Posts tagged in Product development

Thomke and Fujimoto (2000) The Effect of “Front-Loading” Problem-Solving on Product Development Performance, Journal of Product Innovation Management, 17, pp.128-142

Thomke and Fujimoto study the effect of front-loading problem-solving on product development performance. Product development in this article is described as bundle of interdependent problem-solving cycles. Problem-solving is described as a

Continue reading...Thomke and Fujimoto (2000) The Effect of “Front-Loading” Problem-Solving on Product Development Performance, Journal of Product Innovation Management, 17, pp.128-142

Boujut, J-F., Hisarciklilar, O., (2012) Using a semiotic classification to characterise objects involved in collaborative design, Journal of Design Research, 10 (3), pp. 155-169

In cooperative design communication shifts from asynchronous to synchronous. Paper studies annotations (mostly in 2D and 3D product representations) as means to support design communication. Segmentation between expertise (design & manufacturing)

Continue reading...Boujut, J-F., Hisarciklilar, O., (2012) Using a semiotic classification to characterise objects involved in collaborative design, Journal of Design Research, 10 (3), pp. 155-169

Heisig, P. et al. (2010) Exploring knowledge and information needs in engineering from the past and for the future – results from a survey, Design Studies, 31 (5), pp. 499-532

Paper looks at the knowledge and information needs on engineers and managers throughout the whole product life-cycle. Online survey was used to collect data, and 137 responses were received. Altogether 69

Continue reading...Heisig, P. et al. (2010) Exploring knowledge and information needs in engineering from the past and for the future – results from a survey, Design Studies, 31 (5), pp. 499-532

MARTI, P. AND BANNON, L.J. 2009. Exploring User-Centred Design in Practice: Some Caveats. Knowledge, Technology & Policy 22, 1, 7

Marti and Bannon [Marti and Bannon 2009] re-iterate UCD from its now well-established definitions and foundation (see [Norman and Draper 1986] [Gould and Lewis 1985; Gould et al. 1991] and ISO

Continue reading...MARTI, P. AND BANNON, L.J. 2009. Exploring User-Centred Design in Practice: Some Caveats. Knowledge, Technology & Policy 22, 1, 7

GOULD, J.D., BOIES, S.J., AND LEWIS, C. 1991. Making usable, useful, productivity-enhancing computer applications. Communications of the ACM 34, 1, 74

Gould, Boies and Lewis (1991) elaborate on their own rules by emphasizing the need to act out the design for usability principles as a process, and by adding a fourth rule

Continue reading...GOULD, J.D., BOIES, S.J., AND LEWIS, C. 1991. Making usable, useful, productivity-enhancing computer applications. Communications of the ACM 34, 1, 74

GOULD, J.D. AND LEWIS, C. 1985. Designing for usability: key principles and what designers think. Communications of the ACM 28, 3, 300-311

Legends of UCD Gould and Lewis reported their famous Key principles for Design. These were later extended and adapted to most of our standards etc. I’d say a truly seminal work

Continue reading...GOULD, J.D. AND LEWIS, C. 1985. Designing for usability: key principles and what designers think. Communications of the ACM 28, 3, 300-311

Hölttä, V.,Eisto, T., Nieminen, M. (2010) Impacts of Poor Communication of Design Information and Factors Leading to it. PLM10

Below is an abstract of a paper published in PLM10 conference. It discusses the challenges in design communication.

Design information is used in the design process by various people

Continue reading...Hölttä, V.,Eisto, T., Nieminen, M. (2010) Impacts of Poor Communication of Design Information and Factors Leading to it. PLM10

Wixon, D. (2011) Measuring fun, trust, confidence, and other ethereal constructs: It isn’t that hard. Interactions Vol. 18 no 6.

In his article, Wixon argues that everything can be measured, but something about the object of measurement is always lost. Therefore, we need multiple measurements to get more accurate measures of

Continue reading...Wixon, D. (2011) Measuring fun, trust, confidence, and other ethereal constructs: It isn’t that hard. Interactions Vol. 18 no 6.

Lee, J.H. and Popovic, V. and Blackler, A.L. and Lee, K.P. (2009)User-designer collaboration during the early stage of the design process. IASDR 2009 Proceedings

Lee et al. give a nice introduction in involving users to product design. They claim collaboration (if understood) is the magic bullet to users’ tacit needs. The Authors claim literature to

Continue reading...Lee, J.H. and Popovic, V. and Blackler, A.L. and Lee, K.P. (2009)User-designer collaboration during the early stage of the design process. IASDR 2009 Proceedings