Category Archives: Book chapter
In the discussion, Rogers identifies most and least successful theories in the history of HCI as well as the main changes that have happened in theories. According to her, the most successful theories in HCI have been conceptual frameworks … Continue reading
The sixth chapter (Contemporary Theory) describes the recent turns to design, to culture, to the wild, and to embodiment in HCI theory. According to Rogers, the background theme in all these is human values. Human values are taking the place … Continue reading
The fifth chapter (Modern theories) of the book covers cognitive approaches that differed from traditional cognitive psychology, as well as social approaches that emerged as reactions against dominant cognitive approaches. In addition activity theory and grounded theory are handled as … Continue reading
The fourth chapter (Classical Theories) covers the traditional and “old” theories in HCI, i.e. theories derived from cognitive psychology. The chapter focuses on three approaches: body of knowledge, applying of basic research, and cognitive modeling. Body of knowledge means the … Continue reading
In introductory chapters (1. Introduction, 2 The Backdrop to HCI Theory, 3 The Role and Contribution of Theory in HCI), Rogers gives a nice overall view of theories and their role in HCI. The main takeaway is that HCI as … Continue reading
Sawyer, P., Flanders, A. & Wixon, D. (1996) Making a difference – The impact of inspections. In Proceedings of the ACM CHI’96 Conference on Human Factors in Computing Systems. pp. 376-382.
DOI=10.1145/238386.238579 Sawyer, Flanders and Wixon defined a metric called impact ratio to measure the effectiveness of usability evaluation methods. This numerical value presents the proportion of the problems that the development team commits to fix from all the problems found … Continue reading
Tenopir, C. and King, D. W. (2004) The engineering profession and communication, chapter 4 in Communication Patterns of Engineers, Wiley, Hoboken, NJ, USA
The chapter starts with a statement that typically engineers need more information than they generate. Interesting is that in previous chapter it was stated that the engineers spend more time outputting information than inputting it. It is also stated in … Continue reading
Tenopir, C. and King, D. W. (2004) A communications framework for engineers, chapter 3 in Communication Patterns of Engineers, Wiley, Hoboken, NJ, USA
Tenopir and King present a short literature review on engineering communication channels. Engineers spend more time “outputting” information than “inputting” information. In fact, the literature review shows that engineers spend more than half of their time communicating. Based on the … Continue reading
K. Krippendorff. Meaning of artifacts in language.Chapter four of The Semantic Turn: A New Foundation for Design. Taylor & Francis Group. 2006. pp. 147-176.
The fourth chapter approaches the meaning of artifacts from the perspective of language. From this perspective the use of artifacts is only a small part of their life. Artifacts are discussed already before they exists and they can also be … Continue reading
K. Krippendorff. Meanings in the lives of artifacts. Chapter five of The Semantic Turn: A New Foundation for Design. Taylor & Francis Group. 2006. pp. 177-191.
In chapter five, Krippendorff analyses how the meaning of artifacts change during their life cycles. For Krippendorff, the traditional life cycle of an artifact (design, production, use, retirement) is however almost an illusion. The chapter starts with a thought provoking … Continue reading
K. Krippendorff. Meaning in an ecology of artifacts. Chapter six of The Semantic Turn: A New Foundation for Design. Taylor & Francis Group. 2006. pp. 193-205.
The sixth chapter of the book addresses how products link together meaningfully and form an ecology. The concept of ecology is borrowed from biology. An ecological approach to analyzing technology means looking into how ‘species’ of artifacts interact. In practice … Continue reading
Bodker, K. & Strandgaard, P. Workplace Cultures: Looking at Artifacts, Symbols and Practices. In Greenbaum, J. & Kyng, M. (eds.) Design at Work: Co-operative Design of Computer Systems. 1991. pp. 121-136.
The article explains a cultural studies informed approach on doing user research in work context. The authors see workplaces as individual cultures which values and beliefs have grown out of experiences of the members of the workplace and have been … Continue reading
I read these chapters to find information on how media has changed our behaviour. It was not one of my favorites to read since it did not have too many concrete examples, but rather high-level concepts. It did mention that … Continue reading
Dourish, P. (2004) Where the Action Is: The Foundations of Embodied Interaction. Chapter 5. Foundations. pp 127-154.
The fifth chapter aims to turn the so far quite abstract and academic discussion to more concrete and design oriented one. The chapter aims to open up the notion of embodiment, explore what it brings together, and relate it to … Continue reading
IMP Group, (1982)International Marketing and Purchasing of Industrial goods -An interaction approach, Chapter 2 An interaction approach
This chapter of the book presents the interaction model and it four basic elements: the interaction process, the participants, the environment and the atmosphere. Chapter focuses on th decription of buyer-seller relationships. The relationships consist of episodes that involve product/service, … Continue reading
Dourish, P. (2004) Where the Action Is: The Foundations of Embodied Interaction. Chapter 4. “Being-in-the-World”: Embodied Interaction. pp 99-126.
The fourth chapter of the book defines the concept of embodied interaction and brings together the themes of social and tangible computing through a quite heavy philosophical discussion. The core message of the chapter is the definition of embodied interaction … Continue reading
Wright et al. argue for new approaches for ideas of design in HCI based on the evolving concept of user. The proposition of the article is twofold: 1) there is a need for design-as-craft approach for complementing prevailing design-as-engineering approach, … Continue reading
Dourish, P. (2004) Where the Action Is: The Foundations of Embodied Interaction. Chapter 2. Getting in Touch. pp 25-53.
The second chapter is about tangible computing. Dourish starts from the history (ones again the PARC plays a key role) and then gives some examples of recent research activities in the area. Interestingly Dourish connects both ubquitous computing and virtual … Continue reading
Dourish, P. (2004) Where the Action Is: The Foundations of Embodied Interaction. Chapter 1. History of Interaction
In the first chapter of the book Dourish presents the history of human-computer interaction from the perspective of human experience of computation. This viewpoint gives a nice background for the book’s vision, embodied interaction. Dourish sees the development of human-computer … Continue reading