Category Archives: New Media

ELLIPSIS- Media Lab Exhibition

Participants in the Systems of Representation: Culture Laboratory (DOM-E5003) at the Department of Media, Media Lab have created an exhibition named Ellipsis that is on display at the Harald Herlin Learning Centre, Otaniementie 9, 02150 Espoo, from 15 May – 6 June 2019. The exhibition, that is a collaboration with the Aalto University Archives, depicts speculative design interventions related to three case studies presented in the course: Time and its Representation in Narrative, Exhibiting the Body, and Space in Digital Media.

Five works are exhibited. These include: Marko Alastalo, A Dress as an Interactive Artwork; Teemu Korpilahti, The Things that Make Us Remember; Ning Feng Zhang, Fleeting Moments that Never Exist; Jennifer Greb, Dekorativ Vorbilder and Aino-Nina Saarikoski, Herääminen-Awakening.

How is the representation of time constructed differently in genres and narratives across different cultures and epochs? What are some of the parameters involved when exhibiting the body? How can we use media to augment our notion of space in an exhibition? Aside from historical documentation what other roles do archives fulfill in art and design productions? These are some of the topics pondered in the works presented.

Opening hours are: Monday through Friday 8:00 AM to 21:00 PM; Saturdays 10:00-15:00; Closed on Sundays.

Media Lab Doctoral Seminar; Environmental Media: a study on the mediation of technology in ecological artistic practices.

On the 25.04.19, at 16.30-19:30, led by Professor Lily Díaz in Learning Centre, JUHO the doctoral student Juan Duarte will present his on-going research titled:

Environmental Media: a study on the mediation of technology in ecological artistic practices

Abstract:

The research aims to work around technologies on location, that are used on open environmental data sensing for intermedia art context. The production of devices aims follow a usability process of Interaction Design focusing on principles of sustainability and maker culture. As an outcome of the research, I expect to collect field experiences active communities Accompanying study cases, the research wants to question the role of media technologies in the field of environmental arts to support the development of both art and science collaborations.

The existing scientific proof of planetary issues such as global warming still seems trivial to an important sector of the population. Thus a data platform for environmentalist art could support scientific research by bringing attention to environmental degradation. Artistic research could help reconcile society with a planetary vision through citizen initiatives that empower us with tools that help with making decisions, such as monitoring pollution levels or mapping relations between technological footprints, and planetary cycles.

Bio:

Mexican-born media artist Juan Duarte Regino works on interaction as a tool for generative art experiments. He is part of Pixelache – art and activist group based in Helsinki. Currently a doctoral student in New Media in Aalto University in Helsinki, Finland, he reflects on the information society paradigm from the point of view of his background in media art, with a special focus on open source technologies developed in DIY communities and grassroots initiatives. Duarte’s work has been presented in IAMAS, Spiral Gallery, Ljudmila, Radio, and TV Museum of Lahti, Centre for Contemporary Art Ujazdowski Castle, Mänttä Art, Generate! Festival, CTM Festival, Lofoten Sound Art Symposium.

His background is in Audiovisual Communication (Bachelor of Arts), and New Media Arts (Master of Arts). His research is around technologies on location, to be used for open environmental data sensing in an intermedia context. The sensing devices developed follow an Interaction Design process focusing on principles of sustainability and maker culture. The outcome of the research (consisting of workshops, lectures exhibitions, and live media performances) expects to collect field experiences from a community of creators, specialized on potentialities of locative media, in order to serve environmental queries through artistic and scientific procedures.

Guest speaker: Martin Howse

Abstract:

Symbiotic ur-networks of silent fungal and root chatter and earth vibration, named chemical gradients tasted by rooty and human tongues fruit forest-wide in fairy rings, rising up in form and outgrowing Jodrell bank and Arecibo, outclassing them unknown in bringing down the stars to Earth.Martin Howse, 2017

Noting simple parallels between the scaled formations of radio telescope arrays, and the arrayed forms of certain mushroom bodies such as those of Amanita Muscaria, Martin Howse aims to further explore this spored coincidence of cosmos and micro-cosmos, initiating the first forest Radio Mycelium Array.

Conventional radio telescope arrays make use of a technique called interferometry to combine signals received on multiple smaller antennas, creating a larger, more precise view of the electromagnetic Universe. In the case of the RMA, the arrayed Amanita mushrooms act as receiving antennas for deep space signals, to be combined in underground mycelial electrochemical signals. Star dust and mushroom spore combine imaginatively, with both technologies provoking potentially meaningful earth and cosmic signals.

Radio Mycelium Array (RMA) is exhibited both as a speculative prototype (mushroom bodies connected to a digital interferometer device and display), and as documentation of “working” forest studies with similar equipment. Audio recordings of received signals are also available (inscribed on vinyl in sleeves printed with copper spore patterns from the Amanita mushrooms, the antennae).

Bio

Martin Howse’s work spans the fields of computing programming, writing, education and performance. A true explorer of urban scapes, his ideas consider our intimate and embodied relationship with our environment. His work has been received several awards (including first prize at Art & Artificial Life competition VIDA 8.0, 2005) and he has curated and participated in several seminars and performances (ICA, London, Transmediale, Berlin, Tuned City, Berlin & Brussels). In 2006 Martin co-founded xxxxx, organising one large-scale conference and concert series in London (xxxxx) and publishing the acclaimed xxxxx [reader]. From 2007 to 2009 he has hosted a regular workshop, micro-residency and salon series in Berlin, most recently under the banner of _____-micro-research. More recently micro-research has been established as a mobile platform for psychogeophysical research with ongoing projects in London, Peenemuende, Lyme Regis and Berlin. For the last ten years he has collaborated on numerous open-laboratory style projects and performed, published, lectured and exhibited worldwide.

http://1010.co.uk/org

Thermocultures of Memory by D.A Samir Bhowmik 

W E L C O M E  E V E R Y O N E
T O  T H E  L E C T U R E   

Thermocultures of Memory by D.A Samir Bhowmik 

12.04.2019 16.00-17.30 at Aalto Learning Center // Seminar room JUHO (1st floor room 126) 

Memory institutions depend on heating-cooling infrastructures for the long-term preservation and mediation of cultural heritage. The energy-intensive thermal regulation of object and data storage environments is guided by the need to ward off decay and to safeguard computer hardware and operations. Despite the tremendous dependence of memory institutions on thermal regulation, temperature has been regarded as merely metaphorical in media studies (Sterne & Mulvin, 2014; Starosielski, 2014). Digital studies in cultural heritage (Cameron and Kenderdine, 2007) have also bypassed the topic of temperature and humidity as it affects the representation of cultural memory. In fact, there hardly exists any literature on the evolution of thermal cultures of memory institutions even though they might be considered as thermally-dependent media institutions.

This talk explores how thermal infrastructures are entangled with the preservation of cultural heritage in order to show how the latter is linked to the expanding use of energy and the embodied energy of natural resources. Understanding the energetic and material impacts of thermal infrastructures and practices in museums and archives demands us to ask ourselves: What are the origins of temperature control and humidity in memory institutions? How did the superimposition of the thermal cultures of the factory affect the practices of the museum? In addressing these questions, my goal is not only to direct attention to the materialities of thermal practices but also to provoke an ecological approach for the future of the memory institution. Could a re-evaluation of thermal infrastructures and practices shape an ecological institution?

Bio

Samir Bhowmik’s multi-disciplinary art practice deals with contemporary issues in Media, Memory and the Environment. His research at Aalto Media Lab and the Humboldt-Universitat zu Berlin examines the architectural, infrastructural and energetic entanglements of Cultural Memory. Samir graduated as a Doctor of Arts in New Media from Aalto University, Finland, and holds a Master of Architecture from the University of Maryland, United States. Samir’s current artistic research project “IMAGINARY NATURES: Extractive Media & the Cultural Memory of Environmental Change” is funded by the Kone Foundation (2019-22). His latest infrastructural performance art project ‘Memory Machines’ opened at the Helsinki Central Library in January 2019, as part of the Library’s Other Intelligences project organized by the Finnish Cultural Institute of New York.

 

 

CHI PLAY 2019 | CALL FOR PARTICIPATION 6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

CHI PLAY 2019 | CALL FOR PARTICIPATION
6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play

Submission deadlines

  • April 9, 2019: Full papers (4-10 pages
  • May 2, 2019: Workshop and Course Proposals
  • July 5, 2019: Rapid Communications Papers, Doctoral Consortium, Student Game Competition, Interactivity, Works-in-Progress, andWorkshop Position Papers

Barcelona, Spain, October 22–25, 2019 | https://chiplay.acm.org/2019/ | @acmchiplay | #chiplay19


CHI PLAY is the international and interdisciplinary conference, sponsored by ACM SIGCHI, for researchers and professionals across all areas of play, games, and human-computer interaction (HCI). We call this area ‘player-computer interaction’. The goal of the CHI PLAY conference is to highlight and foster discussion on high-quality research in games and HCI as a foundation for the future of digital play. To this end, the conference blends academic research papers, interactive play demos, and industry insights. Full paper acceptance rate is typically below 30%.

SUBMISSIONS 

As a SIGCHI-sponsored conference, CHI PLAY welcomes contributions that further an understanding of the player experience, as well as contributions on novel designs or implementations of player-computer interactions, including, but not limited to, the following:

  • Playful interactions and new game mechanics
  • Innovative implementation techniques that affect player experiences
  • Studies of applied games and player experiences (e.g., games and play for health,wellbeing, and learning)
  • Accessible and inclusive design and play experience  Advances in game user research and game evaluation methods
  • Psychology of players and typologies of games and players
  • Gamification, persuasive games, and motivational design
  • Virtual and augmented reality in games and play
  • Novel controls, input or display technologies for games and play
  • Tools for game creation
  • Innovations to advance the work of game designers and developers
  • Game analytics and novel visualizations of player experiences
  • Developer experiences and studies of developers
  • Industry case studies

Although CHI PLAY welcomes contributions on the effects of various technologies, software, or algorithms on player experience, technical contributions without clear indications of the impact on players or developers are not within the scope of CHI PLAY. The conference invites submissions including full papers, workshop and course proposals, interactive demos, work-in-progress papers, and Rapid Communications papers. Additionally, students are invited to submit to the student game competition and the doctoral consortium.

FULL PAPERS

Authors are invited to submit high-quality original work to advance the field of player-computer interaction research, in 4 to 10 pages in the new ACM SIGCHI Proceedings format, references excluded. Important dates (all times are 23:59 Hawaii-Aleutian Time Zone (UTC -10:00)):

  • April 9, 2019: Full papers submission deadline
  • May 30, 2019: Reviews sent to authors
  • June 6, 2019: Rebuttal deadline
  • June 20, 2019: Decisions sent to authors
  • July  26, 2019: Final publication-ready papers due

CHI PLAY 2019 will not make a distinction between notes and papers, but encourages authors to use the number of pages necessary, with a lower limit of 4 pages and an upper limit of 10 pages. Paper length should match the size of the contribution. References do not count towards the page limit. All papers, irrespective of length, will undergo the same review process and are evaluated against the same review criteria. All accepted papers will be included in the conference proceedings published in the ACM Digital Library and will be presented at the conference with a standard speaking length.
For further details please see the website:  https://chiplay.acm.org/2019/


///////////CHI PLAY 2019
6th ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play
http://chiplay.org
Twitter: #chiplay19 //////////////

New Media Doctoral Seminar, February 28

Welcome everyone to the first Media Lab Doctoral Seminar of the year!
On the 28.02.19, at 16.30-19.30, led by Professor Lily Díaz in Learning Centre, JUHO
the doctoral student Heidi Tikka will present her on-going research titled:
Interactions, Materializations – Notes on Doing Artistic Research

In the contemporary landscape of digital, networked media in which new alliances of power, capital and surveillance continuously invent new platforms for their operations, the modes of commodification that they advance increasingly intervene in the most intimate aspects of our lives. My artistic practice has over the years probed these techno-social shifts by questioning how do these forces operate on and reconfigure what we consider our own: the embodied selves and the domains of experience we inhabit.


My research, which is transdisciplinary, practice based artistic research in conversation with a multiplicity of discourses ranging from cinema studies to science studies and new materialism, focuses on human-machine interface as the conceptual-practical site for inquiring into these new forms of embodied and technological intimacy. The central questions I am working on concern the concept of embodiment: how to conceptualize the human body in and through the experimental, heterogenous labours of media art production on one hand and on the other, how to explore and theorize those different convergent sensorial domains that my installations evoke, particularly the entanglements of the aural and the visual with the different forms of tactility.


Pursuing these questions, I will understand my installations as sites of ongoing human and nonhuman labours, and as events that are performed into being in amalgams of interactions and material transformations. I will address these events as materializations, and will inquire into them by producing extensive accounts of the processes in which my installations were developed, produced and exhibited. These narratives also engage in a series of readings of texts that have shaped the becoming of the installations and which continue to be relevant for this retrospective work. However, when writing, I constantly find my work haunted by the question, what does it mean to frame this work as artistic research. How should I make these installations accountable while acknowledging their agency in this process of knowledge production?

Bio

Installation Mother, Child (2000/2011) at the Wäinö Aaltonen Museum 2014

Heidi Tikka is an artist-researcher, whose artistic production ranges from experimental cinema and media archaeology to participatory projects and interactive installations. Most recently she has inquired into different configurations of touch, for instance in “Herbarium”(2016), a media art work for a large touch screen interface, commissioned by Espoo Library and situated at the Iso Omena Service Center. Her films and installations have been shown in ISEA and Transmediale, as well as in Finnish Museum of Photography, Kiasma and Wäinö Aaltonen Museum.  She is the recipient of the first national AVEK Media Art Award (2004). Her other activities include writing and curating. In the past she has worked as a production consultant for AVEK (2008-2012) and in different teaching positions in Media Lab (former Department of Media, 2001-2007).

For the documentation of Heidi Tikka’s recent work please see
http://heiditikka.com/
___________________________________________________________________________________________________
Guest speaker: Annette Arlander (Doctor of Arts, Artist, Researcher, Pedagogue)

The Diversity of Artistic Research

Although the area of artistic research is still contested and many prefer to use other related terms in order to avoid the somehow controversial or paradoxical tone of the term in English, the debates around artistic research have continued long enough for us to acknowledge that something like that can be said to exist, if not as a proper discipline, at least as something resembling it. Instead of asking what artistic research is or means, many prefer to ask, what can it do? What can be done with or within artistic research? Today when interdisciplinarity is increasingly sought for to complement the ever-narrowing disciplinary expertise, the possibility of a meeting ground or a (relatively) free space for various disciplines to interact offered by artistic research is needed more than ever. Moreover, the aspect of experimentation and play with alternatives, artistic research as a speculative practice is more and more valued within Academia as well as in society at large. What seems to be the most obvious result of the debates and demonstrations so far is the diversity of the field today.

In this presentation I will discuss some aspects of artistic research through examples of my own practice, in the project Performing with Plants.

An example of a recent publication “Resting with Pines in Nida – attempts at performing with plants”.

http://www.performancephilosophy.org/journal/article/view/232

Bio

Annette Arlander, DA, is an artist, researcher and pedagogue. Previously professor of performance art and theory at Theatre Academy Helsinki (2001-2013), professor of artistic research at University of the Arts Helsinki (2015-2016), postdoctoral fellow at Helsinki Collegium for Advanced Studies (2017), she is presently professor of performance, art and theory at Stockholm University of the Arts (2018-2019), visiting researcher at Academy of Fine Arts, Uniarts Helsinki, PI of the Academy of Finland funded research project How to do things with performance? and the Swedish Research Council funded artistic research project Performing with Plants.

Still image from a video work From the series: “Year of the Dog in Lill-Jans’Wood’ Filmed during 2018 in Stockholm

For artworks and publications, see https://annettearlander.com

 

New Media Doctoral Seminar, December 13

Welcome to the Media Lab Doctoral Seminar (Christmas gathering)
TIME: Thursday December 13, 2018, from 16:30–19:30
LOCATION: Aalto University, Learning Centre, room JUHO.

DOM-L0007 New Media Doctoral Seminar
Responsible teacher: Prof. Lily Díaz-Kommonen

PRESENTATIONS BY:
Guest speaker: Priscilla Ferronato (Illinois Informatics Institute at the University of Illinois Urbana Champaign)
Massimo Menichinelli

See abstracts below.

 

The seminar is open for all in Aalto University. Welcome!


 

A transitory approach to post-human centered design: understanding the users’ perception of trust in open and decentralized technologies

by Priscilla Ferronato

The development of technologies like AI and ML, the rise of new forms of human-computer interaction, and the consolidation of areas of study like STS and posthumanism theories have been supporting the disruption of traditional design approaches. Moreover, open and decentralized networks, in addition to data, can be used to better understand society as part of a complex socio-technical system. However, the understanding, anticipation, and design of the dynamics of socio-technical systems, require a perspective beyond human-centered design. By investigating the human perception of trust in open and decentralized technologies and the dynamics of the interaction between humans and non-humans actors, this research aims to explore a new post-human centered design methodology for designing, researching and communicating transparent intelligent systems based on decentralized networks where both non-human and human actors are active agents that base their work and interactions on trust.

Priscilla Ferronato is a Ph.D. candidate in the Illinois Informatics Institute at the University of Illinois Urbana Champaign, holds a Master of Science in Strategic Design, and her research focus is on the intersection of technology, design, and society. She is a User Experience Research at Synchrony Financial, one of the biggest corporate credit card provider in the USA, where she has been working on the implementation of a customer experience research center for the development and adoption of emerging technologies. As part of her Ph.D. dissertation, she has been using a mixed method approach to understand the users’ perception of trust in open and decentralized technologies, like blockchain and open governmental data.

 


A research through design approach for exploring meta-design tools and practice for the organizing of Open and Collaborative Design and Making processes.

by Massimo Menichinelli

The design research and practice have recently been investigating how to
have an active role in enabling collaborative and distributed systems
through the analysis, visualization and design of their collaborative
tools, platforms, processes and organizations. By adopting a meta-design
perspective, new possibilities have emerged for designers to be active
agents in the organization and management of collaborative and
distributed processes, especially design and making ones. How can be
collaborative design processes documented, analysed, managed, shared?
This research presents a research through design frameworks that
connects both practice and research, data formats and digital platforms,
researches and experiments for exploring the role and nature of
meta-design and meta-designers in facilitating collaborative design
processes starting from their description with digital ontologies.

Massimo Menichinelli: designer, has published several scientific
articles and books on the topics of Open Design, Makers and Fab Labs and
has lectured on Digital Fabrication and Open Design at Aalto University
(Helsinki, Finland) and Open Design at SUPSI (Lugano, Switzerland) and
in the Fab Academy (Opendot and WeMake, Italy). Massimo worked on the
development of the Aalto FabLab, the MUSE Fab Lab (Trento, Italy), the
Opendot makerspace/Fab Lab (Milan, Italy). He worked also as a Director
at Make In Italy Italian Fablab & Makers Foundation CDB where he
researched and facilitated Fab Labs and Makers in Italy. He works now as
a project manager for research projects at IAAC | Fab City Research Lab,
especially in the MAKE-IT and SISCODE Horizon 2020 European project and
as a coordinator of the Creative Europe platform programme Distributed
Design Market Platform and as project manager of Fablabs.io, the
official and open source platform for the global Fab Lab Network.

Post-doc in creative circular economies

Full time, 18 months Post-Doc Position based at QUB, Belfast

Short description of the project:

Advancing Creative Circular Economies for Plastics via Technological-Social Transitions (ACCEPT Transitions) 

Queens University Belfast

This is a unique multidisciplinary multi-scaled project that brings together polymer scientists, chemists, engineers, architects/designers, political scientists, psychologists, users and manufacturers – The architect/designer Post-doc will bring a design and curatorial approach to the process. 

The overall project aims to integrate innovation and creative thinking across technological, policy, consumer behaviour and supply chain management domains on a focused region of the UK ie NI. It aims to develop ‘socio- technological transitions’ that facilitate a just transition to a circular economy for existing and future plastics, by conserving and creating sustainable energy and materials, developing new products and green jobs, and supporting economic growth in NI and the wider UK. 

The Post-Doc role will involve working with the QUB polymer centre to design, develop and prototype a 3-D interlocking block using plastic waste to suit the principles of circular design. The role will involve collaborating with psychologists to test and collate manufacturer and consumer/user response to the resultant prototypes, and also being responsible for curating outcomes across the entire project into a public exhibition. 

The role requires self- and project management skills, a creative approach, good documentation practices, digital imaging skills and a willingness to learn new software where necessary. 

This is a unique chance to work with a diverse and supportive academic team alongside six other post-docs.  Ruth Morrow (professor of Archtiecture) will be supporting the role as one of the project Co-I’s

Contact ruth.morrow@qub.ac.uk

New Media Doctoral Seminar, November 22

Welcome to the Media Lab Doctoral Seminar
TIME: Thursday November 22, 2018, from 16:30–19:30
LOCATION: Aalto University, Learning Centre, room JUHO.

DOM-L0007 New Media Doctoral Seminar
Responsible teacher: Prof. Lily Díaz-Kommonen

PRESENTATIONS BY:
Marjaana Veermans (University of Turku), guest speaker
Eva Durall

See abstracts below.

The seminar is open for all in Aalto University. Welcome!


 

Development of computational thinking, scientific reasoning and interest through art and design practices

by Marjaana Veermans

Abstract: Marjaana’s talk will explore how art and design processes can be implemented in interdisciplinary learning settings that will engage students in science practices. People’s general alertness, for instance, on health and nutrition topics, show that people are interested in reading and learning science when it comes to issues that relate to their daily lives. The concept of interest can explain why people want to engage in these topics and learn from them. In school context students should be guided to transform their practical problems into scientific questions and to translate science back into practical solutions. Integrating science, technology, engineering and mathematics (STEM) with art and design (STEAM), provides a concrete solution for creating science learning environments in which students’ existing interests can be better taken into consideration than in traditional science learning by creating student initiated design activities. In art and design learning the focus is on creating artifacts. This can be a way to move from the emphasis of content knowledge in science learning to the direction of learning how to do science. In addition, art and design are process oriented and solution driven.

Bio: Marjaana Veermans is an Associate professor and a Collegium Research Fellow in the Department of Teacher Education in the University of Turku. Her area of expertise is on motivational aspects of learning environments. The methodological expertise of Veermans is in design experiments and conducting research in authentic classrooms, combining both quantitative and qualitative sets of data. Both her Ph.D. project and her postdoctoral project funded by Academy of Finland have been complex longitudinal research projects. She has also been involved as the responsible investigator in numerous EC-funded longitudinal research and developmental projects as well as national ones.


 

Reflection and Self-Regulation Using Monitoring Tools in Learning
– Critical Design Exploration on Self-Monitoring During Independent Study

By: Eva Durall

Abstract: Monitoring technologies enable the automatic collection and analysis of data to provide feedback about diverse activities and processes. Despite these technologies are increasingly present in different contexts of human life, for instance in the quantified-self movement, in learning, monitoring tools are still an emerging technology. To date, most approaches to use monitoring tools in learning have focused on finding application areas without problematizing the context of use. Little attention has been paid to issues like the nature of data and the inferences that are made based on them, the role of students in learning, and the conception of learning and technology. This presentation addresses this research gap and provides an understanding of the issues related to the design of monitoring tools and the adoption of techno-monitoring practices in learning.

Bio: Eva Durall is a Ph.D. candidate at LeGroup and holds a MA in ePedagogy and Visual Knowledge Building (Aalto University). Her doctoral research is focused on the design of learning tools that, informed by critical pedagogy postulates, help learners develop awareness and reflect about their learning process. Main research interests are connected to monitoring technologies, self-monitoring, reflection, self-regulation and critical design.

 

Defence in the field of New Media: MA Eva Durall

MA Eva Durall will defend her doctoral dissertation

Reflection and Self-Regulation Using Monitoring Tools in Learning: Critical Design Exploration on Self-Monitoring During Independent Study

Friday 2 November 2018
Otakaari 1x, room A1
Starting at 12.00

Opponent: PhD prof. Anders Morch, University of Oslo
Custos: prof. Teemu Leinonen

Discussion will be in English.

 


 

More information:

In this dissertation opportunities and challenges of using monitoring tools in learning are critically explored from a design perspective. The results are two-fold: a design prototype that uses self-monitoring in independent learning situations (Feeler), and identification of reflection and self-regulation as relevant skills for autonomous and independent learning that self-monitoring tools can support. In light of these findings, this research proposes a set of design principles to guide further designs of monitoring tools aiming to support learning.

Inspired by critical and speculative design approaches, the Feeler prototype presents an extreme, yet plausible case of monitoring physiological data, which consists in monitoring brain activity to detect learners’ attention and relaxation levels during independent study. The design of the prototype was influenced by human-centered tradition and the participatory design approach. The prototype allowed students to experience and researchers to study a hypothetical solution regarding the use of self-monitoring tools during independent study.

The tests conducted as part of this research brought light into the dominant values and socio-economic discourses associated to mainstream uses of monitoring tools, and supported students critically reflect about these tools. In this regard, this research highlights the value of critical and speculative design approaches to research and discuss emerging technologies in learning and teaching.

This research identifies several design principles, which are grouped around the key themes of self-knowledge, agency-oriented technology, reflection and self-regulation. These principles are exemplified with the Feeler prototype in order to help practitioners and researchers understand how the empirical findings can be translated into actionable ideas when designing monitoring tools. This research points at data-privacy and design for autonomy as important design implications for the design of monitoring tools in learning. There is also a need for further research on these.

Monitoring technologies enable the automatic collection and analysis of data to provide feedback about diverse activities and processes. Despite these technologies are increasingly present in different contexts of human life, for instance in the quantified self movement, in learning, monitoring tools are still an emerging technology. To date, most approaches to use monitoring tools in learning have focused on finding application areas without problematising the context of use. Little attention has been paid to issues like the nature of data and the inferences that are made based on them, the role of students in learning, and the conception of learning and technology. This dissertation addresses this research gap and provides an understanding of the issues related to the design of monitoring tools and the adoption of techno-monitoring practices in learning.

Welcome!

Visiting lecture: HORST HÖRTNER, Ars Electronica Futurelab

Welcome to an open visiting lecture:

Department of Media is pleased to host

HORST HÖRTNER

Senior Director, Ars Electronica Futurelab

Wednesday 24 October 2018
from 17:00–18:30
Väre, room F101 (by the main entrance)

Topic: Art Thinking and Artificial Intelligence

Horst Hörtner will introduce the Ars Electronica Futurelab and by referring to “Art Thinking“ focus on the power and importance of Visions to our future. The necessity of Visions become more important at times of fundamental changes, as we currently experience under the influence of the so called “digitalization” in its appearance as Artificial Intelligence.

Horst Hörtner is a media artist and researcher. He is expert in design of Human Computer Interaction and holds several patents in this field. He started to work in the field of media art in the 1980ies and co-founded the media art group x-space in Graz/Austria in 1990. Hörtner is founding member of the Ars Electronica Futurelab in 1996 and since then directing this atelier/laboratory.

Since 2013, Horst Hörtner also holds a position as conjoint Professor at the University of Newcastle/Australia. He is working in the nexus of art & science and giving lectures and talks at numerous international conferences and universities.

 

Get to know Ars Electronica Futurelab:
https://ars.electronica.art/futurelab/en/ 

Ars Electronica, Linz, Austria:
https://ars.electronica.art/news/en/

This lecture is open to all!

Welcome!