Agostini, A., De Michelis, G. and Susani, M. From user participation to user seduction in the design of innovative user-centered systems. In Dieng, R., Giboin, A., Karsenty, L. and G
Continue reading...Agostini, A., De Michelis, G. and Susani, M. From user participation to user seduction in the design of innovative user-centered systems (2000)
This paper is one of those I came across and didn’t have time to read earlier this fall when searching for ‘life logging’ related articles. It presents aspects of the human
Continue reading...Chen, Y. Jones, G.J.F. (2008) Integrating Memory Context into Personal Information Re-finding
Already in 1990 Grudin analyzed and visioned the shifts in HCI research. Grudin focused on user interfaces and defined 5 main areas of user interface research: 1) hardware interface, 2) programming
Continue reading...Grudin, J. (1990) The Computer Reaches Out: The Historical Continuity of Interface Design
Design in HCI is about engineering usability. It follows the perspective of design as engineering – conservative view. This approach de-emphasizes the role of designer. Author quoting his research says that
Continue reading...Wright, P., Blythe, M., Mccarthy, J. (2006). User Experience and the Idea of Design in HCI. In Gilroy and Harrison (rds.): DSVIS 2005, LNCS 3921, pp 1-14, 2006.
In the Proceedings of NordiCHI2006.
Cockton has partially re-written his earlier article and is moving from value-centred design (VCD) to “worth-centred design (WCD) because to avoid confusion
Continue reading...Cockton, G. (2006). Designing Worth is Worth Designing.
The increasing number of web services (social media) are built around social activities, user-generated content and social interactions, e.g. communication, content contribution, media sharing, social navigation.
Continue reading...Identifying Drivers and Hindrances of Social User Experience in Web Services (2010) Väänänen-Vainio-Mattila et al.
Forlizzi and Battarbee have created an interaction-centered framework of experience. It focuses on interactions between individuals and products and the experiences that result. The framework describes user-product interactions, and dimensions of
Continue reading...Forlizzi, J. , and Battarbee, K. (2004) Understanding Experience in Interactive Systems