Category Archives: Design

Google News Initiative Fellowship

The European Journalism Centre is taking in applications for the Google News Initiative Fellowship.

The positions are paid summer placements for journalism, technology or design students who want to gain valuable work experience in leading newsrooms across Europe. In Finland, there are 2 newsrooms participating: Yle Kioski and Helsingin Sanomat. It’s a great opportunity that can allow your students to kickstart a career in the news industry as developers, data scientists, reporters for example.

The fellowship scheme is organised by the European Journalism Centre and funded by the Google News Initiative.

Timeline & important dates:

  • 1st April: Deadline to submit your application
  • April-May: News organizations review applications and contact the successful candidate.
  • Early June: All fellows participate in a one-day Bootcamp in Brussels.
  • Between June and September (8 weeks): Fellows join their host organizations.

For further information about the application procedure,  program and the participating newsrooms, please see https://journalismfellowships.eu

CHI PLAY 2019 | CALL FOR PARTICIPATION 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

CHI PLAY 2019 | CALL FOR PARTICIPATION
6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

Submission deadlines

  • April 9, 2019: Full papers (4-10 pages
  • May 2, 2019: Workshop and Course Proposals
  • July 5, 2019: Rapid Communications Papers, Doctoral Consortium, Student Game Competition, Interactivity, Works-in-Progress, andWorkshop Position Papers

Barcelona, Spain, October 22–25, 2019 | https://chiplay.acm.org/2019/ | @acmchiplay | #chiplay19


CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high-quality research in games and HCI as a foundation for the future of digital play. To this end, the conference blends academic research papers, interactive play demos, and industry insights. Full paper acceptance rate is typically below 30%.

SUBMISSIONS 

As a SIGCHI-sponsored conference, CHI PLAY welcomes contributions that further an understanding of the player experience, as well as contributions on novel designs or implementations of player-computer interactions, including, but not limited to, the following:

  • Playful interactions and new game mechanics
  • Innovative implementation techniques that affect player experiences
  • Studies of applied games and player experiences (e.g., games and play for health,wellbeing, and learning)
  • Accessible and inclusive design and play experience  Advances in game user research and game evaluation methods
  • Psychology of players and typologies of games and players
  • Gamification, persuasive games, and motivational design
  • Virtual and augmented reality in games and play
  • Novel controls, input or display technologies for games and play
  • Tools for game creation
  • Innovations to advance the work of game designers and developers
  • Game analytics and novel visualizations of player experiences
  • Developer experiences and studies of developers
  • Industry case studies

Although CHI PLAY welcomes contributions on the effects of various technologies, software, or algorithms on player experience, technical contributions without clear indications of the impact on players or developers are not within the scope of CHI PLAY. The conference invites submissions including full papers, workshop and course proposals, interactive demos, work-in-progress papers, and Rapid Communications papers. Additionally, students are invited to submit to the student game competition and the doctoral consortium.

FULL PAPERS

Authors are invited to submit high-quality original work to advance the field of player-computer interaction research, in 4 to 10 pages in the new ACM SIGCHI Proceedings format, references excluded. Important dates (all times are 23:59 Hawaii-Aleutian Time Zone (UTC -10:00)):

  • April 9, 2019: Full papers submission deadline
  • May 30, 2019: Reviews sent to authors
  • June 6, 2019: Rebuttal deadline
  • June 20, 2019: Decisions sent to authors
  • July  26, 2019: Final publication-ready papers due

CHI PLAY 2019 will not make a distinction between notes and papers, but encourages authors to use the number of pages necessary, with a lower limit of 4 pages and an upper limit of 10 pages. Paper length should match the size of the contribution. References do not count towards the page limit. All papers, irrespective of length, will undergo the same review process and are evaluated against the same review criteria. All accepted papers will be included in the conference proceedings published in the ACM Digital Library and will be presented at the conference with a standard speaking length.
For further details please see the website:  https://chiplay.acm.org/2019/


///////////CHI PLAY 2019
6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
http://chiplay.org
Twitter: #chiplay19 //////////////

Design or Die – Creative Value Creation and Competitiveness

Quite often people in the creative sector are not very familiar with selling their doings nor they are aware of their IPR. The seminar will also discus how companies and public sector could make use of design in multi disciplinary product and service development, innovation processes and strategic planning. 

You are welcome to discuss with us on Tuesday 4 December 2018 at 10-13 at Harald Herlin Learning Centre. 

https://studios.aalto.fi/design-or-die-event

Register for participation RSVP 3rd Dec at 9 the latest

Program:

Welcome to Aalto
JUHANI TENHUNEN (Aalto)
Design or Die – project in short
ANU RAAPPANA (LAMK)
Creative Industry as Primary Industry – not Just a Supporter
PETRA TARJANNE (TEM)
Crossing Borders between Design Education and Work Life through Collaborative Experimentation
TARJA SALMELA-LEPPÄNEN (ULapland)
 
Three Perspectives for Creative Work and Selling
”Selling Design”,
”Designers as Sellers”,
”Designing B2B Selling”
MIKKO ILLI (Aalto), MARIA KUUSISTO (Sherpa)
IPR Toolkit for Designers
JUSSI ILVONEN (Ornamo)
Panel discussion and questions 10-20 minutes.

Post-doc in creative circular economies

Full time, 18 months Post-Doc Position based at QUB, Belfast

Short description of the project:

Advancing Creative Circular Economies for Plastics via Technological-Social Transitions (ACCEPT Transitions) 

Queens University Belfast

This is a unique multidisciplinary multi-scaled project that brings together polymer scientists, chemists, engineers, architects/designers, political scientists, psychologists, users and manufacturers – The architect/designer Post-doc will bring a design and curatorial approach to the process. 

The overall project aims to integrate innovation and creative thinking across technological, policy, consumer behaviour and supply chain management domains on a focused region of the UK ie NI. It aims to develop ‘socio- technological transitions’ that facilitate a just transition to a circular economy for existing and future plastics, by conserving and creating sustainable energy and materials, developing new products and green jobs, and supporting economic growth in NI and the wider UK. 

The Post-Doc role will involve working with the QUB polymer centre to design, develop and prototype a 3-D interlocking block using plastic waste to suit the principles of circular design. The role will involve collaborating with psychologists to test and collate manufacturer and consumer/user response to the resultant prototypes, and also being responsible for curating outcomes across the entire project into a public exhibition. 

The role requires self- and project management skills, a creative approach, good documentation practices, digital imaging skills and a willingness to learn new software where necessary. 

This is a unique chance to work with a diverse and supportive academic team alongside six other post-docs.  Ruth Morrow (professor of Archtiecture) will be supporting the role as one of the project Co-I’s

Contact ruth.morrow@qub.ac.uk

Defence in the field of New Media: MA Eva Durall

MA Eva Durall will defend her doctoral dissertation

Reflection and Self-Regulation Using Monitoring Tools in Learning: Critical Design Exploration on Self-Monitoring During Independent Study

Friday 2 November 2018
Otakaari 1x, room A1
Starting at 12.00

Opponent: PhD prof. Anders Morch, University of Oslo
Custos: prof. Teemu Leinonen

Discussion will be in English.

 


 

More information:

In this dissertation opportunities and challenges of using monitoring tools in learning are critically explored from a design perspective. The results are two-fold: a design prototype that uses self-monitoring in independent learning situations (Feeler), and identification of reflection and self-regulation as relevant skills for autonomous and independent learning that self-monitoring tools can support. In light of these findings, this research proposes a set of design principles to guide further designs of monitoring tools aiming to support learning.

Inspired by critical and speculative design approaches, the Feeler prototype presents an extreme, yet plausible case of monitoring physiological data, which consists in monitoring brain activity to detect learners’ attention and relaxation levels during independent study. The design of the prototype was influenced by human-centered tradition and the participatory design approach. The prototype allowed students to experience and researchers to study a hypothetical solution regarding the use of self-monitoring tools during independent study.

The tests conducted as part of this research brought light into the dominant values and socio-economic discourses associated to mainstream uses of monitoring tools, and supported students critically reflect about these tools. In this regard, this research highlights the value of critical and speculative design approaches to research and discuss emerging technologies in learning and teaching.

This research identifies several design principles, which are grouped around the key themes of self-knowledge, agency-oriented technology, reflection and self-regulation. These principles are exemplified with the Feeler prototype in order to help practitioners and researchers understand how the empirical findings can be translated into actionable ideas when designing monitoring tools. This research points at data-privacy and design for autonomy as important design implications for the design of monitoring tools in learning. There is also a need for further research on these.

Monitoring technologies enable the automatic collection and analysis of data to provide feedback about diverse activities and processes. Despite these technologies are increasingly present in different contexts of human life, for instance in the quantified self movement, in learning, monitoring tools are still an emerging technology. To date, most approaches to use monitoring tools in learning have focused on finding application areas without problematising the context of use. Little attention has been paid to issues like the nature of data and the inferences that are made based on them, the role of students in learning, and the conception of learning and technology. This dissertation addresses this research gap and provides an understanding of the issues related to the design of monitoring tools and the adoption of techno-monitoring practices in learning.

Welcome!

Media Lab Doctoral seminar together with the Department of Design!

Welcome to the first joint research seminar hosted by Department of Media and Department of Design. During the seminar you will be treated with inspiring and cutting edge research as well as some sparkling!

When? Wednesday 13 December, from 15:00-17:00.
Where? Johanna meeting room (116), Aalto University Harald Herlin Learning Centre, Otaniementie 9, Espoo (Otaniemi), 1st floor.

Presentations in the event follow the PechaKucha format: each presentation contains 20 slides that are shown 20 seconds each. Simple and inspiring!

DOM Presentations by:
Khalil Klouche: Designing for Information Exploration
Yrjö Tuunanen: Narrative Transparency in Online Journalism

DOD Presentations by:
Elif Öztekin: Eco-settlements as Niche Innovations for Sustainability Transitions

Responsible teachers: 
Lily Díaz-Kommonen, Professor of New Media, Department of Media
Miikka J. Lehtonen, Visiting Assistant Professor in Design Business Management

This seminar is open for everyone interested in contemporary research in media and design.

Welcome!

2nd Call for Papers: DRS Special Interest Groups on Experiential Knowledge (EKSIG)

Design Research Society 2018 
University of Limerick
25th-28th June 2018
 
 
Track Theme:
EXPERIENTIAL KNOWLEDGE IN COLLABORATIVE INTERDISCIPLINARY DESIGN RESEARCH
 
Arguably, design practice has transformed from one based on the production of artefacts to one that engages expertise and knowledge from multiple disciplines. Collaboration between stakeholders has become indispensible, and research has played a crucial role in exploring the changing territorial context of designing and making. This is particularly evident in the fields of New Materials, Smart Textiles and Human-Computer-Interaction (HCI), where research tends to be conducted in teams comprising different disciplinary experts who may work across academic, commercial and public sectors, and may include designers alongside, for example, scientists, technologists, artists, business strategists and policy makers. Various partners are in dialogue with one another, developing, consolidating and enhancing knowledge while generating new opportunities for interdisciplinary knowledge exchange.

The EKSIG track aims to examine collaboration within design research teams that comprise members with diverse disciplinary expertise. This is to understand how individual experiential knowledge, or knowledge gained by practice, is shared, how collective experiential knowledge is accumulated and communicated in and through collaboration, and how it is embodied in the outputs and may be traced back to the origin of the practice. The track also aims to illuminate making as the action of change in which matter and materials are transformed through collaboration, interaction or negotiation between the collaborative team and their material environment. Making within collaborations occurs in multiple forms, on many levels and in different contexts and, through making, meaning is made, communicated and shared. Learning is a process of change where existing knowledge and experience of a certain topic is reviewed, added or transformed. The track will explore how learning is transferred and articulated within multidisciplinary teams. Starting with an understanding of making and collaborative learning, it will discuss how we can create a greater awareness of our responsibilities as designers, researchers, consumers, teachers and members of society.

We welcome papers which exemplify interdisciplinarity through worked examples, and from researchers and practitioners whose work is centred on the experiential knowledge of collaborative work in interdisciplinary projects. We are interested in building a rich collection of case studies that may contribute to a more systematic approach for studying and integrating experiential knowledge into design practice and research. Submissions should focus on peer-level collaboration, illuminating its usefulness for the partners involved, and highlight the relationships built within the collaboration, as well as the approaches used and the new knowledge gained and transferred within the team.


Keywords: collaboration, design practice and research, experiential knowledge, interdisciplinary, making, materiality


Indicative references:

Abrahamson, D. & Chase, K. (2015). Interfacing Practices: Domain Theory Emerges via Collaborative Reflection. Reflective Practice: International and Multidisciplinary Perspectives, 16(3): 372–389. DOI: 10.1080/14623943.2015.1052384.

Bhömer, M., Tomico, O., Kleinsmann, M., Kuusk, K. & Wensveen, S. (2012). Designing Smart Textile Services Through Value Networks, Team Mental Models and Shared Ownership. In Proceedings of the Third Service Design and Service Innovation Conference (pp. 53–63). Espoo: Laurea University of Applied Sciences.

Bowen, S., Durrant, A., Nissen, B., Bowers, J. & Wright, P. (2016). The Value of Designers’ Creative Practice within Complex Collaborations. Design Studies, 46, 174-198. DOI: 10.1016/j.destud.2016.06.001.

Ingold, T. (2013). Making: Anthropology, Archaeology, Art and Architecture. London: Routledge.

Mikkonen, J. & Pouta, E. (2016). Flexible Wire-Component for Weaving Electronic Textiles. In Proceedings of 2016 IEEE 66th Electronic Components and Technology Conference (pp. 1656–1663). DOI 10.1109/ECTC.2016.180.

Nimkulrat, N. & Matthews, J. (forthcoming 2017). Ways of Being Strands: Cross-Disciplinary Collaboration Using Craft and Mathematics. Design Issues, 33(4).

Rutkowska, J., Lamas, D., Visser, F. S., Wodyk, Z., & Bańka, O. (2017). Shaping Loyalty: Experiences from Design Research Practice. Interactions24(3), 60–65.

Submission:

– Your paper will need to be between 5000 and 6000 words (maximum) in length excluding abstract and references using formatting applied in the template (see attached).
– All submissions must be in the English language.
– The online submission system will be open from 5th September 2017 and full papers must be submitted by midnight on 6th November 2017.

Key Dates:

– Submission system opens:  5th September 2017
– Deadline for full papers: 6th November 2017
– Notification of accepted papers:  8th February 2018
– Deadline for full paper revisions:  6th March 2018
– Final acceptance of revised papers:  27th March 2018
– Conference Dates: 25th-28th June 2018

Track Chair: Nithikul Nimkulrat, Estonian Academy of Arts, Estonia

Track Sub-Chairs:

Abigail Durrant, Northumbria University, UK
Camilla Groth, University College of Southeast Norway, Norway
Marte S. Gulliksen, University College of Southeast Norway, Norway
Kristi Kuusk, Estonian Academy of Arts, Estonia
David Lamas, Tallinn University, Estonia
Janette Matthews, Loughborough University, UK
Jussi Mikkonen, Aalto University, Finland
Oscar Tomico, Elisava, Barcelona School of Design and Engineering, Spain and Eindhoven University of Technology, The Netherlands
Stephan Wensveen, Eindhoven University of Technology, The Netherlands


 
 
Contact
 
Any enquiries about the conference, please contact drs2018limerick@ul.ie
Any enquiries about the EKSIG track, please contact nithikul.nimkulrat@artun.ee

Designing Knowledge

Aalto University, Department of Media and ACM SIGGRAPH would like to invite you and your community to take part in Designing Knowledge online exhibition.

We encourage unique submissions that present different ways of ‘thinking and doing things in knowledge production and design’.

We welcome works describing how digital archives are used in activities that involve the creation, dissemination, transformation, and sharing of knowledge on a wide variety of topics such as:

• Digital Arts and Computer Graphics
• Digital Humanities
• Sciences

Submissions must include at least 10 keywords that accurately describe the work and areas of knowledge and activity.

Final deadline on the 30th of September

For more information please visit: https://designing-knowledge.siggraph.org/wp

Call for Submissions: JAR Issue 16 – Spring 2018

Call for Submissions: JAR Issue 16 – Spring 2018

Journal for Artistic Research (JAR)

The deadline for consideration is 15 September 2017

JAR publishes artistic research from all arts disciplines, with or without academic affiliation, and includes the work of artistic research practitioners and theorists. Rethinking the traditional journal format, JAR offers its contributors a free-to-use online space called the Research Catalogue (RC) where text can be woven together with image, audio and video material. The Journal is specifically interested in contributions that reflect upon and expose artistic practice as research, and welcomes submissions from artists interested in exchanging ideas and opening up the processes and methodologies that underlie their practice. Please view our archive to get a sense of what we publish.

To be considered for Peer Review, the editorial board considers:

1. Whether the exposition exposes artistic practice as research. This engages with questions and claims about knowledge within practice. For a detailed articulation of this please read the editorial to JAR0

http://www.jar-online.net/issue-0

2. The degree to which the exposition is conceptually and artistically strong, considered, and significant to the field.

3. Whether the multimedia and design capacities of the RC have been used effectively and meaningfully to support the argument or understanding of the research.

To submit an article, contributors are required to register for an account on the RC and use the online space to layout and expose their research. JAR provides editorial and technical guidance with these processes.

For our guidelines on submissions visit:

www.jar-online.net/submissions/

For submissions information, and advice on whether your research is suitable for JAR, contact the Managing Editor, at submissions@jar-online.net

JAR works with an international editorial board and a large panel of peer-reviewers.

Editor in Chief: Michael Schwab

Peer Review Editor: Julian Klein

Editorial Board: Alex Arteaga, Annette Arlander, Sher Doruff, Barnaby Drabble, Mika Elo, Leonella Grasso Caprioli, Yara Guasque, Julian Klein and Mareli Stolp.

JAR is published by the Society for Artistic Research (SAR)

http://www.societyforartisticresearch.org/society-for-artistic-research

an independent, non-profit association. You can support JAR by becoming an individual or institutional member of SAR. More information can be found here

http://www.societyforartisticresearch.org/membership/membership-schemes
Contact: jar@jar-online.net

6th International Conference on Communication, Media, Technology and Design

www.cmdconf.net

October 06 – 08, 2017 – Famagusta – North Cyprus

Abstract Submissions Deadline: August 31, 2017

This conference aims for the exchange of information on research, development, and applications are categorized under main headings as Communication Technologies, Social Media, Visual Communication and Design, Integrated Marketing Communication, Communication Education, Film Studies, Communication Barriers, Health Communication, Media Management and Economics, Political Communication, Discourse Analysis, Communication in Education, and Communication and Media Studies in General.

We invite you to attend The International Conference on Communication, Media Studies and Design and submit proposals for papers.

Accepted papers will be included in the Conference Proceedings (Soft Copy) and published in the conference website. Besides, all papers will be published in one of the following supporting journals.

– Online Journal of Communication and Media Technologies (OJCMT)

– Contemporary Educational Technology (CEDTECH)

– Online Journal of Art and Design (OJAD)

– The Online Journal of Communication and Media (TOJCAM)