Tag Archives: participatory design

LETTL, C. 2007. User involvement competence for radical innovation. Journal of Engineering and Technology Management 24, 1–2, 53–75.

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This paper discusses involving users into radical innovation (RI) process. The users may be incapable of contributing to RI due to functional fixations, inability to evaluate concepts without existing reference product or the high technological complexities involved. This is separate … Continue reading

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Spinuzzi, C. 2002. A Scandinavian challenge, a US response: methodological assumptions in Scandinavian and US prototyping approaches. In Proceedings of the 20th annual international conference on Computer documentation SIGDOC’02, ACM, October 20-23, 2002, Toronto, Ontario, Canada.

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Spinuzzi introduces a philosophical question about the goal for the design. The question is based on historical events starting from Ehn’s UTOPIA project, leading to CARD and PICTIVE projects, and finally ending to Beyer and Holtzblatt’s contextual design. In short, … Continue reading

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MARTI, P. AND BANNON, L.J. 2009. Exploring User-Centred Design in Practice: Some Caveats. Knowledge, Technology & Policy 22, 1, 7

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Marti and Bannon [Marti and Bannon 2009] re-iterate UCD from its now well-established definitions and foundation (see [Norman and Draper 1986] [Gould and Lewis 1985; Gould et al. 1991] and ISO 13407) via the key principles by Gulliksen et al. … Continue reading

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GOULD, J.D., BOIES, S.J., AND LEWIS, C. 1991. Making usable, useful, productivity-enhancing computer applications. Communications of the ACM 34, 1, 74

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Gould, Boies and Lewis (1991) elaborate on their own rules by emphasizing the need to act out the design for usability principles as a process, and by adding a fourth rule “Integrated design”. With integrated design the authors reach towards … Continue reading

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GOULD, J.D. AND LEWIS, C. 1985. Designing for usability: key principles and what designers think. Communications of the ACM 28, 3, 300-311

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Legends of UCD Gould and Lewis reported their famous Key principles for Design. These were later extended and adapted to most of our standards etc. I’d say a truly seminal work, and a solid start for any historic reminiscence. Three … Continue reading

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Lee, J.H. and Popovic, V. and Blackler, A.L. and Lee, K.P. (2009)User-designer collaboration during the early stage of the design process. IASDR 2009 Proceedings

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Lee et al. give a nice introduction in involving users to product design. They claim collaboration (if understood) is the magic bullet to users’ tacit needs. The Authors claim literature to see distinctions between UCD, participatory design and designing for … Continue reading

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Agostini, A., De Michelis, G. and Susani, M. From user participation to user seduction in the design of innovative user-centered systems (2000)

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Agostini, A., De Michelis, G. and Susani, M. From user participation to user seduction in the design of innovative user-centered systems. In Dieng, R., Giboin, A., Karsenty, L. and G. De Michelis, Eds. Designing Cooperative Systems, 2000, IOS Press, Amsterdam, … Continue reading

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Ehn, P. & Kyng, M. (1991) Cardboard Computers: Mocking-it-up or Hands-on the Future

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Ehn and Kyng are pioneers of participatory design. Article “Cardboard Computers” is a HCI classic. The article describes a project where newspaper professionals (maker-ups) initialized a project to look for alternative solutions for existing computer page makeup solutions. The computer … Continue reading

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