Author Archives: Auri

When Dust is Spice

Over the course of last summer I read one of the most popular science fiction novels: Dune by Frank Herbert. Written in 1965, it has inspired a plethora of other space operas, including Star Wars, a personal childhood favorite. Dune is a quintessential sci-fi novel, and not a flawless [1] one. In certain ways it is quite atypical: Herbert’s style focuses heavily on world-building and ecology of imaginary planets, as well as internal soliloquies and emotions. Both of these aspects have been hard to remediate into movie narratives [2], a format which has dominated the attention of the audiences in the recent decades. This is one of the reasons a vast majority of 80’s and 90’s kids know of the adventures of Luke Skywalker by heart—but the prophecy of Muad’Dib remains mostly unknown to those who don’t geek their way into the genre of hard sci-fi.

Recently I also saw the movie (Dune, 1984, directed by David Lynch) and a miniseries produced for television (titled Frank Herbert’s Dune, 2000), so the narrative revolving around the events of the first book is now fresh in my memory. In his essay Dust and Exhaustion: The Labor of Media Materialism (2013) Jussi Parikka briefly mentions Dune, but does not elaborate on the connection of cognitive capitalism and the world created by Herbert. [3] In this brief post I’m drawing parallels between ecology of the desert planet Arrakis and its “smart dust” Spice, along with cognitive capitalism.

Dust, as Parikka points out, “marks the temporality of the matter” and signifies “transformations of solids to ephemeral and back”. When it comes to ecology, materials may appear stationary, but are in fact in continuous progress: decaying, eroded, moved by the elements, rock turning into sand over the course of millennia. The narrative of Dune begins when the house Atreides settles on the planet Arrakis (also known as Dune), a world of sand—and sole source of the narcotic Spice Melange essential to the technology and development of the world of Dune. The reader soon learns, as members of the Atreides family find out more about their new home, how the ecology and people of Arrakis have been subjected to effects of exploitation by the families who ruled Arrakis before them. One such group and the nemesis of house Atreides is the spartan and immoral house Harkonnen. Water is scarce and thus sacred on Arrakis, but the dust-like Spice is abundant.

The narrative of Dune is likewise abundant with transformations. Nearly all of the characters experience a transformation from what they used to be into something else, processes provoked by the events around the struggle for control of Spice. In Parikka’s words, dust invites us to rethink the binaries of One/many, both singular and individual in its materiality. The transformation from one to many is observed in the prophecy that Fremen—the deeply spiritual people of Arrakis—have of their messianic instructor, Muad’Dib. The Spice permeates everything on Arrakis, and even its presence is enough to notice the changes it brings. In real life, abundant dust presents a health hazard. In the world of Dune, the effects of Spice are more neutral. For example, the eyes of those who consume Spice in excess are dyed blue throughout. Spice can also be refined into Water of Life, a lethally poisonous blue liquid only to be used by those who have received the training and position to ingest and transmute it. Through the transmuted Water of Life, Muad’Dib sees the past and the present, achieving a higher state of consciousness. With this knowledge, Muad’Dib rules the universe as its emperor.

The use of Spice is potentially life-changing, and excessive use alters one’s own physique. The extraction process is also dangerous—a bit like the extraction of minerals in our world, not without psychosocial effects. Networks of labor relations exist on Arrakis, where the ruling house of the planet provides the machinery to search and collect Spice. However, the sands of Arrakis are also inhabited by sandworms native to the planet. Sandworms—and the different stages of its life-cycle—are essential for the Spice Melange to form within the sands of Arrakis. Harvesting Spice Melange would also mean to expose oneself not only to intense conditions of a desert environment, but also the threat of becoming swallowed or trampled by a sandworm, also attracted and drawn to Spice. As the Spice departs Arrakis and is transported and sold into other parts of the universe presented in Dune, the people harvesting it have little knowledge of how it is used and lead a modest life on the desert. Harvesters of Spice appear to be expendable. During a sandworm attack, instead of protecting the harvesting equipment, Duke Leto Atreides decides to protect the people. This humane act is viewed by the workers as outrageous, different than what they are used to—perhaps even foolish. Who would let the collected Spice or equipment go to waste? Some workers are ready to sacrifice themselves for the sake of Spice. Whether this is because of devotion to the society or caused by the addictiveness of Spice remains ambiguous.

Several substances are used in the world of Dune, Spice being overwhelmingly most precious. As mentioned earlier, Spice has many uses. Different coalitions have their own ways to use it. The Bene Gesserit is a matriarchal and ancient order interested in expanding human capabilities when it comes to control and power, as far as hosting an eugenics program; Mentat, a profession/discipline for creating advisors to replace computers and “thinking machines” in a world where they are banned; The Spacing Guild, an organization that had discovered ways of “bending space” and making space travel available at speeds faster than light. All of the groups are invested or at least interested in the control of Spice. (The Mentat utilize the juice of Sapho, the product of another planet, but addictive and increasing the abilities of mind nevertheless.)

“It is by will alone I set my mind in motion. It is by the juice of Sapho that thoughts acquire speed, the lips acquire stains, stains become a warning. It is by will alone I set my mind in motion.”

— Piter De Vries, a Mentat (Dune, 1984 movie)

Bending space in order to traverse it; accessing a collective consciousness and remembering the past; the prescient abilities to rule wisely; the control of one’s own mind and body to become superior in battle; using one’s own voice to bend others into their will. The powerful mental abilities presented in the fantasy of Dune are numerous. In Dust and Exhaustion, Parikka presents us the thoughts of Franco Berardi about cognitive capitalism and the concept of cognitariat, and the different areas affected by it: body, sexuality, mortality and unconsciousness. All of these areas are utilized, emphasized and controlled in Dune, by the spice and/or the schools of thought. The fiction of Dune could be a (re)vision of how cognitive capitalism plays out, with its workers dulled by a narcotic, leaders drunk with power. All human skills packaged into various schools of thought, but all thoughts bound into the purpose and study of how to control, exploit and prosper.

Millennia of development in telepathic and telekinetic powers, established hierarchies, powerful politics and cultural norms are what Muad’Dib must rise against. How does he know he is on the right path and for the actual betterment of humankind when all the other groups claim to do the same thing, or are of the opinion that the current hierarchies must prevail? Despite seeing and knowing the future, Muad’Dib carries the weight alone, loathing himself and the fate he can’t escape. He subdues the exhaustion for all and frees the people on the lowest rank of his universe, but must transcend his identity in order to do so, giving up the path before him. It could be said he experiences a sense of his (former) self—the death of an ego, albeit to be replaced by a new one. He sacrifices personal choices in favor of following the “Golden Path” that ensures the survival of the humankind.

Just like depressed minds in real life struggle to keep up with digital machinery and capitalism, the human race of Dune (and the economy they have created) struggle with the use of Spice and desire for domination of the universe. Despite the interesting combination of technology, ecology and psychology presented in Dune, descriptions of ecological impact of human actions are quite minimal, perhaps easily overlooked in the light of technopositivism of earlier decades. Nevertheless, technology changes us faster than we are able to adapt—just like Spice changes people on Arrakis. In reality however, there are no miraculous mental powers or a messiah coming to our aid—only the metaphysical horrors and blaring of our screens.

 

Notes

[1] As one could expect, a novel written in the 1960s has some issues in the way it presents its villains and female characters, for example, but in order to keep this text concise, I’m not going to write about these topics.

[2] Currently a new attempt at turning Dune into a full-feature movie is underway. The documentary film Jodorowsky’s Dune (2013) also reveals a story behind a failed attempt to film it in the 70s.

[3] Jussi Parikka: Dust and Exhaustion: The Labor of Media Materialism (2013)

Lost & Not Found

Technology is everywhere, existing even in remote locations—especially outdated, abandoned devices. Broken and forlorn in ditches, they can be observed while hiking or picking berries or mushrooms, computer cases and storage devices are trashed amidst heavy home appliances.
In Introduction: The Materiality of Media and Waste, Jussi Parikka writes “…media are of nature, and return to nature”. This describes the intertwining of the processes and dependecies of materials and meanings. But media, once digested, processed and abandoned by humans, does not return to the nature to be a part of the nitrogen cycle. The contents of a broken DVD do not nourish the shrubs and moss that surround it.

Depending on the materials, it will take anywhere between hundreds to thousands or even millions of years for objects to decompose in the nature. Recycling solutions that would break up the materials of an object and reassemble them into new objects are unrealistic in a cultural system that is peculiar about the material qualities of said objects. Even if such a recycling solution existed, there would still be a part of the materials that could not be re-used. Additionally, the machinery used to break up and rearrange the materials requires energy—and thus resources. Despite this, we are accustomed to welcome new objects into a world already filled with objects, and continue conjuring relatively useless objects into the world in the hopes of finding new meanings or marginal profits.

The information on a packaging of any food item informs the consumer the food’s country of origin. The information printed in the casing of a smartphone only tells us where it was assembled: there’s no telling where the oil or minerals or the energy used on the assembly line originated from, and we really don’t care as it seemingly doesn’t affect the qualities of said device. But the material plane and the media infrastructures aren’t separate—what were the effects of tsunamis in Thailand for the international hard drive availability and sales (and the decisions to invest or not to invest on new storage space)? What are the effects of discarding a bunch of new graphics cards (that have been used for mining cryptocurrencies requiring heavy processing power)?

Currently in Amos Rex, works by Amsterdam-based collective Studio Drift are being exhibited: the ongoing project Materialism presents dissections of various everyday objects—such as a plastic bottle, a car or a mobile phone—as cubic compositions or assortments. On their website, Studio Drift describes their project: “…civilization has introduced millions of new ‘artificial species’ through the ecosystems of commerce, objects that support our pleasant, contemporary existence and contain myriad materials forged together by design. Yet, we feel disconnected from this materiality today, blind to the inner workings and composition of all these artificial things, much as we might have looked at the night sky and felt ignorant about the moon and stars in the days before the Renaissance.”

 

Sources/further reading

http://www.livingbooksaboutlife.org/books/Electronic_waste/Introduction

https://ourworldindata.org/faq-on-plastics

https://www.nytimes.com/2011/11/07/business/global/07iht-floods07.html

https://www.independent.co.uk/environment/bitcoin-climate-change-global-warming-cryptocurrency-mining-electricity-a8607036.html

https://amosrex.fi/en/studio-drift-elemental/

http://www.studiodrift.com/work#/materialism/

(Photo: Auri Mäkelä, ca. 2008)

Mediated and Unmediated Cities

The ways in which cities and other living environments are mediated are quite known and researched. If there is a mediated city, surely there exists an unmediated counterpart?

In various contexts, an unmediated city is seen as a city that is not mapped and thus unpredictable. Such an uncharted area is perhaps generally seen as not subject to human intervention, but even abandoned or unlawful constructs could be seen as unmediated ones – given that they have not been mapped and brought into broader knowledge. In many cases throughout the history, the construction of new complexes has either been overlooked by the government due to a political crisis, or the construction has been halted due to financial problems.

Examples of such constructs could include the now-demolished Kowloon Walled City in Hong Kong (inspiration for many dystopian books and films), or Torre de David in Caracas, Venezuela (damaged in 2018 earthquakes). Both of these constructs or complexes could be considered unmediated as they were unmapped, uncharted, unfinished. But they were mediated by their inhabitants, who are told to have formed closely-knit communities in order to overcome the threats from outside the complexes. The inhabitants took matters into their own hands and modified the complex according to their own wishes.

The remnants of Pripyat (Ukraine) could also been seen as unmediated: of human origin, but all objects and belongings have been scattered around the ruins as people fled the vicinity of Chernobyl reactor, and being scattered further by the forces of nature, animals and the occasional scavenger. No one has intentionally arranged the decaying objects – they are where they were left, and no one is looking after them. (Side note: there is also a great documentary about people who still live in the area.) A mediated city is different: trash are picked up, graffitis and tags get removed, broken sidewalks are repaired by workers assigned to tend to them.

Is the internet mediated or unmediated? In the 1960’s Marshall McLuhan theorized the introduction of new forms of communication would form a global village, not only revolutionizing the way people communicate, but also extend its effect into all areas of human life. According to McLuhan, time would cease and and space would vanish entirely, reuniting people with their primordial nature and tribal emotions. McLuhan argued we would enter a period of post-history, as the past and present would become intertwined and be simultaneously present.

Elissavet Georgiadou pointed out in 2002 that the internet was (and still is) populated by the elite. Ultimately, the reasons behind the digital divide are poverty as well as political and cultural control. The development of the Internet is interrelated to geographical and social inequalities”, Georgiadou wrote.

Has current technology as well as everyday media usage managed to create the global village McLuhan wrote about? Is the internet more mediated now that it was 10 or 20 years ago? How to mediate such a global village, when inhabitants of a city have little to no way of having an effect on their surroundings? What kind of media infrastructures could unmediated areas offer?

(Photo: Kowloon Walled City in 1989. Ian Lambot, Wikipedia)

Hydropolis & Cybercity

Infrastructure used to refer to roads, tunnels and other public works. In Signal Traffic, Shannon Mattern points out how words “architecture” along with “telecommunications” and “media” began to trend in the 1960’s, approximately at the same time. “Infrastructures made human settlements possible”, Mattern continues, and this indeed the case with the Salpausselkä ridges spreading across Southern and South-Eastern Finland: a national highway number 12 follows the Salpausselkä I ridge, along with a railway and some major cities and towns. The formation itself does not stand out very much from the landscape, save for a few steep quarries revealing the moraine and materiality of the ridge. According to Mattern, an area in which human settlements gathered, also forms an infrastructure — “an area of local intercourse”. What are examples of these areas and what kinds of local intercourses do they entail?

Considering the various urban forms: topography, transportation, cosmology, philosophy, defense… Everything intertwines and services merge to one another. An example could be a case of postal services piggybacking in the cargo compartment of a vehicle intended for commuting. Decreased commuting may mean changing timetables and thus affecting the time when the postal service is able to do their work. That means people receive their mail less frequently or later during the day — how will everyday habits be shaped by such a trivial change in society?

How are cities mediated or unmediated? Was there an unmediated era, and what did it look like compared to today? What were the visual characteristics of an unmediated city: unpainted surfaces, human-sized buildings? We can now access overviews of areas more easily with drones or with the aid of Google Earth. Has it already changed views of how we construct neighborhoods or new suburbs?

The intermingling of temporalities: old and new form interfaces with one another, sometimes leaking into one another. New technologies are introduced, old are discarded, but not entirely. During the implementation of mobile network technologies, analog television broadcasts were phased out. If you listen to amateur radio, unused bandwidth frees up space in the “spectrum” for other purposes and transmission of data. Listening to the various signals nowadays (conveniently with the help of an online SDR), aside from voice communication, one may find out there are people out there still communicating with morse code; planes transmit some of the flight data as continuous signals to airports without manual human reporting; remote weather stations send weather data, all this without the help of internet connection that the contemporary human is so dependent on.

It is evident the Salpausselkä ridges are natural formations that have supported human activity for thousands of years: their affordances have allowed convenient ways to arrange defense, logistics, trade routes, services and other industrial endeavors. The formations are an obvious location for erecting radio/TV/telephone masts and water towers. Some buildings and sites have been built on top of the ridge to highlight their presence in the area, or to offer the visitors an outlook to enjoy.

Lauttasaari water tower was taken down in 2015. In an article by HSY about constructing a new water tower instead of trying to preserve the old one, it is stated that repurposing old water towers is an expensive and difficult feat, depending on the way the tower has been originally constructed. A study conducted in Romania points out how many of the old water towers have been converted into sites for preserving cultural artefacts or sites for cultural activities. In many cases, radio towers and antennas are located on top of a water tower. What is the relationship between the hydropolis of water and waste with an electrified and communicative cybercity?

The Salpausselkä ridges contain majority of the groundwater reserves of the area. The gravel within the ridge filters the water — some of this water is bottled, and the water can be bought from Finnish supermarkets. What is the future of water system when faced with challenges such as drought? How are these very essential and invisible infrastructures and related ecosystems designed to prevail?

(Image: Jari Laamanen, Wikipedia)

 

On Infrastructures, Media Spectacles and Archeology: A Hypertext

For my MA thesis project I’m having a look into online video streaming services in the context of contemporary video art. From the viewpoint of media infrastructures, it would be interesting to examine the amount of bandwidth currently allocated for video streaming – the possible effects that can be seen, felt or measured. What does it require to keep video streams operational? How about the quality of service? TV broadcasts used to (and still do, to some extent) affect people’s feelings and behavior. But does it make people stay collectively in their homes during a broadcast they are looking forward to seeing, such as concerts, serializations, or sports? Does this happen in the age of video streaming, or are there new established patterns of behavior that effect the environment?

Currently there are several big construction projects going on in Finland, perhaps megalomaniac in nature and seemingly conducted without much feedback from the communities that surround them. Thus it would be interesting to have a look at one such project, examining the implications of these emerging constructs, which reach far beyond  their physical realm.

Despite the increase of popularity in e-commerce, several shopping centres have been constructed during the recent years (Redi in Kalasatama, opened in 2018). The construction of such centers are still underway (Tripla in Pasila, to be gradually opened in 2019–2020). Prior to Redi’s completion there existed brief public discourse expressing fears of the smaller brick-and-mortar-operated businesses’ disappearance. Despite the crowd’s initial interest towards the new shopping centre, it would appear the popularity of Redi is has failed to fulfil the expectations. What kind of concepts were these shopping centers initially proposed as, and when were they planned? In what ways were they supposed to integrate into and communicate with their surroundings, physical as well as psycho-social? Why do buildings like Oodi bask in the attention of the crowds instead?

One example of a stark contrast between a past and future state of an environment is the KymiRing project, constructed in the Kymenlaakso region in Finland. Prior to the project, the area of Tillola was quite empty – only some outdoor sports paths, earth-moving activities and minor industrial facilities have existed in the area for past few decades. The area has been a natural gateway throughout the history of humankind, from the water-pathways of the Stone Age to the settlements of Bronze Age, up until trade routes of the contemporary human and the present day. Because of the KymiRing project and the number of existing relics or ancient monuments in the region, the area was charted for possible new archeological findings prior to KymiRing’s construction.

How will such an international project affect the environment and the surrounding area? What kind of media infrastructures must be established in order to be able to transmit such a media spectacle to the rest of the world? What kind of a layer does the world of motor sports introduce to the coniferous forest growing on a ridge left behind the last ice age?

(Photo: Auri Mäkelä. Trees growing in Tillola, ca. 2006)