Author Archives: Federico

Simply Opaque

Minimalism

In the last years, minimalistic design has been facing a great decline in its appeal to both designers and consumers. The shift from this 50-year-old trend has philosophical roots and it is related to the way designed objects mediate and filter reality.
Minimalistic design is often the result of a functionalist approach. Every finalized element has been passing through a series of selecting processes and all the rest has been cleared away for it has been labeled as irrelevant. In other words, to make the object interface or surface as simple as possible, the designer reduces reality into a metaphor with limited prescribed ways of interpretation and action. As a result, the sometimes over-simplified external layer has no clues of the technological complexity hidden behind and within itself. The simplicity of contemporary design is a property of the surface or, using Tommaso Labranca’s words, only a lie. [1]

Veil of Maya

The reason why maximalism is on the rise is to be found in the fact that it respects the complexity of reality, whereas minimalism acts as a filter where accessibility is obtained through opacity. When the general user interacts with an object, he does not need to know what is behind and within it: consequently, a veil of Maya is put on these aspects for the sake of simplicity. Indeed, Mattew Fuller and Andrew Goffey quote Jean Baudrillard’s The System of Objects while asserting that certain recessiveness is often a crucial aspect of the efficacy of certain design objects. [2]

Camouflage

This argumentation can be applied to the entire mediasphere. As the computer scientist Bran Ferren defined it, “technology is stuff that doesn’t work yet,” [3] and the remaining, what is smoothly working and it does not need to be understood by the general user, is consequently infrastructure. [4] Indeed, media infrastructure is deeply characterized by dynamics of obscureness and difficulty of accessibility: as Bruno Latour suggests, any technology that is taken for granted for its near impossibility of failure becomes opaque, [5] since the user is not supposed to understand the mechanisms behind and within the object anymore.
However, this opacity can take shape in different ways. As Fuller and Goffey point out, “black boxing is perhaps too clear a term, for boxes are rather too sharply edged to describe all kinds of operations or practices of mediation.” Sometimes, it is more of a grey “cognitive camouflage” that marks everything that is intended to be uniformly dull and uninteresting, making the process of knowing boring. [2] In other cases, secrecy is deliberately the modus operandi of companies such as Google or Amazon, whose “data centers are information infrastructures hiding in plain sight.” [6]

Maximalism

The more a technology works, the more complex it becomes due to both its intrinsic developments and to the eco-socio-relational implications, since more people are adopting it in their daily life, evolving into infrastructure. The combination of growing complexity and the need for general accessibility generates the necessity of minimalism: reassuring (but not realistic) simple surfaces and interfaces let the users focusing on other issues. Maximalism is then the aesthetic reaction that denounces the limits of this mechanism; whereas media archaeology has the task of discerning structures of power through technological and industrial analysis behind the metaphors and the imaginaries that media companies provide. [6]


Notes:

[1] Tommaso Labranca, Andy Warhol era un coatto. Vivere e capire il trash, Roma, Castelvecchi (1994)

[2] Mattew Fuller and Andrew Goffey, Evil Media, MIT Press (2012)

[3] Douglas Adams, How to Stop Worrying and Learn to Love the Internet, The Sunday Times (29th August 1999)

[4] Jamie Allen, Critical Infrastructure, Aprja (28th February 2014)

[5] Bruno Latour, On Technical Mediation, Common Knowledge, #2 (1994)

[6] Jennifer Holt and Patrick Vonderai, Where the Internet Lives from Lisa Parks and Nicole Starosielski, Signal Traffic: Critical Studies of Media Infrastructures, University of Illinois Press (2015)

i(Don’t)*Fixit

Glossy black-boxed

Only once things fail, then we start thinking about their complexity and become aware of how much the tech objects that surround you are glossy black boxes, designed to appear simple and hide the enormous system that lies behind the object and stays far from our eyes. [1]
The whole world of media wants us to see its LED-luminescent and metal-polished side, but it is obscure in every other direction: the management of data signals arriving at our devices is a secreted activity; the production of the hardware is a story never told by the very firms, but only by journalists fighting for human and environmental causes; electronic waste is more of a taboo that both the big tech companies and the developed society do not want to deal with.
However. as Jussi Parikka argues, all these activities are not theoretical, but material [2]: data centers, data cables, coltan mines causing natural depletion in Central Africa, tech industries based on labor exploitation in China, e-waste landfills, and processing plants in Eastern Europe [3], they are all physical realities that shape entires societies. Taking all this dirt into account and using this as perspective, privilege is the possibility of looking at the result, but not the process.

Will to repair

If the single contemporary citizen has long-lived an imbalanced relation of power with companies, about their production methods and ethics, that could only be won through political pressure, he or she has always been able to take a little revenge through maintenance and mending. However, during the last twenty years, this has been made impossible or inconvenient by tech companies.
The activity of repairing has always been an important task throughout the history of humanity: resources have always been limited and the process of mending could be learned. In the last decades, we, the western privileged who have not seen the natural damages and the human exploitation, have been living in the illusion that resources were illimited and overall cheap, and we never learned how to repair our smartphones, computers, or whatsoever.
This has not happened for pure idleness, but a series of reasons [4]:

  1. Companies do not provide customers with software or adequate information for maintenance or repairing. If people start autonomously to deliver self-taught technical information, companies usually try to oppose, like Apple with iFixit. [5]
  2. Often companies do not sell the components either to companies or to non-official repair centers.
  3. Official repair centers are often so expensive that it is more convenient to buy the new version of the product.

Furthermore, if the life-guaranteed product would give a proper reason for the mending, programmed obsolescence conveys a renunciative attitude. In the era of e-waste, nobody would repair something that is made to break.

Right to repair

However, times are changing. People are now meeting in repair cafés [6]: there is awareness around these themes and organizations like The Repair Association (TRA) have been fighting for the electronics right to repair, obtaining some successes [7], even though big-techs try to remain black-boxed since people could hurt themselves while repairing their smartphones or hacker could have easier access to key information. [8] Of course, both of these argumentations have been found inconsistent, a façade for economic interests that is not working so well anymore. Indeed, knowledge is a form of power and, since tech firms have become important actors within the geopolitical system, the democratic citizen must ask for his right of knowledge, in order to be able to work out alternatives from the bottom.


Notes:

[1] Bruno Latour, Where Are the Missing Masses? The Sociology of a Few Mundane Artifacts, in Shaping Technology-Building Society. Studies in Sociotechnical Change, Wiebe Bijker and John Law, MIT Press (1992)

[2] Jussi Parikka, Dust and Exhaustion: The Labor of Media Materialism, Arthur and Marilouise Kroker (2013)

[3] Bulgaria Opens Largest WEEE Recycling Factory in Eastern Europe, Ask-eu.com (12th July 2010)

[4] Karen Turner, Apple wants to kill a bill that could make it easier for you to fix your iPhone, The Washington Post (17th June 2016)

[5] Kyle Wiens, iFixit App Pulled from Apple’s App Store, iFixit (29th September 2015)

[6] Sally McGrane, An Effort to Bury a Throwaway Culture One Repair at a Time, The New York Times (8th May 2012)

[7] Jason Koebler, Internal Documents Show Apple Is Capable of Implementing Right to Repair Legislation, Vice (28th March 2019)

[8] Jason Koebler, Apple Is Telling Lawmakers People Will Hurt Themselves if They Try to Fix iPhones, Vice (30th April 2019)

The Truth behind Pixels

Loop

At first glance, the development of the present media infrastructure, made by an articulated system of data centers, routers, cloud off-ramps, cables, satellites, and so on, seems unstoppable. Nicole Starosielski argues that we are in a feedback loop wherein data cables can be considered resources for audiovisual media and the very media are projected as resources for cables, allowing “the speculative development of large-scale infrastructural projects in the absence of any actual circulation.” [1]
Although media history is often characterized as a progression toward greater definition, fidelity, and truthfulness, is humanity going to rely more and more on those data-expensive media-rich contents?

Compression

Contemporary art, indeed, has already a long story of experimentations with a certain aesthetic of compression, described by Jonathan Sterne describes as a form of “proper management of content for the transmission lines” through the reduction of signal size for fitting in the media infrastructure. [2] As Hito Steyerls explains, the “poor image” is the copy made for movement: the more it accelerates, the more it deteriorates. [3]
Valentina Tanni explains that since xerox art to glitch art “pixels, primary elements of the computerized image, have been exhibited and exalted, […] low-definition is taken as one of the multiple possibilities of the image.” [4]
Simonetta Fadda argues that we have given to the HD image the task of replacing the reality that it reproduces, though this process inevitably “sanitize and sweeten” the contradictions of the very reality. [5] Consequently, lo-fi is a political choice that wants to ignore mainstream aesthetic and copyright culture, transforming quality into accessibility. [3]

Fidelity

As also Tanni points out, smartphones and webcams, far exceeding professional equipment, combined with lack of graphic education, generate a visual landscape where lo-fi images are the most frequent and authentic occurrence. Indeed, while looking at a “poor” image we would not doubt of manipulation, since, if it was, it would have been evident. On the contrary, a high-quality image is black-boxed: it does not reveal how far it has been manipulated.

While high-quality images are better at immersing us into a realistic representation of our visual existence, but keeping undisclosed their processual complexity, lo-fi images are democratically produced by the average digital citizen and “testify to the violent dislocation, transferrals, and displacement of images — their acceleration and circulation within the vicious cycles of audiovisual capitalism.” [3] Realism is not that realistic anymore.

Hyper-reality

Since this rising appreciation of the aesthetic of compression, the fact the humanity is heading directly towards a massive usage of media-rich contents can be put into discussion. Maybe the global mediatic infrastructure will not be overloaded and consequently overpowered (the usage makes the infrastructure!) just for a refusal to hyperreality.
After all, we sometimes prefer calling to video-calling, texting to audio, photographing to recording a video.


Notes:

[1] Nicole Starosielski, Fixed Flow, from Lisa Parks and Nicole Starosielski, Signal Traffic: Critical Studies of Media Infrastructures, University of Illinois Press (2015)

[2] Jonathan Sterne, MP3: The Meaning of a Format, Duke University Press (2012)

[3] Hito Steyerl, In Defense of Poor Image, E-Flux (9th December 2009)

[4] Valentina Tanni, Memestetica: Il Settembre Eterno dell’Arte, Nero (2020)

[5] Simonetta Fadda, Definizione Zero, Costa & Nolan (1999)