Category Archives: Uncategorized

WEARABLE CAMERAS IN HEALTH

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Doherty, A. R., Hodges, S. E., King, A. C., Smeaton, A. F., Berry, E., Moulin, C. J., … & Foster, C. (2013). Wearable cameras in health: the state of the art and future possibilities.American journal of preventive medicine,44(3), 320-323. Gurrin, … Continue reading

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USER EVALUATIONS OF MOBILE AR SCENARIOS

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Olsson, T., Krkkinen, T., Lagerstam, E., & Vent-Olkkonen, L. (2012). User evaluation of mobile augmented reality scenarios.Journal of Ambient Intelligence and Smart Environments,4(1), 29-47. Olsson et al. (2012) presented an online survey study that aimed to gain an understanding of … Continue reading

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Internet Forums and the Rise of the Inventive Energy User

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Hyysalo, S., Juntunen, J. K., & Freeman, S. (2013). Internet forums and the rise of the inventive energy user.Science & Technology Studies,26(1), 25-51. Hyysalo et al. (2013) studied how user-run Internet forums help dispersed and heterogeneous users to create a … Continue reading

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Designing for future professional activity – examples from ship bridge concept design.

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Wahlstrm, M., Karvonen, H., Kaasinen, E., & Mannonen, P. (2014). Designing for Future Professional ActivityExamples from Ship Bridge Concept Design.Advances in Ergonomics In Design, Usability & Special Populations: Part II,17, 238. Researchers were designing for future ship bridge concepts and … Continue reading

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AUGMENTED REALITY IN BOULDERING

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Kajastila, R., and Hmlinen, P., “Augmented Climbing: Interacting With Projected Graphics on a Climbing Wall,”CHI 14 Extended Abstracts on Human Factors in Computing Systems., 1279-1284 Article describes researchers efforts developing a novel augmented climbing wall for bouldering. Their system combines … Continue reading

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SUBJECTIVE SENSE OF WEIGHT

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Lee, M., Nishida, K., & Narita, Y. Experimental Verification for Subjective Sense of Object Weight. http://www.ep.liu.se/ecp/100/061/ecp14100061.pdf Researchers stated that products perceived weight is greatly influenced by individual subjectivity. The same design might be feeling lighter or heavier by a personal … Continue reading

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PERCEIVED SIMPLICITY OF THREE-DIMENSIONAL OBJECTS

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LEE. M., TANAKA. K., NARITA. Y. Perceived Simplicity of Three-dimensional Objects. International Journal of Affective Engineering Special Issue on ISAE 2013 Vol. 13 (2014) No. 1 http://doi.org/10.5057/ijae.13.101 Researchers noted that when people are looking at an object in everyday life … Continue reading

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Commonalities of usability testing vs. field observations as a research method

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I have used field observations with video recording and think aloud in my research on exploratory software testing (ET) work. To me the similarities to usability testing seem obvious, but I have not explicitly used usability testing as a basis … Continue reading

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Heuristics in Software Testing and Usability Evaluation

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Heuristic evaluation is one of the well known approaches for usability evaluation. The goals of manual software testing are closely related to usability evaluation. Thus, it seems quite plausible that heuristics could be one practical way of applying certain types … Continue reading

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Understanding users’ experience of interaction

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Sascha Mahlke has written a paper called Understanding users’ experience on interaction. The paper introduces theoretical background to understanding users’ experience of interaction, a model of the user experience process and four experience dimensions. From Mahlke’s point of view user … Continue reading

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At the heart of interaction design

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Lauralee Alben has written an article called At the Heart of Interaction which claims that human experience–not technology–is the essence of interactive design. It takes heart, passion, truth, common sense, a sense of discovery and vision to create a good … Continue reading

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Beyond Usability: Evaluating Emotional Response as an integral Part of the User Experience

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Research on Emotions is important in the current HCI as they influence any person’s satisfaction and acceptance for any product. One important quote “People work more efficiently and are creative problem solvers when they are happy”. Even some studies have … Continue reading

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ISO 9241-210: Ergonomics of human–system interaction — Part 210: Humancentered design for interactive systems

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This ISO standard discusses about designing interactive systems using human-centered design approach. The standard does not provide any specific design methodology for designing effective interactive systems. But, it gives a complementary human-centered design approach that can be fitted into any … Continue reading

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Matthew Lombard &Theresa Ditton (1997) – At the Heart of It All: The Concept of Presence

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Presence – “Being there”: social richness, realism, transportation, immersion, social actor within medium & as social actor Social realism – Content seems realistic Perceptual realism – Looks seems realistic Examples of realism: Media pesonality is incorrectly perceived as a social … Continue reading

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Anu Mäkelä & Jane Fulton Suri (2001). Supporting User’s Creativity: Design to Induce Pleasurable Experiences

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Mäkelä & co. suggest in their article, that it is too much to claim that one could really design an experience for the user, because experience is something personal and it has many factors that the designer can’t do anything … Continue reading

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Hassenzahl M. (2011) User Experience and Experience Design

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This is a summary of a chapter that Mark Hassenzahl has written for interaction-design.org in which he explains how he sees User Experience and how he thinks it could be deliberately designed. Firstly he presents a theory that our Western … Continue reading

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Wright, P., Blythe, M., Mccarthy, J. (2006). User Experience and the Idea of Design in HCI

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The authors argue that the shift in the concept of the user (from a person that communicates into a person that experiences) has implications to the current concept of design and the design process. Their main argument is that UX-design … Continue reading

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Redström, J. (2006) Towards user design? On the shift from object to user as the subject of design

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The basic idea of the paper is that the current approach HCI-design leads to too limited solutions to design-problems and that the solutions should be more open-ended. The author begins by presenting a review of the historical development of design, … Continue reading

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Karapanos et al. (2009) User Experience Over Time: An Initial Framework

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The paper presents a study aimed at exploring the role of time when experiencing a product. The authors followed six persons during a five week study, before and after the purchase of an iPhone. The iPhone was selected because of … Continue reading

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Hassenzahl et al. (2010) Needs, affect, and interactive products – Facets of user experience

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The paper presents a study exploring the idea of fulfillment of basic needs as the source of positive experience with interactive products and technologies (phones, mp3-players, navigation devices). The study focused only on positive experiences and the underlying needs behind … Continue reading

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