Monthly Archives: September 2012

Cockton, G. Revisiting Usability’s Three Key Principles. alt.chi / CHI 2008.

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In his article Cockton goes through and criticizes Gould&Lewis’s key principles of user-centered design, i.e. early focus on users and tasks, empirical measurement, and iterative design. The end result of the article is harsh. The key principles have not “stood … Continue reading

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Hackman, R.J. (1968) Effects of Task Characteristics on Group Products, Journal of Experimental Social Psychology, 4, pp. 162-187

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I read this paper to find out some characteristics for problem solving. The paper looks at three different types of tasks which require a group to produce a written product. The three types are: production (task calling for the production … Continue reading

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Jarrat et al. (2011) Engineering change: an overview and perspective on the literature, Research in Engineering Design, 22, pp.103-124

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Paper gives a good overall picture on research done in the area of engineering changes. I recommend it to everybody who has done or is interested in doing work in this area. It gives definitions to engineering change, and engineering … Continue reading

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Johnson, M.W., Christensen, C.M., Kagerman, H. Reinventing Your Business Model. Harvard Business Review, December 2008: 50-59.

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The article argues that radically new products usually need a new business models and that is why these game-changers rarely emerge from established businesses. As a result the authors suggest a three step process for companies to see past the … Continue reading

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Collins, J.C. & Porras, J. Building Your Company’s Vision. Harvard Business Review, September-October 1996: 65-77.

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The authors argue that companies that are able to be successful year after year have fixed core values and core purpose. The core capability is to understand what should never change and what should change continuously and act accordingly. Company’s … Continue reading

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Michl, J. On Seeing Design as Redesign: An Exploration of a Neglected Problem in Design Education. Scandinavian Journal of Design History 12, 2002: 7-23.

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Michl argues that there is something fundamentally wrong in word/concept of ‘design’. According to him, the term ‘design’ emphasizes design activity as a creative action of a individual to create something new from scratch. This perspective is very naive. Nothing … Continue reading

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Boujut, J-F., Hisarciklilar, O., (2012) Using a semiotic classification to characterise objects involved in collaborative design, Journal of Design Research, 10 (3), pp. 155-169

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In cooperative design communication shifts from asynchronous to synchronous. Paper studies annotations (mostly in 2D and 3D product representations) as means to support design communication. Segmentation between expertise (design & manufacturing) has requested the use of accurate representations. In 2D … Continue reading

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Antonakis, J., Fenley, M. & Liechti, S. (2012) Learning Charisma. Harvard Business Review. June 2012. pp. 127-130.

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Learning charisma is a short article about importance of charisma when leading others and successful presentation tactics that lead to better perceived charisma/leadership. The authors argue that although you can not teach someone to be another person or extremely charismatic, … Continue reading

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LETTL, C. 2007. User involvement competence for radical innovation. Journal of Engineering and Technology Management 24, 1–2, 53–75.

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This paper discusses involving users into radical innovation (RI) process. The users may be incapable of contributing to RI due to functional fixations, inability to evaluate concepts without existing reference product or the high technological complexities involved. This is separate … Continue reading

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Murthy et al. (2003) Decision making performance of interacting groups: an experimental investigation of the effects of task type and communication mode, Information & Management, 40, pp.351-360

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As do many of the research done in the field of computer-mediated communication (CMC), this paper relies on testing with student groups. Goal of the paper was to compare the fit of CMC tools to idea generation and problem-solving tasks. … Continue reading

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