The course provides a framework of archaeological exploration of media infrastructures. It allows students to think beyond a single media device and design for broader media ecologies. Tracing the emergence of contemporary media infrastructures from early instances in human and media history, it examines both hard infrastructure (architecture, mechanical and computing systems) and soft infrastructure (software, APIs and operating systems). What are the breaks, the discontinuities and ruptures in media-infrastructural history? What has been remediated, in what form, in what characteristics? The course prepares students for the follow-up course: ‘Media and the Environment’ in Autumn 2019.
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