Tag Archives: philosophy
In his article Cockton goes through and criticizes Gould&Lewis’s key principles of user-centered design, i.e. early focus on users and tasks, empirical measurement, and iterative design. The end result of the article is harsh. The key principles have not “stood … Continue reading
Spinuzzi, C. 2002. A Scandinavian challenge, a US response: methodological assumptions in Scandinavian and US prototyping approaches. In Proceedings of the 20th annual international conference on Computer documentation SIGDOC’02, ACM, October 20-23, 2002, Toronto, Ontario, Canada.
Spinuzzi introduces a philosophical question about the goal for the design. The question is based on historical events starting from Ehn’s UTOPIA project, leading to CARD and PICTIVE projects, and finally ending to Beyer and Holtzblatt’s contextual design. In short, … Continue reading