Google News Initiative Fellowship

The European Journalism Centre is taking in applications for the Google News Initiative Fellowship.

The positions are paid summer placements for journalism, technology or design students who want to gain valuable work experience in leading newsrooms across Europe. In Finland, there are 2 newsrooms participating: Yle Kioski and Helsingin Sanomat. It’s a great opportunity that can allow your students to kickstart a career in the news industry as developers, data scientists, reporters for example.

The fellowship scheme is organised by the European Journalism Centre and funded by the Google News Initiative.

Timeline & important dates:

  • 1st April: Deadline to submit your application
  • April-May: News organizations review applications and contact the successful candidate.
  • Early June: All fellows participate in a one-day Bootcamp in Brussels.
  • Between June and September (8 weeks): Fellows join their host organizations.

For further information about the application procedure,  program and the participating newsrooms, please see https://journalismfellowships.eu

CHI PLAY 2019 | CALL FOR PARTICIPATION 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

CHI PLAY 2019 | CALL FOR PARTICIPATION
6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

Submission deadlines

  • April 9, 2019: Full papers (4-10 pages
  • May 2, 2019: Workshop and Course Proposals
  • July 5, 2019: Rapid Communications Papers, Doctoral Consortium, Student Game Competition, Interactivity, Works-in-Progress, andWorkshop Position Papers

Barcelona, Spain, October 22–25, 2019 | https://chiplay.acm.org/2019/ | @acmchiplay | #chiplay19


CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high-quality research in games and HCI as a foundation for the future of digital play. To this end, the conference blends academic research papers, interactive play demos, and industry insights. Full paper acceptance rate is typically below 30%.

SUBMISSIONS 

As a SIGCHI-sponsored conference, CHI PLAY welcomes contributions that further an understanding of the player experience, as well as contributions on novel designs or implementations of player-computer interactions, including, but not limited to, the following:

  • Playful interactions and new game mechanics
  • Innovative implementation techniques that affect player experiences
  • Studies of applied games and player experiences (e.g., games and play for health,wellbeing, and learning)
  • Accessible and inclusive design and play experience  Advances in game user research and game evaluation methods
  • Psychology of players and typologies of games and players
  • Gamification, persuasive games, and motivational design
  • Virtual and augmented reality in games and play
  • Novel controls, input or display technologies for games and play
  • Tools for game creation
  • Innovations to advance the work of game designers and developers
  • Game analytics and novel visualizations of player experiences
  • Developer experiences and studies of developers
  • Industry case studies

Although CHI PLAY welcomes contributions on the effects of various technologies, software, or algorithms on player experience, technical contributions without clear indications of the impact on players or developers are not within the scope of CHI PLAY. The conference invites submissions including full papers, workshop and course proposals, interactive demos, work-in-progress papers, and Rapid Communications papers. Additionally, students are invited to submit to the student game competition and the doctoral consortium.

FULL PAPERS

Authors are invited to submit high-quality original work to advance the field of player-computer interaction research, in 4 to 10 pages in the new ACM SIGCHI Proceedings format, references excluded. Important dates (all times are 23:59 Hawaii-Aleutian Time Zone (UTC -10:00)):

  • April 9, 2019: Full papers submission deadline
  • May 30, 2019: Reviews sent to authors
  • June 6, 2019: Rebuttal deadline
  • June 20, 2019: Decisions sent to authors
  • July  26, 2019: Final publication-ready papers due

CHI PLAY 2019 will not make a distinction between notes and papers, but encourages authors to use the number of pages necessary, with a lower limit of 4 pages and an upper limit of 10 pages. Paper length should match the size of the contribution. References do not count towards the page limit. All papers, irrespective of length, will undergo the same review process and are evaluated against the same review criteria. All accepted papers will be included in the conference proceedings published in the ACM Digital Library and will be presented at the conference with a standard speaking length.
For further details please see the website:  https://chiplay.acm.org/2019/


///////////CHI PLAY 2019
6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
http://chiplay.org
Twitter: #chiplay19 //////////////

New Media Doctoral Seminar, February 28

Welcome everyone to the first Media Lab Doctoral Seminar of the year!
On the 28.02.19, at 16.30-19.30, led by Professor Lily Díaz in Learning Centre, JUHO
the doctoral student Heidi Tikka will present her on-going research titled:
Interactions, Materializations – Notes on Doing Artistic Research

In the contemporary landscape of digital, networked media in which new alliances of power, capital and surveillance continuously invent new platforms for their operations, the modes of commodification that they advance increasingly intervene in the most intimate aspects of our lives. My artistic practice has over the years probed these techno-social shifts by questioning how do these forces operate on and reconfigure what we consider our own: the embodied selves and the domains of experience we inhabit.


My research, which is transdisciplinary, practice based artistic research in conversation with a multiplicity of discourses ranging from cinema studies to science studies and new materialism, focuses on human-machine interface as the conceptual-practical site for inquiring into these new forms of embodied and technological intimacy. The central questions I am working on concern the concept of embodiment: how to conceptualize the human body in and through the experimental, heterogenous labours of media art production on one hand and on the other, how to explore and theorize those different convergent sensorial domains that my installations evoke, particularly the entanglements of the aural and the visual with the different forms of tactility.


Pursuing these questions, I will understand my installations as sites of ongoing human and nonhuman labours, and as events that are performed into being in amalgams of interactions and material transformations. I will address these events as materializations, and will inquire into them by producing extensive accounts of the processes in which my installations were developed, produced and exhibited. These narratives also engage in a series of readings of texts that have shaped the becoming of the installations and which continue to be relevant for this retrospective work. However, when writing, I constantly find my work haunted by the question, what does it mean to frame this work as artistic research. How should I make these installations accountable while acknowledging their agency in this process of knowledge production?

Bio

Installation Mother, Child (2000/2011) at the Wäinö Aaltonen Museum 2014

Heidi Tikka is an artist-researcher, whose artistic production ranges from experimental cinema and media archaeology to participatory projects and interactive installations. Most recently she has inquired into different configurations of touch, for instance in “Herbarium”(2016), a media art work for a large touch screen interface, commissioned by Espoo Library and situated at the Iso Omena Service Center. Her films and installations have been shown in ISEA and Transmediale, as well as in Finnish Museum of Photography, Kiasma and Wäinö Aaltonen Museum.  She is the recipient of the first national AVEK Media Art Award (2004). Her other activities include writing and curating. In the past she has worked as a production consultant for AVEK (2008-2012) and in different teaching positions in Media Lab (former Department of Media, 2001-2007).

For the documentation of Heidi Tikka’s recent work please see
http://heiditikka.com/
___________________________________________________________________________________________________
Guest speaker: Annette Arlander (Doctor of Arts, Artist, Researcher, Pedagogue)

The Diversity of Artistic Research

Although the area of artistic research is still contested and many prefer to use other related terms in order to avoid the somehow controversial or paradoxical tone of the term in English, the debates around artistic research have continued long enough for us to acknowledge that something like that can be said to exist, if not as a proper discipline, at least as something resembling it. Instead of asking what artistic research is or means, many prefer to ask, what can it do? What can be done with or within artistic research? Today when interdisciplinarity is increasingly sought for to complement the ever-narrowing disciplinary expertise, the possibility of a meeting ground or a (relatively) free space for various disciplines to interact offered by artistic research is needed more than ever. Moreover, the aspect of experimentation and play with alternatives, artistic research as a speculative practice is more and more valued within Academia as well as in society at large. What seems to be the most obvious result of the debates and demonstrations so far is the diversity of the field today.

In this presentation I will discuss some aspects of artistic research through examples of my own practice, in the project Performing with Plants.

An example of a recent publication “Resting with Pines in Nida – attempts at performing with plants”.

http://www.performancephilosophy.org/journal/article/view/232

Bio

Annette Arlander, DA, is an artist, researcher and pedagogue. Previously professor of performance art and theory at Theatre Academy Helsinki (2001-2013), professor of artistic research at University of the Arts Helsinki (2015-2016), postdoctoral fellow at Helsinki Collegium for Advanced Studies (2017), she is presently professor of performance, art and theory at Stockholm University of the Arts (2018-2019), visiting researcher at Academy of Fine Arts, Uniarts Helsinki, PI of the Academy of Finland funded research project How to do things with performance? and the Swedish Research Council funded artistic research project Performing with Plants.

Still image from a video work From the series: “Year of the Dog in Lill-Jans’Wood’ Filmed during 2018 in Stockholm

For artworks and publications, see https://annettearlander.com

 

New Media Doctoral Seminar, December 13

Welcome to the Media Lab Doctoral Seminar (Christmas gathering)
TIME: Thursday December 13, 2018, from 16:30–19:30
LOCATION: Aalto University, Learning Centre, room JUHO.

DOM-L0007 New Media Doctoral Seminar
Responsible teacher: Prof. Lily Díaz-Kommonen

PRESENTATIONS BY:
Guest speaker: Priscilla Ferronato (Illinois Informatics Institute at the University of Illinois Urbana Champaign)
Massimo Menichinelli

See abstracts below.

 

The seminar is open for all in Aalto University. Welcome!


 

A transitory approach to post-human centered design: understanding the users’ perception of trust in open and decentralized technologies

by Priscilla Ferronato

The development of technologies like AI and ML, the rise of new forms of human-computer interaction, and the consolidation of areas of study like STS and posthumanism theories have been supporting the disruption of traditional design approaches. Moreover, open and decentralized networks, in addition to data, can be used to better understand society as part of a complex socio-technical system. However, the understanding, anticipation, and design of the dynamics of socio-technical systems, require a perspective beyond human-centered design. By investigating the human perception of trust in open and decentralized technologies and the dynamics of the interaction between humans and non-humans actors, this research aims to explore a new post-human centered design methodology for designing, researching and communicating transparent intelligent systems based on decentralized networks where both non-human and human actors are active agents that base their work and interactions on trust.

Priscilla Ferronato is a Ph.D. candidate in the Illinois Informatics Institute at the University of Illinois Urbana Champaign, holds a Master of Science in Strategic Design, and her research focus is on the intersection of technology, design, and society. She is a User Experience Research at Synchrony Financial, one of the biggest corporate credit card provider in the USA, where she has been working on the implementation of a customer experience research center for the development and adoption of emerging technologies. As part of her Ph.D. dissertation, she has been using a mixed method approach to understand the users’ perception of trust in open and decentralized technologies, like blockchain and open governmental data.

 


A research through design approach for exploring meta-design tools and practice for the organizing of Open and Collaborative Design and Making processes.

by Massimo Menichinelli

The design research and practice have recently been investigating how to
have an active role in enabling collaborative and distributed systems
through the analysis, visualization and design of their collaborative
tools, platforms, processes and organizations. By adopting a meta-design
perspective, new possibilities have emerged for designers to be active
agents in the organization and management of collaborative and
distributed processes, especially design and making ones. How can be
collaborative design processes documented, analysed, managed, shared?
This research presents a research through design frameworks that
connects both practice and research, data formats and digital platforms,
researches and experiments for exploring the role and nature of
meta-design and meta-designers in facilitating collaborative design
processes starting from their description with digital ontologies.

Massimo Menichinelli: designer, has published several scientific
articles and books on the topics of Open Design, Makers and Fab Labs and
has lectured on Digital Fabrication and Open Design at Aalto University
(Helsinki, Finland) and Open Design at SUPSI (Lugano, Switzerland) and
in the Fab Academy (Opendot and WeMake, Italy). Massimo worked on the
development of the Aalto FabLab, the MUSE Fab Lab (Trento, Italy), the
Opendot makerspace/Fab Lab (Milan, Italy). He worked also as a Director
at Make In Italy Italian Fablab & Makers Foundation CDB where he
researched and facilitated Fab Labs and Makers in Italy. He works now as
a project manager for research projects at IAAC | Fab City Research Lab,
especially in the MAKE-IT and SISCODE Horizon 2020 European project and
as a coordinator of the Creative Europe platform programme Distributed
Design Market Platform and as project manager of Fablabs.io, the
official and open source platform for the global Fab Lab Network.

Kansalliskirjaston tutkijapaikat haettavana 10.12.2018 mennessä / National Library’s researchers’ workstations application period for 2019 open

Kansalliskirjaston tutkijan tutkijapaikkojen haku vuodelle 2019 auki:
National Library’s researchers’ workstations application period for 2019 open:
 
 
 

CfAR: Post Doc Art event 4.12.2018: Artists, Institutions and Social Responsibility

https://sites.uniarts.fi/en/web/cfar/artists-institutions-and-social-responsibility-4.12.2018

CfAR – Centre for Artistic research, Uniarts Helsinki
Post Doc Art event 4.12.2018

Artists, Institutions and Social Responsibility

Tuesday 4.12.2018 at 15:00–19, Theatre Academy, Room 525, Staircase C (Haapaniemenkatu 6, Helsinki)

The group ‘Socially Responsible Arts Institutions and Artists’ is a collective of artists and researchers. They are part of Cupore and ArtsEqual, specializing in promoting the potential in art to create equal encounters between people from different backgrounds. The group’s art and research take place in and with communities, on their own terms or for them. The forms of activity are prison theatre, community museum, community art, audience involvement courses and guided walks in the city. This is the first opportunity to share their work with CfAR. The session is led by Mari Martin and Pekka Kantonen.

Refreshments will be provided – Welcome!

Program 4.12.2018

Anu Koskinen: Participatory observing in prison theatre – An attempt to a thick description in the contexts of artistic action research
Demonstration

Pekka Kantonen: Aesthetical and ethical reflections of the invited outsider cameraman
Reflection with a video

Katja Thomson: Katja and a viola

Ajauksia artist group: Sensory exercise
The group’s work is based on equal decision-making and anonymity. Collective working method is based on bodily and sensory exercises. You can participate in the exercise, in your way, or you can follow it from the outside.

Ehvivaija group: A collective song on artistic research (in Finnish)
The audience can participate in repeating the phrases.

Sari Karttunen: What motivates this group of artist-researchers and how does it relate to the ArtsEqual research initiative

Joint discussion with the audience

Design or Die – Creative Value Creation and Competitiveness

Quite often people in the creative sector are not very familiar with selling their doings nor they are aware of their IPR. The seminar will also discus how companies and public sector could make use of design in multi disciplinary product and service development, innovation processes and strategic planning. 

You are welcome to discuss with us on Tuesday 4 December 2018 at 10-13 at Harald Herlin Learning Centre. 

https://studios.aalto.fi/design-or-die-event

Register for participation RSVP 3rd Dec at 9 the latest

Program:

Welcome to Aalto
JUHANI TENHUNEN (Aalto)
Design or Die – project in short
ANU RAAPPANA (LAMK)
Creative Industry as Primary Industry – not Just a Supporter
PETRA TARJANNE (TEM)
Crossing Borders between Design Education and Work Life through Collaborative Experimentation
TARJA SALMELA-LEPPÄNEN (ULapland)
 
Three Perspectives for Creative Work and Selling
”Selling Design”,
”Designers as Sellers”,
”Designing B2B Selling”
MIKKO ILLI (Aalto), MARIA KUUSISTO (Sherpa)
IPR Toolkit for Designers
JUSSI ILVONEN (Ornamo)
Panel discussion and questions 10-20 minutes.

Post-doc in creative circular economies

Full time, 18 months Post-Doc Position based at QUB, Belfast

Short description of the project:

Advancing Creative Circular Economies for Plastics via Technological-Social Transitions (ACCEPT Transitions) 

Queens University Belfast

This is a unique multidisciplinary multi-scaled project that brings together polymer scientists, chemists, engineers, architects/designers, political scientists, psychologists, users and manufacturers – The architect/designer Post-doc will bring a design and curatorial approach to the process. 

The overall project aims to integrate innovation and creative thinking across technological, policy, consumer behaviour and supply chain management domains on a focused region of the UK ie NI. It aims to develop ‘socio- technological transitions’ that facilitate a just transition to a circular economy for existing and future plastics, by conserving and creating sustainable energy and materials, developing new products and green jobs, and supporting economic growth in NI and the wider UK. 

The Post-Doc role will involve working with the QUB polymer centre to design, develop and prototype a 3-D interlocking block using plastic waste to suit the principles of circular design. The role will involve collaborating with psychologists to test and collate manufacturer and consumer/user response to the resultant prototypes, and also being responsible for curating outcomes across the entire project into a public exhibition. 

The role requires self- and project management skills, a creative approach, good documentation practices, digital imaging skills and a willingness to learn new software where necessary. 

This is a unique chance to work with a diverse and supportive academic team alongside six other post-docs.  Ruth Morrow (professor of Archtiecture) will be supporting the role as one of the project Co-I’s

Contact ruth.morrow@qub.ac.uk

New Media Doctoral Seminar, November 22

Welcome to the Media Lab Doctoral Seminar
TIME: Thursday November 22, 2018, from 16:30–19:30
LOCATION: Aalto University, Learning Centre, room JUHO.

DOM-L0007 New Media Doctoral Seminar
Responsible teacher: Prof. Lily Díaz-Kommonen

PRESENTATIONS BY:
Marjaana Veermans (University of Turku), guest speaker
Eva Durall

See abstracts below.

The seminar is open for all in Aalto University. Welcome!


 

Development of computational thinking, scientific reasoning and interest through art and design practices

by Marjaana Veermans

Abstract: Marjaana’s talk will explore how art and design processes can be implemented in interdisciplinary learning settings that will engage students in science practices. People’s general alertness, for instance, on health and nutrition topics, show that people are interested in reading and learning science when it comes to issues that relate to their daily lives. The concept of interest can explain why people want to engage in these topics and learn from them. In school context students should be guided to transform their practical problems into scientific questions and to translate science back into practical solutions. Integrating science, technology, engineering and mathematics (STEM) with art and design (STEAM), provides a concrete solution for creating science learning environments in which students’ existing interests can be better taken into consideration than in traditional science learning by creating student initiated design activities. In art and design learning the focus is on creating artifacts. This can be a way to move from the emphasis of content knowledge in science learning to the direction of learning how to do science. In addition, art and design are process oriented and solution driven.

Bio: Marjaana Veermans is an Associate professor and a Collegium Research Fellow in the Department of Teacher Education in the University of Turku. Her area of expertise is on motivational aspects of learning environments. The methodological expertise of Veermans is in design experiments and conducting research in authentic classrooms, combining both quantitative and qualitative sets of data. Both her Ph.D. project and her postdoctoral project funded by Academy of Finland have been complex longitudinal research projects. She has also been involved as the responsible investigator in numerous EC-funded longitudinal research and developmental projects as well as national ones.


 

Reflection and Self-Regulation Using Monitoring Tools in Learning
– Critical Design Exploration on Self-Monitoring During Independent Study

By: Eva Durall

Abstract: Monitoring technologies enable the automatic collection and analysis of data to provide feedback about diverse activities and processes. Despite these technologies are increasingly present in different contexts of human life, for instance in the quantified-self movement, in learning, monitoring tools are still an emerging technology. To date, most approaches to use monitoring tools in learning have focused on finding application areas without problematizing the context of use. Little attention has been paid to issues like the nature of data and the inferences that are made based on them, the role of students in learning, and the conception of learning and technology. This presentation addresses this research gap and provides an understanding of the issues related to the design of monitoring tools and the adoption of techno-monitoring practices in learning.

Bio: Eva Durall is a Ph.D. candidate at LeGroup and holds a MA in ePedagogy and Visual Knowledge Building (Aalto University). Her doctoral research is focused on the design of learning tools that, informed by critical pedagogy postulates, help learners develop awareness and reflect about their learning process. Main research interests are connected to monitoring technologies, self-monitoring, reflection, self-regulation and critical design.

 

Call for doctoral students in interdisciplinary experience research

Aalto University opens six fully funded positions for doctoral students in the area of interdisciplinary experience research.

Application deadline January 10, 2019.

Open positions for six doctoral students in experience research

Experiences extend to all areas of human life and make life meaningful. Consumers and organizations increasingly invest in experiences that enhance subjective pleasure and wellbeing. Design practices will advance from problem-solving to human-experience-driven, which requires a radical change in industry.

As part of the recent Profi4 funding from Academy of Finland, Aalto University profiles and invests in experience design. With this support and the Aalto Experience Platform, Aalto University has the ambition, infrastructure, and resources to become a leading institution in interdisciplinary experience research. The research supports the Creative Economy initiative of the Finnish Government. The aim is to understand experience as a socio-cultural and bodily phenomenon and to study its manifestations. This knowledge will allow development of new experience design approaches to make citizens, businesses and the society not only to work efficiently but to flourish.

To address the above goals, Aalto University opens six fully funded positions for skilled and passionate doctoral students in this area. The students will be based in different schools of Aalto, but will form a community for knowledge sharing and collaboration in the spirit of multidisciplinary research.

The deadline for applications is January 10, 2019. The positions are filled during spring 2019 and the funding is provided until the end of 2022. The salary is determined based on applicant’s experience and qualifications according to the salary system of Aalto University. The positions are located in the quickly developing Otaniemi campus of Aalto University in Espoo.

The research project of each doctoral thesis should address an intersection of two or more disciplines in one of the following topics. Two professors from two different disciplines will supervise the work, and the supervisors will be decided depending on the specific research topic proposed by the applicant. The main contact person will help you to locate the right professor for inquiries, please contact us well in advance before applying.

Topics

Please follow the links below for the detailed information of the topic, supervisors, and application process. (Links to external page.)

1. Measurement and analyses of emotional experiences and social behavior in naturalistic conditions

2. Psychological and neural mechanisms of collective, group-shared and individual emotions

3. Employee experience in platform economy and the changing world of work

4. Understanding experiential aspects of creative work

5. Integrating Experience-Driven Design into industrial development processes

6. Physical materials in experience design

7. Digital materials in experience design

 

Submission of applications

Please follow the links above for the topic-specific submission instructions.

Please note that the final approval of the interdisciplinary doctoral students will follow the doctoral student admission schedules of each Aalto school, and the study right will be in force only after this process. We aim to start the work as soon as possible, most likely during the period of 1.3.-1.8.2019.

Aalto University reserves the right, for justified reasons, to leave the position open, to extend the application period, and to consider candidates who have not submitted applications during the application period.

Aalto University is a community of bold thinkers where science and art meet technology and business. We are committed to identifying and solving grand societal challenges and building an innovative future. Aalto has six schools with nearly 11 000 students and a staff of more than 4000, of which 400 are professors. Our campuses are located in Espoo and Helsinki, Finland.


This call originally posted here: https://experience.aalto.fi/phdcall/