Benchmark of 3D virtual environments report published

Benchmark report

This report is done as part of the Professional Collaboration and Productivity in Virtual Worlds (ProViWo) project which studies how virtual worlds can be used in professional, work related collaboration. The project is funded by Tekes’ Spaces and Places program and company partners. The project lasts until 6/2012.

For more information about the project, please visit

The purpose of this report is to provide results of the benchmark of 3D virtual environments and to clarify their properties in professional use. The report will best serve the purposes of organizations familiarizing themselves with different 3D virtual environments or preparing for trial program of a 3D virtual platform. Our report is based on review of the features and details of 33 virtual environments that can be – in our opinion – applied in professional context in the most common use cases. This report presents four of these use cases and provides some examples of different 3D virtual environments that can be applied in these cases.

We intend to provide regular updates and additional viewpoints to the benchmark until the end of our research project. As this technology and the whole industry based on this technology are changing fast – with actors coming and going and new technological breakthroughs possibly changing the rules of the whole industry – we invite you to give us feedback and comments in this blog about the report and possible viewpoints for the upcoming updates. We already know a couple of new platforms to look into and also new functionalities in established platforms, but we probably have missed many others. Next update of the report is scheduled by the end of October 2011.

Posted by Teemu

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3 Responses to Benchmark of 3D virtual environments report published

  1. Teemu says:

    New update for the report is published in this same blog – the new version of the report is based on benchmark database that currently consist of 42 environments.

    I’m hoping that we will eventually be able to publish the actual benchmark data, but currently it is not as comprehensive as we would like it to be, since we haven’t been able to test all the environments in similar objective manner.

  2. Great, a review of 33 sites that talks about virtual worlds from a business perspective. Contrasting to K-zero, virtual worlds have serious uses in business. This research is vital to looking at value propositions and integrating the technology into the enterprise.

  3. Teemu says:

    New environments (not mentioned in the report) that we will look into for the next update includes:

    3rd Rock
    Deep Matrix
    SpotOn 3D