegledy, artist, curator, educator, collaborates internationally on art & science & technology projects. The changing perception of the human body and its environment as well as the paradigm shifts in the arts informs her collaborative projects.  She has exhibited and published widely, won awards for her artwork and has initiated, researched, lead and participated in forums and symposia worldwide. Czegledy is an Adjunct Professor, Ontario College of Art and Design University, Toronto,  Senior Fellow, KMDI, University of Toronto,  Research Fellow, Semaphore Research Cluster, University of Toronto, Research Collaborator Hexagram International Network for Research Creation, Montreal, Senior Fellow, Intermedia, Hungarian University of Fine Arts, Budapest. She is a Member of the Governing Board Leonardo/ISAST, Board Member AICA International Association of Art Critics Canada and Chair, Intercreate org New Zealand.

http://www.ninaczegledy.net


Andrea Mancianti:

Ecosystem and experience: composing and orchestrating for mixed reality immersive environments

The context of the present research is an intersection of live visual music, off-stage performance art and augmented/virtual reality. Its aim is to develop, through different artistic case-studies of increasing complexity, strategies to compose and orchestrate immersive, explorable, reactive, audio- visual ecosystems, where the audience is engaged in following autonomous trajectories within the experience. The case studies, ranging from small scale sketches to larger artistic productions, revolve around the exploration of three main continuums, with a particular interest for hybrid solutions and attention to the different degrees of participation user-spectator-participant-performer- composer:

• the axis ranging from game-like to performative pieces.
the reality-virtuality continuum, from real-world to augmented to fully virtual media.
• the axis from solitary to social modes of participation.

The research will be conducted within the practice-based artistic research methodology framework, where reflection and artistic practice are conceived as two aspects of the same activity, involving continuous reciprocal interference. Each project will be carried-on through trans-disciplinary workgroups with technologists and artists from different fields, alternating practical work and open discussions. This process will generate a “toolkit” that includes compositional methods, technical and technological solutions, software and hardware tools, to address the many challenges presented by the relatively new context. Each case-study will offer a specific test bench to verify in practice the aptness of artistic strategies and tools.
This research comes at a crucial moment in VR history, as for the first time there is a global effort into making affordable devices, particularly conceived for mobile VR, making this technology accessible for a much broader audience. Moreover, the artistic evaluation of novel software applications, could help shift the focus of these technologies from purely entertainment to experimental artistic applications, creating a platform keeping together technology enterprises’ investments, artistic creativity and critical thinking.
The research’s artistic outcomes will be presented to the community in the form of explorative, mixed-reality experiences. At the end of each case study, interviews, questionnaires and discussions with the participants in different roles, will gather feedback and comments on the experience, complementing the documentation coming from audio-video recordings, pictures and sketches. Ecosystem and experience will be the guiding metaphors suggested to enquire the relational nature of these events, where their participants, the spaces they dwell and the technology they involve, will all be taken into account within a holistic compositional approach.

God why are you silent?bnAndrea Mancianti is a composer, performer and media artist devoted to work with the hybridisation of sound, movement and space and digital tools. He holds an MA in composition and music technology (2012, Conservatory of Florence) and a BA in Philosophy (2006, La Sapienza, Rome). He also participated to the IRCAM’s Cursus 1 in Paris (2013-2014). Currently he is a PhD candidate in the department of Media, in the school of Arts, Architecture and Design of Aalto University of Helsinki.
With his work, that include music compositions, installations and mixed media performances, he seeks to investigate compositional and performative aspects of interconnected audiovisual ecosystems, where real-word phenomena extend in the virtual digital world and complex feedback networks are established between the two realm. With media artist Roberto Pugliese is a founding member of quietSpeaker studio, a duo creating audiovisual performances and interactive installations.
His works have been performed in Europe and Usa, for institutions such as Ircam (Paris), Biennale Musica (Venice), Impuls and KUG (Graz), Muziekcentrum De Bijloke (Ghent), Centre Henri Pousseur (Liege), STUK (Leuven), Boston University (Boston), Nuova Consonanza (Roma), Sibelius Academy (Helsinki) and others.

Valokuvataiteen jatko-opintoseminaari, keskiviikkona 19.4.

Tervetuloa DOM-L0003 Valokuvataiteen jatko-opintoseminaariin

Keskiviikkona 19 huhtikuuta 2017, klo 10–16
Arabian kampus, Hämeentie 135 C, Helsinki
9. krs, valokuvauksen tilat

Professori: Merja Salo

Ohjelma:

10-12 Kari Pyykönen: Väitöskirjan rakenne, sisällysluettelo ja poimintoja aineistosta.
12-13 Lounastauko
13-15 Satu Kiuru (Taiteen laitos): Kuvataiteilijan tutkimusmatka tiedostamattomaan. Väitöskirjan rakenteen ja aineiston esittely.
15-16 Pauliina Pasanen: Society for Photographic Education, seminaarikuulumisia Floridasta.

Guest lecture by Prof. Marcus Foth

Welcome to the guest lecture by

Prof. Marcus Foth

DOM-L0001 Visual Communication Design Doctoral Seminar
Aalto ARTS, Department of Media
Prof. Masood Masoodian from 1 December 2016

Thursday 30 March, Time: 13:00–15:00), Miestentien 3 (Otaniemi), room 429.

Professor Marcus Foth, Creative Industries Faculty, School of Design Office, Interactive and Visual Design, Queensland University of Technology, Brisbane, Australia.
See more: http://staff.qut.edu.au/staff/foth/

The lecture is open for all in Aalto University. Welcome!

Lecture by Marcus Foth on Living+ Forum

Welcome to a lecture by:

Marcus Foth

on Living+ Forum

March 30th at 16:00, R001/Y122D (Otakaari 1)

Abstract
Ubiquitous computing, mobile devices, and big data come together to give rise to a new urban paradigm being celebrated by many technology corporations and municipalities alike: the smart city. Yet, the general tenor of the current hype around smart cities is mainly about efficiency and productivity gains through automation and algorithmic analysis, and growth.

What evidence is there to suggest that the smart city can provide genuine answers to a number of wicked problems humanity faces?

In this talk, Professor Marcus Foth will dissect components that make up smart cities from cradle to grave and focus on the question of sustainability in cities. He will critically review examples and case studies with a view to widen the scope of the debate. Concluding remarks around co-creation, co-habitation and participatory governance beg further questions about not just the future of cities, but the future of deliberative democracy

Bio:
http://www.vrolik.de/