Communities of practice are defined as follows: “They’re groups of people informally bound together by shared expertise and passion for a joint enterprise”. People in these communities share their expertise and
Continue reading...Wenger, Etienne C., Snyder, William M. (2000) Communities of practice: The Organizational Frontier, Harvard Business Review, January-February 2000, pp. 139-145
The studies of Schulte-Mecklenbeck and Huber focused on the effect of the location of test comparing laboratory settings and uncontrolled settings in locations selected by the users
Continue reading...Schulte-Mecklenbeck, M. and Huber, O. (2003) Information search in the laboratory and on the Web: With or without an experimenter. Behavior Research Methods, Instruments, & Computers, Vol. 35, No. 2, pp. 227-235.
This article studies the effect of positive or negative priming on the subjective usability ratings after the test. The priming was done with two different versions of
Continue reading...Raita, E. and Oulasvirta, A. (2011) Too good to be bad: Favorable product expectations boost subjective usability ratings. Interacting with Computers, Vol. 23, No. 4, pp. 363-371.
Nielsen and Levy (1994) made a meta-analysis to study the correlation between test users’ performance with the compared products and their preferences after the test. They found
Continue reading...Nielsen, J. and Levy, J. (1994) Measuring usability: Preference vs. performance. Communications of the ACM, Vol. 37, no. 4, pp. 66-75.
Mugge and Schoormans studied the effects of novelty on the perceived usability. They used washing machines and cameras as test material, and varied the appearance of the
Continue reading...Mugge, R. and Schoormans, J.P.L. (2012) Product design and apparent usability. The influence of novelty in product appearance. Applied Ergonomics, Vol. 43, No. 6, pp. 1081-1088.
Several studies have been made to assess the relationship between the beauty or aesthetics of a product and its perceived usability. The studies of Tractinsky et al
Continue reading...Tractinsky, N., Katz, A.S. and Ikar, D. (2000) What is beautiful is usable. Interacting with Computers, Vol. 13, No 2, pp. 127-145.
Hassenzahl made studies in which he analysed the interaction between pragmatic attributes (i.e., perceived usability), hedonic attributes, goodness (i.e., satisfaction) and beauty. He used MP3-player software with
Continue reading...Hassenzahl, M. (2004) The Interplay of Beauty, Goodness, and Usability in Interactive Products. Human-Computer Interaction, Vol. 19, No. 4, pp. 319-349.
Also this article contributes to the discussions on the interplay between aesthetics and perceived usability. Hartmann et al. used two versions of two web sites in their studies
Continue reading...Hartmann, J., Sutcliffe, A. and De Angeli, A. (2008) Towards a theory of user judgment of aesthetics and user interface quality. ACM Transactions on Computer‐Human Interaction, Vol. 15, No. 4, Article 15, pp. 15:1-15:30.
The article by Ben-Bassat et al. continues the series of articles on assessing the effect of aesthetics to the perceived usability of systems. In their experiments, Ben-Bassat et
Continue reading...Tamar Ben-Bassat, Joachim Meyer and Noam Tractinsky (2006) Economic and subjectve measures of the perceived value of aesthetics and usability. ACM Transactions on Computer-Human Interaction, Vol. 13, No. 2, pp. 210-234.
I read this paper because Karsten (2001) used the concepts from this article. Authors refer to communication that strengthens the unique knowledge of a community as perspective making
Continue reading...Boland and Tenkasi (1995) Perspective Making and Perspective Taking in Communities of Knowing, Organization Science, 6(4), pp.350-372