Category Archives: Seminars

Media Lab Doctoral seminar together with the Department of Design!

Welcome to the first joint research seminar hosted by Department of Media and Department of Design. During the seminar you will be treated with inspiring and cutting edge research as well as some sparkling!

When? Wednesday 13 December, from 15:00-17:00.
Where? Johanna meeting room (116), Aalto University Harald Herlin Learning Centre, Otaniementie 9, Espoo (Otaniemi), 1st floor.

Presentations in the event follow the PechaKucha format: each presentation contains 20 slides that are shown 20 seconds each. Simple and inspiring!

DOM Presentations by:
Khalil Klouche: Designing for Information Exploration
Yrjö Tuunanen: Narrative Transparency in Online Journalism

DOD Presentations by:
Elif Öztekin: Eco-settlements as Niche Innovations for Sustainability Transitions

Responsible teachers: 
Lily Díaz-Kommonen, Professor of New Media, Department of Media
Miikka J. Lehtonen, Visiting Assistant Professor in Design Business Management

This seminar is open for everyone interested in contemporary research in media and design.

Welcome!

Media Lab Doctoral Seminar November 23

Welcome to the Media Lab Doctoral Seminar
TIME: Thursday November 23, from 16:00–19:00
LOCATION: Aalto University Harald Herlin Learning Centre, Otaniementie 9, Espoo (Otaniemi), 1st floor room 116 (Johanna meeting room).

DOM-L0003 Doctor of Arts at Media Lab Seminar
Responsible  teacher: Prof. Lily Díaz-Kommonen

Presentations by Professor Jari Saramäki, Dept. of Computer Science, and Khalil Klouche, doctoral student at Media Lab. See abstracts below.

The seminar is open for all. Welcome!


Mobile phones, social networks, and patterns of interaction

by Professor Jari Saramäki

Abstract: The world is run by networks – from networks of biological processes inside our cells to the neural networks of our brains, and very importantly, to the social networks that we are all part of. Many of the most important, disruptive technological changes of the recent decades have been driven by our need to form and maintain social ties: mobile telephones, the Internet, social media platforms. However, science has only lately started to uncover the large-scale features of human social networks. I will present a series of discoveries on human social networks, obtained with the help of Big Data on mobile phone communication between millions of individuals. I will focus on the importance of weak ties, the persistence of the ways how we structure our social networks, and the tendency for similar people to communicate with each other, and discuss the implications of these findings.

file_crop1_1157679_y_384Prof. Jari Saramäki (born 1971) is an internationally recognised scholar working in the fields of complex systems and networks (ISI Web of Science: 80 publications, 3505 citations, h-index 27 / Google Scholar: h-index 35, 7460 citations). He received his PhD in 1998 in engineering physics, studying low-temperature quantum phenomena. He has also worked in data mining and telecommunications industries. He has been appointed an invited professor at École Normale Supérieure de Lyon, France (May 2017), visiting scholar at the University of Oxford, UK (fall 2010) and visiting professor at the Université Catholique de Louvain, Belgium (Sept 2008). He has been one of the pioneers of the temporal networks framework and is well-known for work in social networks and computational social science.


iMac

Entity-based Affordances for Fluid Information Practices

by Khalil Klouche

Abstract: In the early 90s, document linking and embedding was described as the new hypermedia structuring paradigm, and the world wide web was quickly spreading, fueled by the miracle of the hyperlink. Since then, users are guided from one source of information to another via fixed references determined by the content creators, and rely on search engines when they need personalized access points to the information space. Although the same paradigm has subsisted so far, it is not suited to the current reality of information access, which brings both challenges and technical opportunities, and makes for an appropriate time to think of an alternative information seeking paradigm.

The amount of available information keeps on growing, and access points provided by conventional query-and-response search engines – the ten blue links – are too narrow to offer a sensible overview of available material related to a given query. We need options for broader and more personalized access to information, as well as support for making sense of it. Thankfully, new technologies in information retrieval create opportunities to address these problems and rethink on-line media access and structuring. As entity search and recommendation become a reality, the user’s information trail relies less on documents linked explicitly by content creators. Users have now the opportunity to finely steer their progression within the information space, in accordance to their immediate needs, understanding and inspiration. Related information and overview of the data can be computed on the fly to suit the very specific needs of each user at any time during the exploration, providing constant access to more detailed or more general information, new directions and branching topics.

My research explores interaction techniques designed to support entity-based information exploration, and grounds it in available literature. The main contribution is a design template describing the hypercue, an interactive representation of entities that provides personalized access points to information, and which serves as a complement to the hyperlink. Hypercues create opportunities to flexibly discover, store and share information, and gain insights of the data. The Hypercue design template consists of a minimal set of affordances that ensure all important features for supporting exploratory search can be addressed, while leaving enough design space to facilitate integration within a variety of systems.

HIIT_OtaniemiKhalil Klouche is a doctoral student at Media Lab Helsinki and a researcher in Human-Computer Interaction (HCI) at the Computer Science department of University of Helsinki. He holds a master’s degree in interactive design from the University of Applied Sciences of Western Switzerland. His research focuses on the design, development and evaluation of novel interactive systems to access and explore information.

Media Lab Doctoral Seminar October 26

Welcome to the Media Lab Doctoral Seminar
TIME: Thursday October 26, from 16:00–19:00
LOCATION: Aalto University Harald Herlin Learning Centre, Otaniementie 9, Espoo (Otaniemi), 1st floor room 116 (Johanna meeting room).

DOM-L0003 Doctor of Arts at Media Lab Seminar
Responsible  teacher: Prof. Lily Díaz-Kommonen

Presentations by Jane Vita and Jihye Lee. See abstracts below.


servicesandox_assets

Co-creating digital experiences for places

A multilayered and multidisciplinary view on designing for hybrid services, digital and physical, to empower experiences and build conversations in between people and places.

by Jane Vita

Abstract: Technology in the physical environment can be the elephant in the room when poorly implemented. To better understand how well technology fits into different physical environments, it is necessary not only to discover the right moment to bring digital to space and understand the customer’s needs but also have the multidisciplinary experts involved in its concept creation; working together to achieve the desired goals.

This research aims to help professionals understand the role of technology in places and to give them tools that could meaningfully maximise technology’s role. This study will focus on building a user-centered framework that utilizes concept layers as the groundwork.

The framework will have a significant focus on experience and technology. The layers will be a reproduction of what factors are essential to consider when designing hybrid services, combining physical and digital. The research will result in the production of a user-centered framework, a toolkit and utilization guide for designing better places for a hybrid environment.

To start experimenting, Jane has created the Service Sandbox method and toolkit, and together with few colleagues, she has applied the tool to the context of Smart Living. She has facilitated few workshops with professionals and in conferences around the world. More about Service Sandbox: http://www.servicesandbox.net

jane_picJane Vita – Brazilian living in Finland – Service Design Lead at Digitalist and Ph.D. student at Aalto, New media, LeGroup.

Over the past 19 years, I’ve had the opportunity to gain experience in many of the design competencies, with projects in a range of different industries. At Digitalist I’m facilitating internal and external dialogue around the service design practice area. In client projects, my role is to act as a lead consultant helping customers to discover their digital future. These projects vary from extensive discovery to design sprints.

I conduct a Service Design in Digital Context course lectures in the Service Innovation and Design program at Laurea University. I’m also a Ph.D. student at Aalto University, together with Learning Environments Research Group I get involved in research, design, and development of New Media tools, as well as their use and application, in the field of learning.

Co-creation is an integral part of my work as service design. There are countless tools out there available to map experiences, describe paths and journeys, but what I needed was a tool to explore, play freely and in an open environment and the context of a place. I have experienced many design tools, and I even gave workshops at ISA14, Interaction 16 and Interaction 17 around the topic of Intelligent Spaces. However, together with few colleagues and as part of my research and with the client permission, I’m creating a Service Sandbox to prototype “smart experiences,” along with different canvases to map and validate the value the services would bring for the customers.

More about Jane: http://www.janevita.com


Screen Shot 2017-10-11 at 12.01.27 copy

(Image Courtesy : The CHESS Project)

Investigating User Experience(UX) Factors in Digital Heritage

by Jihye Lee

Abstract: Digital Heritage presented by augmented/virtual reality technology offers audiences entry to spaces that are difficult to access physically or in time such as the past. Since digital technology has emerged significantly, digital heritage realm seems blossom accordingly. However, a question that emerges is: when digital heritage experience is planned, what elements of user experience(UX) should be considered? The UX might be differently designed in accordance with the heritage’s characteristics or its goal.

Investigating recent digital heritage works, the researcher will analyze them in a point of factors of user experience and argue that each different UX brings different effects for audiences. Conversely, different goal in designing digital heritage should have different UX approach. In this sense, the researcher attempts to categorize the works of digital heritage by its UX approach, and explore its characteristics in details. Throughout the analysis, further study and implementation can be expected for designers who build digital heritage experience to consider more precise and effective UX factors at the early stage of the design process.

Screen Shot 2017-10-11 at 12.01.45Jihye Lee is a visiting researcher at the Department of Media at Aalto University, and a recent PhD graduate in Film and Digital Media Design at the Hong Ik University, Seoul, South Korea. Her PhD thesis was about participatory process in mobile Augmented Reality with anthropological approach. She has worked in cultural institutions and colleges with interest in interactive storytelling and participatory design. Due to recent participation in digital heritage museum project in Korea, she has begun to focus on designing in digital heritage sector.

Media Lab Doctoral Seminar September 21, 2017

Welcome to the Media Lab Doctoral Seminar
TIME: Thursday September 21, from 16:00–19:00
LOCATION: Aalto University Harald Herlin Learning Centre, Otaniementie 9, Espoo (Otaniemi), 1st floor room 116 (Johanna meeting room).

DOM-L0003 Doctor of Arts at Media Lab Seminar
Responsible  teacher: Prof. Lily Díaz-Kommonen

Presentations by Yrjö Tuunanen and Pirkka Åman. See abstracts below.


Yrjö Tuunanen: Narrative Transparency in Web-Based Multimodal News Discourse

Abstract: The development of information and communication technologies provides innovative ways for compiling multimodal news accounts. Ideally, new narrative structures offer productive ways for media professionals to report complex issues and mechanisms in society, politics, and economy supporting comprehensible, proportional and contextualized journalism.

For news audience, knowledge on potential of digital news storytelling, as well as transparency within journalistic processes and accounts, is increasingly important in the era of the expansion of (audio)visual news dissemination (Pew Research Center 2014), “fake” and “real” news phenomena, as well as diverse media platforms redelivering filtered news feeds and facilitating discussion on current topics.

This dissertation focuses on the ways in which phototexts and other multimodal news compilations implement transparency within their narrative structures and practices. Moreover, this dissertation discusses the potential of narrative transparency, not yet deployed within multimodal news narration. Accordingly, it suggests additional ways for supporting transparent and contextualized news dissemination and advancing news discourse skills for media audience.

This research is based on studies on narration (Abbott 2008; Herman; 2007; Ryan 2007, 2014) including sociological (Somers & Gibson 1994) and psychological (Bruner 1986, 1990, 1991) perspectives on narrative. It builds on theories of multimodality (Kress and Leeuwen 2006; O´Halloran 2011; Page 2010), and on literature on civic voice and culture (Couldry 2010; Dahlgren 2011). Furthemore, it draws on theories of narrative paradigm (Fisher 1999), news frames and news narratives (Johnson-Cartee 2005) as well as literature on media studies (Baudrillard 1994; Chouliaraki 2008; Massumi 2010).

This dissertation contributes to discussions on the paradigmatic shift from objectivity tradition toward transparency norm in journalism (Hellmueller et al. 2013; Karlsson 2010; Kovach & Rosenstiel 2014; Shcudson 2001). Among scholars, transparency has been discussed as “the new objectivity” and defined in terms of 1) disclosure transparency and 2) participatory transparency (Karlsson 2010). This thesis brings a new perspective to this field by focusing on narrative transparency, a rhetorical aspect of transparency, that has not been studied and discussed thoroughly in journalism studies.

See PDF for full list of references.

YT_portraitYrjö Tuunanen is a doctoral candidate in Media Lab. His dissertation studies multimodal news narratives. He holds a master’s degree in Photography from University of Industrial Arts, Helsinki, and since 1990, he has worked as a photojournalist and a teacher of digital and documentary photography. From 2013 onwards, he has worked as a consultant on digital visualisation of financial news and information for the Ministry of Finance, Finland. Together with Heidi Hirsto, D.Sc. (Econ.), he has been running a collaborative research project titled: M-Scopes, Mediated Significations of Finance, focusing on the ways in which economic phenomena and mechanisms are represented in the web-based news media.


Pirkka Åman: Musical serendipity – Designing for contextual music recommendation and discovery

Abstract: Online content services commonly offer personalized content such as books, TV series and music that are tailored to the users’ personal preferences. Online music recommendation services are a subset of personalizable services. As music preferences vary greatly across music listening situations, information about the user’s situation, that is, context information has recently been started to involve in recommendations.

In this thesis, I suggest new ways of including context information, mainly location, to music recommendations by presenting concepts and prototypes that were field tested with real-life users. In the articles, I presented two prototypes, Sounds of Helsinki (Article II) and OUTMedia (Article IV), as well as a platform platform for several context-aware music service concepts (Article III). Furthermore, two articles reviewed the existing music services for their explanations and transparency (Article I) and the ways they involved context factors in interacting with music recommendation and discovery tasks.

The underlying argument and a starting point for the thesis was that by involving context factors, ultimately cultural diversity could be fostered. In an ideal case, adding context to music recommendations would lead to recommendations that offer more non-mainstream music than channels such as the playlist radio or playlists of new releases of online music services. That would lead to better chances for serendipitous discoveries, and, ultimately, given that the user base would be large enough, would promote cultural diversity as well.

While the results show that the users indeed experienced serendipity in many ways, in the light of the results it can not be proven that context-aware music recommendations necessarily lead to cultural diversity. In addition, the results can not be generalized to all context-aware music recommendation cases. Instead, design implications are given to help designers and researches of future systems to build rewarding and enjoyable context-aware content services, especially to enrich the urban environments. These include Supporting open meaning-making through combinations of different media content and places; Visual and interactive UI elements that communicate the system logic or explain why a recommendation was made; Positive restrictions: for example, with location-sensitivity as a positive restriction, allowing the content to be available only when the user is at or nearby a certain location; Supporting serendipity can be approached in many ways, for example, combining music with an activity, a location, certain time or an identity can effectively promote serendipitous discoveries.

Screen Shot 2017-09-18 at 11.20.01Pirkka Åman is a post-graduate student at Media Lab Helsinki, School of Art, Design and Architecture, Aalto University. In his doctoral dissertation he studies how to support music discovery and recommendation in urban environments through ubiquitous interfaces.

Swiss Open Cultural Data Hackathon 2017

Dear all,
 
Don’t forget to sign-up for the Open Cultural Data Hackathon taking place on 15-16 September 2017 at the University of Lausanne!
 
This year’s hackathon will again be accompanied by an interesting workshop programme. Two longer workshops  – one on Wikidata, and another one on OpenRefine – will take place on Thursday, 14 September already).
If you are planning to attend, please register by the end of August; this will allow us to order meals and book accommodation in the right quantities.
And if you are intending to bring some new datasets we are not aware of yet – please get in touch!
We are looking forward to welcoming many of you in Lausanne!
On behalf of the organizing team,
Beat Estermann 
Swiss Open Cultural Data Hackathon, Lausanne, 15-16 September 2017 (workshops starting already the day before) – Register Now!

Teatterin tutkimuksen seuran kevätpäivä 2017

Teatterin tutkimuksen seuran kevätpäivä 2017

24.5.2017 klo 10:00–16:30
Tieteiden talo, Kirkkokatu 6, Helsinki, huone 404

 

TEATTERI JA TALOUS

10:00 Päivän avaussanat

10:05–10:45 Keynote Pauli Rautiainen: VOS-teatterit pirullisena ongelmana

10:45–11:15 Janne Tapper: Armi Ratian Marimekko – Theatre in Business

 

Tauko 15 min

11:30–12:00 Hanna Korsberg: Rahoitus ja poliittinen ohjaus suomalaisessa teatterissa

12:00–12:30 Ildikó Sirató: Tuote, kauppatavara, taideteos? Arvo ja hinta teatterissa.

(Tapaustutkimus Budapestin ensimmäisen yksityisen viihdeteatterin toiminta- ja

markkinapolitiikan käänteistä nykypäiviin asti)

 

Lounas 12:30–13:30 (omakustanteinen)

13:30–14:00 Laura Gröndahl: Muuttuva katsojuus: asiakas vai aktivisti?

14:00–14:30 Julia Pajunen: 13. tunti ja immersiivisen teatterin katsojuus

14:30–15:00 Saara Moisio: Yleisö kumppanina esittävän taiteen arvon muodostusprosessissa

 

Tauko 15 min

15:15–15:45 Hanna Suutela ja Riikka Venäläinen: Somemarkkinointi teatteriesitysten

mahdollisuutena

15:45–16:15 Mikael Eriksson / Esitystaiteen seura: Esitystaiteen seuran Rahoittajahaku-hanke

16.15 Päivän päätössanat

16:30–17:30 Teatterintutkimuksen seuran kevätkokous

TERVETULOA!

Guest lecture by Nina Czegledy at Media Lab DA Seminar, 11 May 2017, presentation by Andrea Mancianti

Welcome to the Media Lab Doctoral Seminar
Thursday May 11th from 17:00–19:00,
room 426, Miestentie 3 (Otaniemi), 4th floor.

DOM-L0003 Doctor of Arts at Media Lab Seminar
Responsible teacher: Prof. Lily Díaz-Kommonen

Guest lecture by Nina Czegledy, artist, curator, educator (CAN)

Presentation by Andrea Mancianti, opponent Archontis Politis

The seminar session is open for everyone interested in Aalto University.

Welcome!

See abstracts below.

 


Nina Czegledy:

Art as a Catalyst

One might re-consider the traditional interpretation of the term “Catalyst” in relation to Art and Science collaborations, especially as the term “catalyst” was originally used in chemistry for the volatile chemical element in a formula. According to a contemporary definition: catalyst means a person or thing that precipitates an event or change. Catalyst has however different functions in diverse situations – do art & science projects have the essential explosive chemical components to incite change? How is art, how is science and how is technology changing in this process? Are there any rules? How do we approach cultural differences? How can we define the underlying artistic, social and political motivations? What are the ethical concerns of collaboration between scientists and artists? This presentation is based on my own working practice on the intersection of art science and technology, mainly on the changing perceptions of the human body and its environment including a variety of social issues. In all the projects we focus on cross-cultural, inter disciplinary and inter generational matters.

Nina Czegledy, artist, curator, educator, collaborates internationally on art & science & technology projects. The changing perception of the human body and its environment as well as the paradigm shifts in the arts informs her collaborative projects.  She has exhibited and published widely, won awards for her artwork and has initiated, researched, lead and participated in forums and symposia worldwide. Czegledy is an Adjunct Professor, Ontario College of Art and Design University, Toronto,  Senior Fellow, KMDI, University of Toronto,  Research Fellow, Semaphore Research Cluster, University of Toronto, Research Collaborator Hexagram International Network for Research Creation, Montreal, Senior Fellow, Intermedia, Hungarian University of Fine Arts, Budapest. She is a Member of the Governing Board Leonardo/ISAST, Board Member AICA International Association of Art Critics Canada and Chair, Intercreate org New Zealand.

http://www.ninaczegledy.net


Andrea Mancianti:

Ecosystem and experience: composing and orchestrating for mixed reality immersive environments

The context of the present research is an intersection of live visual music, off-stage performance art and augmented/virtual reality. Its aim is to develop, through different artistic case-studies of increasing complexity, strategies to compose and orchestrate immersive, explorable, reactive, audio- visual ecosystems, where the audience is engaged in following autonomous trajectories within the experience. The case studies, ranging from small scale sketches to larger artistic productions, revolve around the exploration of three main continuums, with a particular interest for hybrid solutions and attention to the different degrees of participation user-spectator-participant-performer- composer:

• the axis ranging from game-like to performative pieces.
the reality-virtuality continuum, from real-world to augmented to fully virtual media.
• the axis from solitary to social modes of participation.

The research will be conducted within the practice-based artistic research methodology framework, where reflection and artistic practice are conceived as two aspects of the same activity, involving continuous reciprocal interference. Each project will be carried-on through trans-disciplinary workgroups with technologists and artists from different fields, alternating practical work and open discussions. This process will generate a “toolkit” that includes compositional methods, technical and technological solutions, software and hardware tools, to address the many challenges presented by the relatively new context. Each case-study will offer a specific test bench to verify in practice the aptness of artistic strategies and tools.
This research comes at a crucial moment in VR history, as for the first time there is a global effort into making affordable devices, particularly conceived for mobile VR, making this technology accessible for a much broader audience. Moreover, the artistic evaluation of novel software applications, could help shift the focus of these technologies from purely entertainment to experimental artistic applications, creating a platform keeping together technology enterprises’ investments, artistic creativity and critical thinking.
The research’s artistic outcomes will be presented to the community in the form of explorative, mixed-reality experiences. At the end of each case study, interviews, questionnaires and discussions with the participants in different roles, will gather feedback and comments on the experience, complementing the documentation coming from audio-video recordings, pictures and sketches. Ecosystem and experience will be the guiding metaphors suggested to enquire the relational nature of these events, where their participants, the spaces they dwell and the technology they involve, will all be taken into account within a holistic compositional approach.

God why are you silent?bnAndrea Mancianti is a composer, performer and media artist devoted to work with the hybridisation of sound, movement and space and digital tools. He holds an MA in composition and music technology (2012, Conservatory of Florence) and a BA in Philosophy (2006, La Sapienza, Rome). He also participated to the IRCAM’s Cursus 1 in Paris (2013-2014). Currently he is a PhD candidate in the department of Media, in the school of Arts, Architecture and Design of Aalto University of Helsinki.
With his work, that include music compositions, installations and mixed media performances, he seeks to investigate compositional and performative aspects of interconnected audiovisual ecosystems, where real-word phenomena extend in the virtual digital world and complex feedback networks are established between the two realm. With media artist Roberto Pugliese is a founding member of quietSpeaker studio, a duo creating audiovisual performances and interactive installations.
His works have been performed in Europe and Usa, for institutions such as Ircam (Paris), Biennale Musica (Venice), Impuls and KUG (Graz), Muziekcentrum De Bijloke (Ghent), Centre Henri Pousseur (Liege), STUK (Leuven), Boston University (Boston), Nuova Consonanza (Roma), Sibelius Academy (Helsinki) and others.

The Call for Presentations: Global Digital Humanities

CfP: Global Digital Humanities

Workshop Event at the University of Helsinki and Aalto University (Helsinki), 29-30 May 2017

Organizer: Prof. Dr. Xenia Zeiler, South Asian Studies, University of Helsinki
Collaborators: “DIG_IN: Digital Humanities Education Initiative Finland-India” (CIMO collaboration between South Asian Studies and HELDIG at HY, Aalto University and Srishti Institute of Art, Design and Technology in Bangalore/India), “Deep Learning and Semantic Fields in Akkadian Texts” (University of Helsinki)

As Digital Humanities becomes increasingly recognized as a significant discipline and embedded in university curricula internationally, it is instructive to recognize that most scholarship relevant to the discipline is still predominantly from Anglo-American countries such as the United States, United Kingdom and Australia. The event aims to demonstrate how diverse cultural, intellectual and linguistic contexts can and even necessarily must fruitfully contribute to shape the future direction of the discipline.

The 2 day seminar will be held at HY and Aalto University, and invites interested researchers from all levels (junior and advanced) to present and/or discuss their work, and students to take part. Thus, it will bring together researchers working on DH relevant themes beyond European and North American contexts, offer a platform for exchange on themes, methods and approaches, and in general, enhance the awareness for and visibility of DH research located beyond the hegemonic context. The reasoning for this is twofold: firstly, it is in the spirit of DH to encourage collaboration, remixing, and remediating, and secondly, to allow for a wider audience to access diverse culturally and locally inflected versions of DH in a quest to enlarge the scope of the discipline beyond the hegemonic.

If you are working on a DH relevant/related theme beyond European and North American contexts – be it with material and/or methodologies which originated beyond ‘Western’ contexts, or make use of broader global approaches, please contact Xenia Zeiler (xenia.zeiler@helsinki.fi) at the latest by 5 May 2017 with a title and short abstract. The workshop will be organized as a platform for discussion and getting to know each other’s work primarily, thus also work in progress is welcome. Potential themes include (but are not limited to) Global DH as related to

  • Archaeology and History
  • Design
  • Linguistics
  • Video Games

The event is free of charge, and we look forward to a fruitful discussion.

The event is intended to have a workshop atmosphere, and also work in progress and esp. doctoral students are very welcome.

The major reason is to bring together people in the larger Helsinki region working on various aspects of DH beyond Europe, and to get to know each other. We understand DH to include not only the level of developing/applying digital tools on cultural material, but also the level of researching digital media (f.e. social media) and their interaction with society.

The deadline for submitting a note of interest and title/short abstract (~150 words) is now extended to 5th of May 2017.

Valokuvataiteen jatko-opintoseminaari, keskiviikkona 19.4.

Tervetuloa DOM-L0003 Valokuvataiteen jatko-opintoseminaariin

Keskiviikkona 19 huhtikuuta 2017, klo 10–16
Arabian kampus, Hämeentie 135 C, Helsinki
9. krs, valokuvauksen tilat

Professori: Merja Salo

Ohjelma:

10-12 Kari Pyykönen: Väitöskirjan rakenne, sisällysluettelo ja poimintoja aineistosta.
12-13 Lounastauko
13-15 Satu Kiuru (Taiteen laitos): Kuvataiteilijan tutkimusmatka tiedostamattomaan. Väitöskirjan rakenteen ja aineiston esittely.
15-16 Pauliina Pasanen: Society for Photographic Education, seminaarikuulumisia Floridasta.

Guest lecture by Prof. Marcus Foth

Welcome to the guest lecture by

Prof. Marcus Foth

DOM-L0001 Visual Communication Design Doctoral Seminar
Aalto ARTS, Department of Media
Prof. Masood Masoodian from 1 December 2016

Thursday 30 March, Time: 13:00–15:00), Miestentien 3 (Otaniemi), room 429.

Professor Marcus Foth, Creative Industries Faculty, School of Design Office, Interactive and Visual Design, Queensland University of Technology, Brisbane, Australia.
See more: http://staff.qut.edu.au/staff/foth/

The lecture is open for all in Aalto University. Welcome!