final documentation
Here is the documentation of the final project. In the first video is the demonste=ration fo basic interaction and the second video contains a preview of the touch designer file interaction: https://vimeo.com/820152270?share=copy file preview: https://vimeo.com/820152270?share=copy
Read more »gesture project
towards this prject we were divide into teams of three to four people. The main idea of the project was to base a interaction with technology according to a certain gesture. The gesture our team chose was a bow. The choice was made base do n our observations as to how some poeple treat technology […]
Read more »focus of the project
TD has proven much more easier to use, i was only very happy to see azur actually working and not having to deal wit h all the k4a errors unity was throwing at me. After a few experimetnts i have decided to cut the interface of old windows to two components, the standby screen, the […]
Read more »structuring the interactions
The first probelm with the concept wthat came to my mind was- how t ostructure it so the user woudl not feel lost while using the installation and also how should I limit the interactions so the project would fit he scope of this module. In order to get more used to working with AI, […]
Read more »researching integration of kinect and unity
this was by far the most discouraging part of the project that I have encountered since a long time. Ii have decided o use kinectas I wished to track depth and figure in 3d. I have worked with kinects in the past,, both versions, back in the days where working with a kinect only required […]
Read more »the initial presentation and idea
the initial idea is to create an installation, which utilizes spatial movement of the user and contrasts it with an old aesthetics of the windows computers. The main point of interaction is to move through the interface of the computer with the help of a windows assistant, a concept ocommon in the nineties, when people […]
Read more »Hello world!
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