Paper Prototyping

CEO Summary

There were inaccuracies in the icons and interaction methods in most of the prototype. It seems to be necessary to think about how to make an icon with a clear meaning. It would be good for adding a tutorial or explaining a session.

Prototype A: Help Your Home Town’s Citizens

Rupesh served as a test user for this part of the main game and two minigames. There are also some comments from Clementine who was the test user for piloting.

Overall findings

Overall, a lot of the screens were missing instructions on what to do, so those were added ad hoc as paper slips or narrated. It was a bit unclear how the transitions between the screens should be handled and what screen the user should return to after completing a minigame.

Finding (3): The user didn’t know how to play Tetris 

One user wasn’t familiar with Tetris, so the whole minigame was confusing. They also felt confused as they didn’t know what the sports centre should look like, ie. what shape to aim for. It was also a bit unclear how to move the piece or rotate it.


Finding (2): The user enjoyed the recycling game

The user liked the recycling game and the goal was easy to grasp (with added sound effects for correct/incorrect binning).


Finding (2): The user tried to swipe in the recycling game

The user constantly tried to swipe the items left or right instead of using the buttons.


Finding (1): The user tried to interact with the points in the starting screen 

The counters, Honesty, Popularity and so on, look interactable and the user was confused why he should do something about them and why the points couldn’t be moved around.


Finding (1): The houses were confusing

One user didn’t understand that the icons were houses and another only got that after a little thinking.


Prototype B: Budget Time minigame

Rupesh served as a test user for the Budget Time minigame. The coins were separate paper pieces which could be dragged to the category targets.


Finding (2): The amount of demand was not understood

When allocating the budget, the user didn’t take into account the different levels of demand for different services. He chose to allocate €3 for sport although only 3 citizens wanted it. The user was also surprised at low scoring after allocation, as he felt he should be more popular for promoting sports.

The logic could be made clearer before commencing the game — or it can be implied when scoring points at the end by, eg., showing the reactions of each citizen when allocations are realized.


Finding (1): The heart icon was not understood

The user didn’t catch the meaning of the heart icon (health).

The icon should be changed to something more representative, although clear meanings for the categories are not that necessary.


Finding (1): The user took a long time before acting

The user waited for a long time before starting to drag the coins towards the targets. He didn’t, however, try any interactions, so it is unclear if he was just learning the situation or confused about what he should do.

The coins could move about even more to signal they should be interacted with.

Prototype C: Choosing a party

Rupesh served as a test user for the Choosing a party minigame. 


Finding (1): The result of the basket was confusing


It was difficult to visualize the result of how the collected items in the basket affect the chosen party. The idea of calculating the main values of one party was confusing and the minigame didn’t highlight the idea of compromising your own values by defining which elements in the basket were more important than others in order to choose the party you want to take part. 


Prototype D: What is your decision?

Rupesh served as a test user for making decisions game. 


Overall findings

Overall, It did not consider the target age group. The game process is quite simple but the questions are hard to understand for kids. 


Finding (1): The interaction between the next page is not clear.

The user can not know how to go next page. This prototype need the indicator like arrow.

The user confused which interaction will be needed, tapping or swiping?


Finding (1): Remember the balls function is not easy.

The user ask me, Do I have to remember the balls meaning?. Actually they do not have to be but If it has some explanation about the meaning, It will be more understandable. 


Finding (2): Questions are hard to understand.

Questions are too difficult. And they might be do not care about the loans and environment.

The target group is kids. So it should be remade to make them understand.

Posted by Lee Yujin

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