Day four: Science and malls



Asimo

 

Our day began with us commuting to The National Museum of Emerging Science and Innovation, or Miraikan. Upon arrival, we were greeted by a giant Gundam statue in the distance. I was told that we would later go have a closer look. In Miraikan, there were three floors filled with various exhibitions, some conceptual, some more straightforward scientific. There was a life-size copy of a rocket engine, for instance, and a 1/10 scale model of a neutrino detector. Luckily a demo featuring Asimo, Honda’s humanoid Robot, was about to begin just as we arrived. Asimo was pretty impressive, jumping on one leg and kicking a ball. In my opinion though, it spend way too much time just droning on about the future and stuff. Maybe it’s interesting to the local kids, but my goldfish-like attention span was not compatible with such speeches.


Breaking the law

 

In the planetarium we saw a show telling the story of our universe . Pretty standard stuff, but with beautifull visuals. Downstairs, I got to try a segway-meets-unicycle experimental vehicle by Honda. It might be a revolutionary way to move around in the future, but I doubt it. Sitting with my hands on my legs (spreading your hands was not allowed for some reason) I didn’t feel especially dynamic.

After the museum, we went to DiverCity Tokyo Plaza, the shopping mall with the giant Gundam statue. The statue was impressive, complete with colored lights to represent, for example, the exaust from the jets that this particular robot has on its back.
As if DiverCity was not enough to fullfil the consumer in us, we headed next to Akihabara, the point zero for all things electric in Tokyo. The noise and lights soon proved to be a bit much after a whole day of sightseeing, and we left with some small souvenirs, to return another day.

Tuomas


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About Tuomas

I'm a 3rd-year bachelor's student of design in Aalto University School of Arts Architecture and Design. My forte are industrial and concept designs with a healthy dose of Service design. In my work, I rely on fast iteration from an idea into a tangible prototype in order to quickly assess the strengths and weaknesses of the concept. I’m into music and the arts.

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