Monthly Archives: October 2012

Cross, N. Designerly Ways of Knowing: Design Discipline Versus Design Science. Design Issues 17(3), 2001. pp. 49-55.

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The article represents a historical walkthrough of science in and about design. The author identifies different approaches and time periods during which ‘scientification’ of design has been tried. The relationship between science and design is still anything but clear and … Continue reading

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Arias, E. et al. (1997) Enhancing Communication, Facilitating Shared Understanding, and Creating Better Artifacts by Integrating Physical and Computational Media for Design, 2nd conference on Designing interactive systems: processes, practices, methods, and techniques

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It has been suggested that in the Design conference that one should not read and use old articles as reference when talking about communication media. However, this paper takes an interesting point of view by looking at the use of … Continue reading

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Eckert, C.M et al. (2000) Intelligent support for communication in design teams: garment shape specifications in knitwear industry, Design Studies, 21, pp. 99-112

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The papers looks at how intelligent design support system can help translate designers incomplete and inconsistent specifications into correct representation. The design is handed over from designer to the technicians whi make the clothes. The technicians interpret the design according … Continue reading

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Bodker, K. & Strandgaard, P. Workplace Cultures: Looking at Artifacts, Symbols and Practices. In Greenbaum, J. & Kyng, M. (eds.) Design at Work: Co-operative Design of Computer Systems. 1991. pp. 121-136.

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The article explains a cultural studies informed approach on doing user research in work context. The authors see workplaces as individual cultures which values and beliefs have grown out of experiences of the members of the workplace and have been … Continue reading

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McIvor, R. and Humphreys, P. (2004) Early Supplier Involvement in the Design Process: Lessons Learned from the Electronics Industry, Omega, 32,pp.179-199

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The paper gives a good overview of early supplier involvement (ESI) research area. Focus of this area is in the outputs of the process and not so much on communication, which we have focused on in our studies. Interest to … Continue reading

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Nicolini et al. (2012) Understanding the Role of Objects in Cross-Disciplinary Collaboration, Organization Science, 23(3), pp.612-629

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This paper constructs a framework that helps shed light on the shifting status of objects used in collaborationby using a pluralist appoarch (using multiple theoretical perspectives). The approach suggests that objects can perform three types of work to support cross-disciplinary … Continue reading

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Nielsen, L. From user to character – an investigation into user-descriptions in scenarios. DIS2002. pp. 99-104.

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Nielsen reports an analysis of user descriptions in Cooper’s and Caroll’s scenarios. The analysis reveals the user accounts in user-centred design to be very flat and even naive. As a solution to this problem, Nielsen suggests studying the way people … Continue reading

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Martinsons, M.G., Davison, R.M. & Martinsons, V. How Culture Influences IT-enabled Organizaitional Change and Information Systems. Communications of ACM, April 2009, pp. 118-123.

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The article presents the results of a study of 12 business process re-engineering cases in six countries. Hofstede’s cultural dimensions were used as background theory for defining the culture in the studied countries. The results are very much in line … Continue reading

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Dey, A.K. (2001) Understanding and Using Context, Personal Ubiquitous Computing, 5 (1), pp.4-7

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I was looking for a definition of context information, and what I found was definition on context that includes the information in it: “Context is any information that can be used to characterize the situation of the entity” Some of … Continue reading

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Carter and Miller (1989), The impact of alternative vendor/buyer communication structures on quality of purchased materials, Decision Sciences, 20(4), pp. 759-776

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It was time to go back to basics. Thus I read this paper that compares serial and parallel communication structures in a buyer/vendor relationship. Although the paper does not mention the concept “early supplier involvement” it is early work of … Continue reading

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Mark, G. & Semaan, B. Resilience in Collaboration: Technology as a Resource for New Patterns of Action. In CSCW’08. pp. 137-146.

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The article presents results of a quite extreme case study of technology usage. The authors have interviewed 59 persons living in countries that are or have just been in war. The focus of the study has been on how IT … Continue reading

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Boling, E. & Smith, K.M. The Design Case: Rigorous Design Knowledge for Design Practice. Interactions September-October 2012. pp. 48-53.

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The article is a discussion of utility and requirements for good design cases. According to the authors, while almost any design case can be useful for designers, only few are really trustworthy, i.e. rigorous. It is a bit difficult to … Continue reading

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Barkhuus, L. and Rode, J.A. 2007. From mice to men – 24 years of evaluation in CHI. In Extended Proceedings of the SIGCHI Conference on Human Factors in Computing Systems

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doi=10.1145/1240624.2180963 Barkhuus and Rode analysed the type and scope of evaluations in 1983, 1988, 1994, 2000 and 2006 CHI conference papers. Their results showed that proportion of papers including evaluation has increased so that almost all the accepted papers include … Continue reading

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Doherty et al. (2012) Collaboration in Translation: The impact of Increased Reach on Cross-organisational Work, Computer Supported Cooperative Work

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After reading this paper the thing what I took from it was the description of increased reach in cross-organizational work. Commercial and technological trends in recent years have led to a situation wherework is increasingly done across organisational boundaries, and … Continue reading

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Leino et al. (2010) Integration of manual work related information to PLM, Design 2010

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The paper starts with a problem that the designer does not receive enough feedback from the users along the product life cycle. Users in this case means people involved in the design process. The authors wish to address the challenge … Continue reading

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Hourcade, J.B. et al. HCI for Peace: Beyond Tie Dye. Interactions, September-October 2012. pp 40-47.

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The article presents and idea of focusing (at least some of) HCI’s effort to concretely making world a better place. The primary aim of the authors is to reduce and prevent armed conflict. The article is not a research report … Continue reading

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Lazar, J., Heidi, J. and Hochheiser, H. (2010) Research methods in human-computer interaction. Wiley, Glasgow, Great Britain. 426 p.

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Lazar et al. have gathered a nice collection of central methods in HCI, and also in analysing both quantitative and qualitative data. The part of analysis starts from the very beginning, so it is a very good and practical book … Continue reading

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Thomke and Fujimoto (2000) The Effect of “Front-Loading” Problem-Solving on Product Development Performance, Journal of Product Innovation Management, 17, pp.128-142

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Thomke and Fujimoto study the effect of front-loading problem-solving on product development performance. Product development in this article is described as bundle of interdependent problem-solving cycles. Problem-solving is described as a four-step process: 1) design (identify goal and problem) 2) … Continue reading

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Blythe, M. & Monk, A. Notes Towards an Ethnography of Domestic Technology. Designing Interactive Systems DIS2002. 276-281.

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The paper reports findings of an ethnographic study of domestic technology. As a research method, authors have used something called technology biography. Technology biography includes: 1) a technology tour of participants homes, 2) last times questions about participants technology usage, … Continue reading

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Wright, P. & McCarthy, J. Empathy and Experience in HCI. CHI 2008 Proceedings. 637-646.

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The article takes Winograd’s legendary suggestion (in 1996) for the theme for next generation of software design & HCI, i.e. ‘designing for the full range of human experience’, as a starting point and then reviews emerging UX methodologies from a … Continue reading

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