Category Archives: New Media

Doctoral Seminar //  15.10.2020

New Media / Doctoral Seminar (DOM-L0007)

Welcome to the second New Media Doctoral Seminar of the semester.

Presentations are open to everyone!

Join us in Zoom:

Thursday // 15.10.2020 // 16:30-19:30

https://aalto.zoom.us/j/68065435302

Mediated by Professor Lily Diaz-Kommonen we will have two fascinating presentations + Q&A discussion after the presentations.

Presentations by:

Andrew Gryf Paterson(Doctoral Candidate / Aalto University / Department of Media /  School of Arts, Design and Architecture)

Vytautas Michelkevičius(Curator, researcher and associate professor. Head of Photography and Media Art Department and Doctoral Programme in Fine Arts in Vilnius Academy of Arts)

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Andrew Gryf Paterson (Doctoral Candidate / Aalto University / Department of Media /  School of Arts, Design and Architecture)

Autoarchaeologies / of an artist-organiser

(doing fieldwork) in Finland and Latvia.

Abstract

As we live our lives in environments which are increasingly digitised—pervasively recorded in databases and archival systems, with each social exchange and encounter—the more concerns exist about personal data, metadata, and the digital shadow or footprint that we leave behind in our mobilities using mobile devices. How to make sense of and re-present activities and experiences— that have happened as open-ended events and processes in multiple contexts—over time? How do seemingly disparate activities or agencies relate to each other? How do past, present and future practices relate to each other in timelines? What do gaps reveal within our personal data archaeological record, and the stories we make? How does linear-temporal objectification of lived experience and work relate to non-linear foldings and relationships of what I—and we—organise, research, create, make and do?

This article-based doctoral dissertation develops a particular practice-based methodology, named here as autoarchaeologies, to reflect upon the author’s ‘artist-organiser’ practice over an extended durational period of 2002-2020, mostly in Finland and Latvia, with particular focus on the later decade. There are 5 roles of ‘Artist as’.. -organiser, -researcher, -archivist, -archaeologist and -activist which are presented as interweaving into a hybrid arts method. Each of these roles are elaborated with reference to practice-based inspiration or literature. The author presents themselves as a researcher with an autoethnographic ‘artistic fieldwork’ approach to reflecting and contextualising hybrid arts in the social process and environment of its development, which includes media arts festivals & network culture scenes in North-East Europe. However, innovatively, the methodological perspective is to combine perspectives and data-recording methods from traditional and contemporary archaeologies ‘of the recent contemporary past’, which address the data records we are leaving in databases as we live, work, and travel in the contemporary world.

Early inspiration in the research process extended earlier augmented reality research using stratigraphy as an authoring metaphor, which then morphed into explorations of metadata and context with the emerging mobile media interfaces and concepts, such as locative media, in the early-mid 2000s. Participatory arts, design and online platforms have influenced a non-mediated, post-media perspective, and led towards a mix of meta-data coding, printing and mapping large-scale diagrams of the author’s Curriculum vitae. Additional hand-drawn lines were added with the imagination of recovering a literally-personal touch to the mass of objectified and abstract data  (2011a).

Each of the 4 single-author case articles (2011b, 2013a, 2016, 2020) offer a different way to reflect and narrate the process that the author has been involved in over shorter or longer time periods. Each have their own loci, context, and stories, but are heterogeneous to each other, which—with the exception of author centred in narrative each in reflection—need their own meta-narrative. Hence, the ambition of the stratigraphs. However, as the thesis comes to it’s conclusion, there are still subjectivities and externalities that typically are left out from the narrative. It is this very personal data and perspective which the author tries to face up to at the end of the process as an outcome, to move onwards, still outgoing.

In the context of increased meta-data-augmented documentation of practices and everyday life, via ubiquitous mobile computing and online publishing platforms, there is arguably an increasing amount of personal (small or big) data to interpret and analysis. Critical activist-scholars are increasingly concerned with the age of surveillance capitalism, data-(self-)colonisation. As a contribution to this field, this thesis chimes with the multitudes of data available about our own and others past activities, and the need to develop interpretative tools independent of corporate online platforms. It argues alongside prominent contemporary archaeological theorists that we can all (potentially) be archaeologists and narrators of our own personal data. This author joins the argument that we urgently need ways to take back control of our personal data on our own terms, and find ways to de-colonise ourself from platform capitalism. It offers a slow research, long-overview and personal approach, via practice-based research, of self-determination in how we can tell about our past, but also the potential freedom to share our lives in present and future societies.

Articles included within thesis

#1  Paterson, A. G. (2011a). Stratigraphical recall: An auto-archaeological interpretation for artistic fieldwork, In Lily Diaz (ed.), Special issue of Journal of Visual Arts Practices, Vol. 10 # 1, ISSN 1470-2029. Bristol: Intellect Ltd. https://doi.org/10.1386/jvap.10.1.51_1

#2  Paterson, A. G. (2020). ‘Kitchen labs: Spilling one’s guts / Deep fry together’. Accepted September 2020 as full paper to ‘Art of Research’ Symposium, Helsinki, 3-4.12.2020.  https://artofresearch2020.aalto.fi/

#3  Paterson, A. G. (2016). Reflections on soil future(s), present(s) and past(s), In Rasa Smite, Armin Medosch, Kerstin Mey, Raitis Smits (eds.), Acoustic Space #15: Open fields, Peer-reviewed Journal for Transdisciplinary Research on Art, Science, Technology and Society, Riga-Liepaja: RIXC-MPLab, 2016. Accessible from: https://archive.org/details/agryfp-2015-soil-presents-pasts-futures

#4  Paterson, A. G. (2013a). Mountain crowberries: Foraging and measuring knowledge or experience, In Laura Beloff, Erich Berger & Terike Haapoja (eds.), Field_Notes: Field and Laboratory as Sites for Art&Science Practices , Helsinki: Finnish Bioart Society, 2013. Accessible from: http://bioartsociety.fi/book/Field_Notes-From_Landscape_To_Laboratory-2013.pdf

#5  Paterson, A. G. (2011b). From a pull-down screen, fold-up chairs, a laptop and a projector: The development of Clip Kino screenings, workshops and roles in Finland, In Geert Lovink & Rachel Somers Miles (eds.), Video Vortex Reader II: Moving images beyond YouTube, Amsterdam: Institute of Network Cultures, 2011. p.81-94. Accessible from: http://networkcultures.org/videovortex/vv-reader/

Additional Reference links

• Presentation in the ‘Creative Disruption in Archaeological Theory and Practice’ track within 2018 Computer Applications and Quantitative Methods in Archaeology (CAA) international conference, 19-23.3.2018, at University of Tübingen, Germany. ‘Towards Autarchaeological Archiving’ [EN]: https://archive.org/details/agryfp-2018-towards-autoarchaeological-archiving

• Presentation at National Centre for Contemporary Arts (NCCA) Kaliningrad, Russia, with title ‘Artistic Fieldwork in Finland and Latvia’ [EN/RU]: https://archive.org/details/agryfp-2013-artistic-fieldwork-in-finland-latvia-ncca-kaliningrad

Bio

‘Artist-organiser’, cultural producer, educator and independent researcher. Specialises in developing and leading inter- and trans- disciplinary projects exploring connections between art, digital culture and science, cultural activism, ecological and sustainability movements, cultural heritage and collaborative networks. Originally from Scotland, Andrew has been most active in the past decades in Helsinki, Finland, aswell as Latvia and the Baltic Sea region, in particular. He works across the fields of media/ network/ environmental arts and activism, pursuing a participatory practice through workshops, performative events, & storytelling.

His main involvement of recent years has been with memembers of Pixelache Helsinki node of Pixelache Network. From early 2011 until end of 2014, he was coordinator and facilitator of the ‘Pixelversity’ around-the-year informal educational programme for Pixelache [http://pixelache.ac]. Within Pixelache context, he was most recently involved in the collaborative work-group project ‘Ferment Lab’ (2015-2018) and BioSignals (2018-2020). Over the longer period since 2003, his experience, reflections and findings have been written as articles in various international cultural publications, journals, presented in inter and trans-disciplinary festivals.

He is currently completing a long-term Doctor of Arts candidacy at Aalto University School of Art and Design, Media Department, with working thesis titled “Autoarchaeologies”. Paterson already holds a multi-disciplinary education, with a BA(Hons) Fine Arts degree from Glasgow School of Art (1997), and a MSc degree in Computer-Aided Graphical Technology Applications from University of Teesside (2001).

Download abstract, table of contents & bibliography 

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Vytautas Michelkevičius (Curator, researcher and associate professor. Head of Photography and Media Art Department and Doctoral Programme in Fine Arts in Vilnius Academy of Arts)

“Atlas of Diagrammatic Imagination” (2019): How Can Maps Transfer Knowledge in Artistic Research”

Abstract

How does a diagram differ from a text? What are the pros and cons of diagrams when compared to text? Can a map be a research component, an artwork, and a scientific means of communication, all at the same time? How do diagrams mediate between different cognitive systems? How can diagrams convey bodily experiences and gestures? How do they facilitate education? These are only few questions that delineate a general research territory where the book authors’ imaginations overlap.

Even though cartographic references play an important role, many of the maps presented and discussed in this atlas go beyond the geographical notion of map, and they often bear no reference to either a location or its representation. They may involve multilayered diagrams, trajectories of a freely moving body or a hand, visual signs of hesitancy, tools of material or visual thinking, charts of tacit knowledge, notations of sensual data, or the models of research hypotheses or findings.

This research is also a response to the times we live in. In the face of ever-increasing information flows and the challenges of big data processing and rendition, a linear text is not always the most suggestive form of communication. Meanwhile in maps, within a single plane, we can operate with multiple layers of knowledge, and use different means of expression in order to discover unexpected links.

And yet, in the context of our lifestyles as driven by ubiquitous touchscreens, this atlas might appear as a capricious act of dissent.  We call our readers and users to slow down, get comfortable, and immerse or even lose themselves in the essays, diagrams, and fold-out maps.

“Atlas of Diagrammatic Imagination: Maps in Research, Art and Education”, Lina Michelkevičė & Vytautas Michelkevičius (eds.), Vilnius Academy of Arts Press, 2019

Bio

Dr. Vytautas Michelkevičius (Vilnius, LT) is a curator, writer and researcher whose focus was gradually shifting from photography in expanded field to media art & theory and lately to artistic research in academia and beyond. He is teaching art practice & theory BA, MA and DA/PhD students in Vilnius Academy of Arts and served as artistic director of Nida Art Colony (2010-2019). Since 2019 he is the head of Photography and Media Art Department and Doctoral Programme in Fine Arts in the same academy. He has curated numerous symposiums and exhibitions, among them Lithuanian Pavilion in Venice Biennale. He has edited and authored more than 10 books on art, media and residencies.https://vilnius.academia.edu/VytautasMichelkevicius

Doctoral Seminar // 24.09.2020

New Media / Doctoral Seminar (DOM-L0006)

Welcome to the first New Media Doctoral Seminar of the semester!

Thursday // 24.09.2020

16:30-20:00

Join us in Zoom

https://aalto.zoom.us/j/61323477009

We start by having a catch up with the M’Labbers between 16:30-17:00

The presentations are OPEN TO EVERYONE and will start at 17:00

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Mediated by Professor Lily Diaz-Kommonen we will have two great presentations + Q&A discussion after the presentations!

Massimo Menichinelli (Doctoral Candidate / Aalto University / School of Arts, Design and Architecture)

Open and collaborative design processes. Meta-Design, ontologies and platforms within the Maker Movement

ABSTRACT

The emergence of the Maker Movement has taken place in the context of a design practice and research that is now open, peer-to-peer, diffuse, distributed, decentralized; activity-based; meta-designed; ontologically-defined; locally-bounded but globally-networked and community-centered. For many years the author participated and worked in the Maker Movement, with a special focus on its usage of digital platforms and digital fabrication tools for collaboratively designing and manufacturing digital and physical artifacts as Open Design projects. The author’s main focus in practice and research as a meta-designer was in understanding how can participants in distributed systems collaboratively work together through tools and platforms for the designing and managing of collaborative processes. The main research question of this dissertation is: How can we support and integrate the research and practice of meta-designers in analyzing, designing and sharing open and collaborative design and making processes within open, peer-to-peer and distributed systems?

The focus evolved and changed with three main phases: from facilitating collaborative design processes with 1) guidelines for a generic design approach, process and tools, to the use of 2) design tools and workshops that encode the methodology to developing 3) a digital ontology and the related digital platform. In the latter, the ontology for describing, documenting, sharing and designing collaborative design processes was developed as part of a broader conceptual framework, OpenMetaDesign, that builds the ontology on top of concepts describing design processes, and encodes it in a digital platform. The role of the ontology is to support the practice and research with a Research through Design approach that works not just on understanding the practice but also informing it, navigating it and continuously redesigning it. This dissertation is an exploration of the possible role, practice and profile of meta-designers that work in facilitating distributed, open and collaborative design and making processes in the Maker Movement. As a result, it provides insights on the practice and artifacts of the author and also a strategy and tools for applying the same exploration to other meta-designers. Following a Research through Design framework for bridging practice and research, the dissertation redefines Meta-Design in the Maker Movement as the design of digital ontologies of design processes as design material. Ultimately, the practice of designing a Metadata Ontology for Ontological Design through the design of bits (digital environments) and atoms (physical artifacts) with and for Open, Peer-to-Peer, Diffuse, Distributed and Decentralized Systems. Finally, it redefines meta-designers as designers, facilitators, participants, developers and researchers embedded in social networks that define their activities, profiles and boundaries for the ontologies they design.

 

BIO

Massimo Menichinelli is a designer and researcher who works on open, collaborative, and co-design projects and the systems that enable them since 2005. Massimo has published several books and scientific articles about Fab Labs, the Maker movement, Open Design and collaborative design processes; furthermore, he has given lectures and workshops in various countries including Italy, Spain, Finland, Germany, United Kingdom, Mexico, Colombia, South Korea and Singapore. He worked on the development of several Fab Labs including the Aalto Fab Lab (Helsinki), the MUSE Fab Lab (Trento) and Opendot (Milan), and has facilitated more while working as a Director at Make In Italy Italian Fablab & Makers CDB Foundation where he researched and facilitated Fab Labs and Makers in Italy. He lectured on Digital Fabrication and Open Design at Aalto University, SUPSI (Lugano) and at the Fab Academy edition at WeMake and Opendot (Milan). He also worked as a project manager for research projects at IAAC | Fab City Research Lab / Fab Lab Barcelona, especially in the MAKE-IT, SISCODE and DSISCALE Horizon 2020 European projects, as coordinator of the DDMP – Distributed Design Market Platform project of Creative Europe and as project manager of Fablabs.io, the official and open source platform for the global Fab Lab Network. He currently is Research Fellow at RMIT University – Royal Melbourne Institute of Technology, in its European Hub in Barcelona, managing the Horizon 2020 MSCA-RISE project OpenInnoTrain.

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André Rocha(Adjunct Professor at the Higher School of Education from the Polytechnic of Lisbon)

ABSTRACT

GROUU is a Research through Design process aimed at understanding the role of Tacit Knowledge (TK) in an Open Source Agriculture ecosystem. To do so, different iterations of the same system – GROUU – will be introduced to different real agricultural contexts and communities.

‌GROUU is also an Open Source modular system formed by a set of sensors and actuators. GROUU automates some agricultural tasks, like fertilizing and watering, to optimize it by recognizing success patterns from Sensor and User-Generated Data. Optimization is directly related to the amount and diversity of data and users.

This Research project explores the hypothetical formation of Digitized TK through a diverse implementation of Open Source Agriculture, and by assuming that some of the sensor data recorded throughout the process is formed by practical actions of the Farmer over its surrounding environment (the farm) and therefore by TK.

The project is divided into three stages:

  • The first focuses on GROUU’s adoption by diverse Users and tries to understand it by testing different dissemination strategies.
  • Then, it will address the engagement of users in the design process. Open Source is fundamental, but what about the engagement of the actual Users: Apart from Makers and motivated designers, how can Farmers and Farming communities engage in developing Open Agriculture?

The last step is about the possible implications and applications of TK in Open Agriculture:

    • On a technical level, to digitize and integrate it into Open Source Agriculture.
    • On a design level, to generate new Open Data streams between different agricultural contexts and communities:

Can Agricultural TK become Open Agricultural Knowledge? So, therefore, a Common?

Bio

André Rocha is Adjunct Professor at the Higher School of Education from the Polytechnic of Lisbon.

André ran his own design office (EVOL/LEVO) between 2003 and 2017 when he decided to dive into full-time design education and research.As a senior designer, André has the privilege of working in a wide variety of contexts.This mixture turned him into a maker, enchanted by creative and productive processes.His research also tries to blend these, by continually looking at expanding design into/on fields such as informal education (fabschools.pt) or agriculture (grouu.cc).

The later – GROUU – being the project through which he pursues his PhD at Nova University of Lisbon / University of Porto Digital Media Program.He recently (2019) graduated from Fab Academy, an intensive 6-month digital manufacturing and rapid prototyping program led by Neil Gershenfeld at MIT’s Center for Bits and Atoms (CBA).

At the Higher School of Education from the Polytechnic of Lisbon, where he teaches Product and Interaction Design, he co-manages the local Fablab (Fablab Benfica), coordinates its participation in the Distributed Design Platform, and is in charge of Maker Faire Lisbon.

Lastly, as an Open Culture and Design activist, he co-founded DAR – a non-profit association – and is currently Open Design and Tech Lead at the Creative Commons Portuguese Chapter. At DAR, he was director, manager at the Fablab and ran a one hundred episodes interviews radio show/podcast about Open Culture. He is an active collaborator of the Creative Commons Global Network and an organizing committee member of the CC Global Summit since 2016.

ELLIPSIS- Media Lab Exhibition

Participants in the Systems of Representation: Culture Laboratory (DOM-E5003) at the Department of Media, Media Lab have created an exhibition named Ellipsis that is on display at the Harald Herlin Learning Centre, Otaniementie 9, 02150 Espoo, from 15 May – 6 June 2019. The exhibition, that is a collaboration with the Aalto University Archives, depicts speculative design interventions related to three case studies presented in the course: Time and its Representation in Narrative, Exhibiting the Body, and Space in Digital Media.

Five works are exhibited. These include: Marko Alastalo, A Dress as an Interactive Artwork; Teemu Korpilahti, The Things that Make Us Remember; Ning Feng Zhang, Fleeting Moments that Never Exist; Jennifer Greb, Dekorativ Vorbilder and Aino-Nina Saarikoski, Herääminen-Awakening.

How is the representation of time constructed differently in genres and narratives across different cultures and epochs? What are some of the parameters involved when exhibiting the body? How can we use media to augment our notion of space in an exhibition? Aside from historical documentation what other roles do archives fulfill in art and design productions? These are some of the topics pondered in the works presented.

Opening hours are: Monday through Friday 8:00 AM to 21:00 PM; Saturdays 10:00-15:00; Closed on Sundays.

Media Lab Doctoral Seminar; Environmental Media: a study on the mediation of technology in ecological artistic practices.

On the 25.04.19, at 16.30-19:30, led by Professor Lily Díaz in Learning Centre, JUHO the doctoral student Juan Duarte will present his on-going research titled:

Environmental Media: a study on the mediation of technology in ecological artistic practices

Abstract:

The research aims to work around technologies on location, that are used on open environmental data sensing for intermedia art context. The production of devices aims follow a usability process of Interaction Design focusing on principles of sustainability and maker culture. As an outcome of the research, I expect to collect field experiences active communities Accompanying study cases, the research wants to question the role of media technologies in the field of environmental arts to support the development of both art and science collaborations.

The existing scientific proof of planetary issues such as global warming still seems trivial to an important sector of the population. Thus a data platform for environmentalist art could support scientific research by bringing attention to environmental degradation. Artistic research could help reconcile society with a planetary vision through citizen initiatives that empower us with tools that help with making decisions, such as monitoring pollution levels or mapping relations between technological footprints, and planetary cycles.

Bio:

Mexican-born media artist Juan Duarte Regino works on interaction as a tool for generative art experiments. He is part of Pixelache – art and activist group based in Helsinki. Currently a doctoral student in New Media in Aalto University in Helsinki, Finland, he reflects on the information society paradigm from the point of view of his background in media art, with a special focus on open source technologies developed in DIY communities and grassroots initiatives. Duarte’s work has been presented in IAMAS, Spiral Gallery, Ljudmila, Radio, and TV Museum of Lahti, Centre for Contemporary Art Ujazdowski Castle, Mänttä Art, Generate! Festival, CTM Festival, Lofoten Sound Art Symposium.

His background is in Audiovisual Communication (Bachelor of Arts), and New Media Arts (Master of Arts). His research is around technologies on location, to be used for open environmental data sensing in an intermedia context. The sensing devices developed follow an Interaction Design process focusing on principles of sustainability and maker culture. The outcome of the research (consisting of workshops, lectures exhibitions, and live media performances) expects to collect field experiences from a community of creators, specialized on potentialities of locative media, in order to serve environmental queries through artistic and scientific procedures.

Guest speaker: Martin Howse

Abstract:

Symbiotic ur-networks of silent fungal and root chatter and earth vibration, named chemical gradients tasted by rooty and human tongues fruit forest-wide in fairy rings, rising up in form and outgrowing Jodrell bank and Arecibo, outclassing them unknown in bringing down the stars to Earth.Martin Howse, 2017

Noting simple parallels between the scaled formations of radio telescope arrays, and the arrayed forms of certain mushroom bodies such as those of Amanita Muscaria, Martin Howse aims to further explore this spored coincidence of cosmos and micro-cosmos, initiating the first forest Radio Mycelium Array.

Conventional radio telescope arrays make use of a technique called interferometry to combine signals received on multiple smaller antennas, creating a larger, more precise view of the electromagnetic Universe. In the case of the RMA, the arrayed Amanita mushrooms act as receiving antennas for deep space signals, to be combined in underground mycelial electrochemical signals. Star dust and mushroom spore combine imaginatively, with both technologies provoking potentially meaningful earth and cosmic signals.

Radio Mycelium Array (RMA) is exhibited both as a speculative prototype (mushroom bodies connected to a digital interferometer device and display), and as documentation of “working” forest studies with similar equipment. Audio recordings of received signals are also available (inscribed on vinyl in sleeves printed with copper spore patterns from the Amanita mushrooms, the antennae).

Bio

Martin Howse’s work spans the fields of computing programming, writing, education and performance. A true explorer of urban scapes, his ideas consider our intimate and embodied relationship with our environment. His work has been received several awards (including first prize at Art & Artificial Life competition VIDA 8.0, 2005) and he has curated and participated in several seminars and performances (ICA, London, Transmediale, Berlin, Tuned City, Berlin & Brussels). In 2006 Martin co-founded xxxxx, organising one large-scale conference and concert series in London (xxxxx) and publishing the acclaimed xxxxx [reader]. From 2007 to 2009 he has hosted a regular workshop, micro-residency and salon series in Berlin, most recently under the banner of _____-micro-research. More recently micro-research has been established as a mobile platform for psychogeophysical research with ongoing projects in London, Peenemuende, Lyme Regis and Berlin. For the last ten years he has collaborated on numerous open-laboratory style projects and performed, published, lectured and exhibited worldwide.

http://1010.co.uk/org

Thermocultures of Memory by D.A Samir Bhowmik 

W E L C O M E  E V E R Y O N E
T O  T H E  L E C T U R E   

Thermocultures of Memory by D.A Samir Bhowmik 

12.04.2019 16.00-17.30 at Aalto Learning Center // Seminar room JUHO (1st floor room 126) 

Memory institutions depend on heating-cooling infrastructures for the long-term preservation and mediation of cultural heritage. The energy-intensive thermal regulation of object and data storage environments is guided by the need to ward off decay and to safeguard computer hardware and operations. Despite the tremendous dependence of memory institutions on thermal regulation, temperature has been regarded as merely metaphorical in media studies (Sterne & Mulvin, 2014; Starosielski, 2014). Digital studies in cultural heritage (Cameron and Kenderdine, 2007) have also bypassed the topic of temperature and humidity as it affects the representation of cultural memory. In fact, there hardly exists any literature on the evolution of thermal cultures of memory institutions even though they might be considered as thermally-dependent media institutions.

This talk explores how thermal infrastructures are entangled with the preservation of cultural heritage in order to show how the latter is linked to the expanding use of energy and the embodied energy of natural resources. Understanding the energetic and material impacts of thermal infrastructures and practices in museums and archives demands us to ask ourselves: What are the origins of temperature control and humidity in memory institutions? How did the superimposition of the thermal cultures of the factory affect the practices of the museum? In addressing these questions, my goal is not only to direct attention to the materialities of thermal practices but also to provoke an ecological approach for the future of the memory institution. Could a re-evaluation of thermal infrastructures and practices shape an ecological institution?

Bio

Samir Bhowmik’s multi-disciplinary art practice deals with contemporary issues in Media, Memory and the Environment. His research at Aalto Media Lab and the Humboldt-Universitat zu Berlin examines the architectural, infrastructural and energetic entanglements of Cultural Memory. Samir graduated as a Doctor of Arts in New Media from Aalto University, Finland, and holds a Master of Architecture from the University of Maryland, United States. Samir’s current artistic research project “IMAGINARY NATURES: Extractive Media & the Cultural Memory of Environmental Change” is funded by the Kone Foundation (2019-22). His latest infrastructural performance art project ‘Memory Machines’ opened at the Helsinki Central Library in January 2019, as part of the Library’s Other Intelligences project organized by the Finnish Cultural Institute of New York.

 

 

CHI PLAY 2019 | CALL FOR PARTICIPATION 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

CHI PLAY 2019 | CALL FOR PARTICIPATION
6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

Submission deadlines

  • April 9, 2019: Full papers (4-10 pages
  • May 2, 2019: Workshop and Course Proposals
  • July 5, 2019: Rapid Communications Papers, Doctoral Consortium, Student Game Competition, Interactivity, Works-in-Progress, andWorkshop Position Papers

Barcelona, Spain, October 22–25, 2019 | https://chiplay.acm.org/2019/ | @acmchiplay | #chiplay19


CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high-quality research in games and HCI as a foundation for the future of digital play. To this end, the conference blends academic research papers, interactive play demos, and industry insights. Full paper acceptance rate is typically below 30%.

SUBMISSIONS 

As a SIGCHI-sponsored conference, CHI PLAY welcomes contributions that further an understanding of the player experience, as well as contributions on novel designs or implementations of player-computer interactions, including, but not limited to, the following:

  • Playful interactions and new game mechanics
  • Innovative implementation techniques that affect player experiences
  • Studies of applied games and player experiences (e.g., games and play for health,wellbeing, and learning)
  • Accessible and inclusive design and play experience  Advances in game user research and game evaluation methods
  • Psychology of players and typologies of games and players
  • Gamification, persuasive games, and motivational design
  • Virtual and augmented reality in games and play
  • Novel controls, input or display technologies for games and play
  • Tools for game creation
  • Innovations to advance the work of game designers and developers
  • Game analytics and novel visualizations of player experiences
  • Developer experiences and studies of developers
  • Industry case studies

Although CHI PLAY welcomes contributions on the effects of various technologies, software, or algorithms on player experience, technical contributions without clear indications of the impact on players or developers are not within the scope of CHI PLAY. The conference invites submissions including full papers, workshop and course proposals, interactive demos, work-in-progress papers, and Rapid Communications papers. Additionally, students are invited to submit to the student game competition and the doctoral consortium.

FULL PAPERS

Authors are invited to submit high-quality original work to advance the field of player-computer interaction research, in 4 to 10 pages in the new ACM SIGCHI Proceedings format, references excluded. Important dates (all times are 23:59 Hawaii-Aleutian Time Zone (UTC -10:00)):

  • April 9, 2019: Full papers submission deadline
  • May 30, 2019: Reviews sent to authors
  • June 6, 2019: Rebuttal deadline
  • June 20, 2019: Decisions sent to authors
  • July  26, 2019: Final publication-ready papers due

CHI PLAY 2019 will not make a distinction between notes and papers, but encourages authors to use the number of pages necessary, with a lower limit of 4 pages and an upper limit of 10 pages. Paper length should match the size of the contribution. References do not count towards the page limit. All papers, irrespective of length, will undergo the same review process and are evaluated against the same review criteria. All accepted papers will be included in the conference proceedings published in the ACM Digital Library and will be presented at the conference with a standard speaking length.
For further details please see the website:  https://chiplay.acm.org/2019/


///////////CHI PLAY 2019
6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
http://chiplay.org
Twitter: #chiplay19 //////////////

New Media Doctoral Seminar, February 28

Welcome everyone to the first Media Lab Doctoral Seminar of the year!
On the 28.02.19, at 16.30-19.30, led by Professor Lily Díaz in Learning Centre, JUHO
the doctoral student Heidi Tikka will present her on-going research titled:
Interactions, Materializations – Notes on Doing Artistic Research

In the contemporary landscape of digital, networked media in which new alliances of power, capital and surveillance continuously invent new platforms for their operations, the modes of commodification that they advance increasingly intervene in the most intimate aspects of our lives. My artistic practice has over the years probed these techno-social shifts by questioning how do these forces operate on and reconfigure what we consider our own: the embodied selves and the domains of experience we inhabit.


My research, which is transdisciplinary, practice based artistic research in conversation with a multiplicity of discourses ranging from cinema studies to science studies and new materialism, focuses on human-machine interface as the conceptual-practical site for inquiring into these new forms of embodied and technological intimacy. The central questions I am working on concern the concept of embodiment: how to conceptualize the human body in and through the experimental, heterogenous labours of media art production on one hand and on the other, how to explore and theorize those different convergent sensorial domains that my installations evoke, particularly the entanglements of the aural and the visual with the different forms of tactility.


Pursuing these questions, I will understand my installations as sites of ongoing human and nonhuman labours, and as events that are performed into being in amalgams of interactions and material transformations. I will address these events as materializations, and will inquire into them by producing extensive accounts of the processes in which my installations were developed, produced and exhibited. These narratives also engage in a series of readings of texts that have shaped the becoming of the installations and which continue to be relevant for this retrospective work. However, when writing, I constantly find my work haunted by the question, what does it mean to frame this work as artistic research. How should I make these installations accountable while acknowledging their agency in this process of knowledge production?

Bio

Installation Mother, Child (2000/2011) at the Wäinö Aaltonen Museum 2014

Heidi Tikka is an artist-researcher, whose artistic production ranges from experimental cinema and media archaeology to participatory projects and interactive installations. Most recently she has inquired into different configurations of touch, for instance in “Herbarium”(2016), a media art work for a large touch screen interface, commissioned by Espoo Library and situated at the Iso Omena Service Center. Her films and installations have been shown in ISEA and Transmediale, as well as in Finnish Museum of Photography, Kiasma and Wäinö Aaltonen Museum.  She is the recipient of the first national AVEK Media Art Award (2004). Her other activities include writing and curating. In the past she has worked as a production consultant for AVEK (2008-2012) and in different teaching positions in Media Lab (former Department of Media, 2001-2007).

For the documentation of Heidi Tikka’s recent work please see
http://heiditikka.com/
___________________________________________________________________________________________________
Guest speaker: Annette Arlander (Doctor of Arts, Artist, Researcher, Pedagogue)

The Diversity of Artistic Research

Although the area of artistic research is still contested and many prefer to use other related terms in order to avoid the somehow controversial or paradoxical tone of the term in English, the debates around artistic research have continued long enough for us to acknowledge that something like that can be said to exist, if not as a proper discipline, at least as something resembling it. Instead of asking what artistic research is or means, many prefer to ask, what can it do? What can be done with or within artistic research? Today when interdisciplinarity is increasingly sought for to complement the ever-narrowing disciplinary expertise, the possibility of a meeting ground or a (relatively) free space for various disciplines to interact offered by artistic research is needed more than ever. Moreover, the aspect of experimentation and play with alternatives, artistic research as a speculative practice is more and more valued within Academia as well as in society at large. What seems to be the most obvious result of the debates and demonstrations so far is the diversity of the field today.

In this presentation I will discuss some aspects of artistic research through examples of my own practice, in the project Performing with Plants.

An example of a recent publication “Resting with Pines in Nida – attempts at performing with plants”.

http://www.performancephilosophy.org/journal/article/view/232

Bio

Annette Arlander, DA, is an artist, researcher and pedagogue. Previously professor of performance art and theory at Theatre Academy Helsinki (2001-2013), professor of artistic research at University of the Arts Helsinki (2015-2016), postdoctoral fellow at Helsinki Collegium for Advanced Studies (2017), she is presently professor of performance, art and theory at Stockholm University of the Arts (2018-2019), visiting researcher at Academy of Fine Arts, Uniarts Helsinki, PI of the Academy of Finland funded research project How to do things with performance? and the Swedish Research Council funded artistic research project Performing with Plants.

Still image from a video work From the series: “Year of the Dog in Lill-Jans’Wood’ Filmed during 2018 in Stockholm

For artworks and publications, see https://annettearlander.com

 

New Media Doctoral Seminar, December 13

Welcome to the Media Lab Doctoral Seminar (Christmas gathering)
TIME: Thursday December 13, 2018, from 16:30–19:30
LOCATION: Aalto University, Learning Centre, room JUHO.

DOM-L0007 New Media Doctoral Seminar
Responsible teacher: Prof. Lily Díaz-Kommonen

PRESENTATIONS BY:
Guest speaker: Priscilla Ferronato (Illinois Informatics Institute at the University of Illinois Urbana Champaign)
Massimo Menichinelli

See abstracts below.

 

The seminar is open for all in Aalto University. Welcome!


 

A transitory approach to post-human centered design: understanding the users’ perception of trust in open and decentralized technologies

by Priscilla Ferronato

The development of technologies like AI and ML, the rise of new forms of human-computer interaction, and the consolidation of areas of study like STS and posthumanism theories have been supporting the disruption of traditional design approaches. Moreover, open and decentralized networks, in addition to data, can be used to better understand society as part of a complex socio-technical system. However, the understanding, anticipation, and design of the dynamics of socio-technical systems, require a perspective beyond human-centered design. By investigating the human perception of trust in open and decentralized technologies and the dynamics of the interaction between humans and non-humans actors, this research aims to explore a new post-human centered design methodology for designing, researching and communicating transparent intelligent systems based on decentralized networks where both non-human and human actors are active agents that base their work and interactions on trust.

Priscilla Ferronato is a Ph.D. candidate in the Illinois Informatics Institute at the University of Illinois Urbana Champaign, holds a Master of Science in Strategic Design, and her research focus is on the intersection of technology, design, and society. She is a User Experience Research at Synchrony Financial, one of the biggest corporate credit card provider in the USA, where she has been working on the implementation of a customer experience research center for the development and adoption of emerging technologies. As part of her Ph.D. dissertation, she has been using a mixed method approach to understand the users’ perception of trust in open and decentralized technologies, like blockchain and open governmental data.

 


A research through design approach for exploring meta-design tools and practice for the organizing of Open and Collaborative Design and Making processes.

by Massimo Menichinelli

The design research and practice have recently been investigating how to
have an active role in enabling collaborative and distributed systems
through the analysis, visualization and design of their collaborative
tools, platforms, processes and organizations. By adopting a meta-design
perspective, new possibilities have emerged for designers to be active
agents in the organization and management of collaborative and
distributed processes, especially design and making ones. How can be
collaborative design processes documented, analysed, managed, shared?
This research presents a research through design frameworks that
connects both practice and research, data formats and digital platforms,
researches and experiments for exploring the role and nature of
meta-design and meta-designers in facilitating collaborative design
processes starting from their description with digital ontologies.

Massimo Menichinelli: designer, has published several scientific
articles and books on the topics of Open Design, Makers and Fab Labs and
has lectured on Digital Fabrication and Open Design at Aalto University
(Helsinki, Finland) and Open Design at SUPSI (Lugano, Switzerland) and
in the Fab Academy (Opendot and WeMake, Italy). Massimo worked on the
development of the Aalto FabLab, the MUSE Fab Lab (Trento, Italy), the
Opendot makerspace/Fab Lab (Milan, Italy). He worked also as a Director
at Make In Italy Italian Fablab & Makers Foundation CDB where he
researched and facilitated Fab Labs and Makers in Italy. He works now as
a project manager for research projects at IAAC | Fab City Research Lab,
especially in the MAKE-IT and SISCODE Horizon 2020 European project and
as a coordinator of the Creative Europe platform programme Distributed
Design Market Platform and as project manager of Fablabs.io, the
official and open source platform for the global Fab Lab Network.

Post-doc in creative circular economies

Full time, 18 months Post-Doc Position based at QUB, Belfast

Short description of the project:

Advancing Creative Circular Economies for Plastics via Technological-Social Transitions (ACCEPT Transitions) 

Queens University Belfast

This is a unique multidisciplinary multi-scaled project that brings together polymer scientists, chemists, engineers, architects/designers, political scientists, psychologists, users and manufacturers – The architect/designer Post-doc will bring a design and curatorial approach to the process. 

The overall project aims to integrate innovation and creative thinking across technological, policy, consumer behaviour and supply chain management domains on a focused region of the UK ie NI. It aims to develop ‘socio- technological transitions’ that facilitate a just transition to a circular economy for existing and future plastics, by conserving and creating sustainable energy and materials, developing new products and green jobs, and supporting economic growth in NI and the wider UK. 

The Post-Doc role will involve working with the QUB polymer centre to design, develop and prototype a 3-D interlocking block using plastic waste to suit the principles of circular design. The role will involve collaborating with psychologists to test and collate manufacturer and consumer/user response to the resultant prototypes, and also being responsible for curating outcomes across the entire project into a public exhibition. 

The role requires self- and project management skills, a creative approach, good documentation practices, digital imaging skills and a willingness to learn new software where necessary. 

This is a unique chance to work with a diverse and supportive academic team alongside six other post-docs.  Ruth Morrow (professor of Archtiecture) will be supporting the role as one of the project Co-I’s

Contact ruth.morrow@qub.ac.uk

New Media Doctoral Seminar, November 22

Welcome to the Media Lab Doctoral Seminar
TIME: Thursday November 22, 2018, from 16:30–19:30
LOCATION: Aalto University, Learning Centre, room JUHO.

DOM-L0007 New Media Doctoral Seminar
Responsible teacher: Prof. Lily Díaz-Kommonen

PRESENTATIONS BY:
Marjaana Veermans (University of Turku), guest speaker
Eva Durall

See abstracts below.

The seminar is open for all in Aalto University. Welcome!


 

Development of computational thinking, scientific reasoning and interest through art and design practices

by Marjaana Veermans

Abstract: Marjaana’s talk will explore how art and design processes can be implemented in interdisciplinary learning settings that will engage students in science practices. People’s general alertness, for instance, on health and nutrition topics, show that people are interested in reading and learning science when it comes to issues that relate to their daily lives. The concept of interest can explain why people want to engage in these topics and learn from them. In school context students should be guided to transform their practical problems into scientific questions and to translate science back into practical solutions. Integrating science, technology, engineering and mathematics (STEM) with art and design (STEAM), provides a concrete solution for creating science learning environments in which students’ existing interests can be better taken into consideration than in traditional science learning by creating student initiated design activities. In art and design learning the focus is on creating artifacts. This can be a way to move from the emphasis of content knowledge in science learning to the direction of learning how to do science. In addition, art and design are process oriented and solution driven.

Bio: Marjaana Veermans is an Associate professor and a Collegium Research Fellow in the Department of Teacher Education in the University of Turku. Her area of expertise is on motivational aspects of learning environments. The methodological expertise of Veermans is in design experiments and conducting research in authentic classrooms, combining both quantitative and qualitative sets of data. Both her Ph.D. project and her postdoctoral project funded by Academy of Finland have been complex longitudinal research projects. She has also been involved as the responsible investigator in numerous EC-funded longitudinal research and developmental projects as well as national ones.


 

Reflection and Self-Regulation Using Monitoring Tools in Learning
– Critical Design Exploration on Self-Monitoring During Independent Study

By: Eva Durall

Abstract: Monitoring technologies enable the automatic collection and analysis of data to provide feedback about diverse activities and processes. Despite these technologies are increasingly present in different contexts of human life, for instance in the quantified-self movement, in learning, monitoring tools are still an emerging technology. To date, most approaches to use monitoring tools in learning have focused on finding application areas without problematizing the context of use. Little attention has been paid to issues like the nature of data and the inferences that are made based on them, the role of students in learning, and the conception of learning and technology. This presentation addresses this research gap and provides an understanding of the issues related to the design of monitoring tools and the adoption of techno-monitoring practices in learning.

Bio: Eva Durall is a Ph.D. candidate at LeGroup and holds a MA in ePedagogy and Visual Knowledge Building (Aalto University). Her doctoral research is focused on the design of learning tools that, informed by critical pedagogy postulates, help learners develop awareness and reflect about their learning process. Main research interests are connected to monitoring technologies, self-monitoring, reflection, self-regulation and critical design.